Full Name |
Arabeth |
Race |
Aasimar |
Classes/Levels |
HP: 52 |
Gender |
Female |
Size |
Medium |
Age |
It's impolite to ask a Lady's age |
Alignment |
Neutral Good |
Deity |
Arshea |
Occupation |
Party Healer. |
About ' 'Arabeth' '
Female half-celestial garuda-blooded aasimar (plumekith) Oracle 8
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 natural)
hp 52 (8d8+9)
Fort +3, Ref +4, Will +11; +2 vs. death, energy drain, negative energy, or necromancy spells, +4 vs. poison
DR 5/magic; Immune disease; Resist cold 10, electricity 10, negative energy 5; SR 20
Weaknesses vulnerability to acid
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Offense
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Speed 30 ft., fly 60 ft. (good)
Melee aldori dueling sword +2/-3 (1d8/19-20) or
. . aldori dueling sword +2/-3 (1d8/19-20) or
. . gauntlet (from armor) +6/+1 (1d3) or
. . unarmed strike +6/+1 (1d3 nonlethal)
Special Attacks protection variant channeling 6/day (DC 19, 4d6 plus 2 channel bonus), smite evil 1/day (+5 attack and AC, +8 damage)
Spell-Like Abilities (CL 8th; concentration +13)
. . 3/day—protection from evil
. . 1/day—aid, bless, cure serious wounds, detect evil, holy smite (DC 19), neutralize poison, remove disease
Oracle Spells Known (CL 8th; concentration +13)
. . 4th (4/day)—cure critical wounds, cure critical wounds, restoration
. . 3rd (6/day)—curative distillation, cure serious wounds, cure serious wounds, neutralize poison
. . 2nd (7/day)—cure moderate wounds, cure moderate wounds, communal endure elements[UC], healing token (DC 17), levitate, lesser restoration
. . 1st (8/day)—celestial healing, cure light wounds, cure light wounds, dancing lantern[APG], detect undead, endure elements, infernal healing[ISWG], shocking grasp
. . 0 (at will)—cure minor wounds (DC 15), detect magic, light, mending, purify food and drink (DC 15), read magic, resistance, stabilize
. . Mystery Life
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Statistics
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Str 11, Dex 15, Con 12, Int 12, Wis 20, Cha 20
Base Atk +6; CMB +6; CMD 18
Feats Brew Potion, Hover, Throw Anything, Vaporous Potion
Traits empyreal pantheon, heirloom weapon (aoo), magical lineage
Skills Acrobatics +5, Climb +1, Craft (clothing) +5, Craft (glass) +4, Diplomacy +9, Disguise +6, Fly +12, Handle Animal +9, Heal +13, Knowledge (arcana) +3, Knowledge (geography) +3, Knowledge (history) +6, Knowledge (nature) +6, Knowledge (nobility) +3, Knowledge (planes) +5, Knowledge (religion) +6, Linguistics +2, Perception +11, Perform (dance) +7, Profession (brewer) +9, Profession (courtesan) +9, Ride +3, Sense Motive +9, Spellcraft +5, Stealth +3, Survival +9, Swim +1; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Elven, Varisian
SQ deathless spirit[ARG], hedonistic, oracle's curse (elemental imbalance), revelations (healing hands, life link, channel)
Combat Gear potion of cure light wounds (10), potion of cure moderate wounds (5), potion of cure serious wounds (5), wand of cure moderate wounds, wand of cure moderate wounds; Other Gear +1 elven chain, aldori dueling sword[ISWG], aldori dueling sword[ISWG], ring of sustenance, backpack, bandolier[UE], bedroll, belt pouch, bit and bridle, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], Lute, mess kit[UE], mirror, pack saddle, pot, soap, torch (10), trail rations (5), waterskin, light horse (combat trained), 26,850 gp
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Special Abilities
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Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Elemental Imbalance (Air) Gain vuln to acid, can't benefit from acid res or imm, or cast spells with acid or earth descriptors.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Fly (60 feet, Good) You can fly!
Healing Hands (Ex) +4 Heal, improve effectiveness of Heal skill
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immunity to Disease You are immune to diseases.
Life Link (9 max bonds, 190 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Protection Variant Channeling (±2 Sacred) AC bonus/penalty
Protection Variant Channeling 4d6 plus 2 channel bonus (6/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (1/day) (Su) +5 to hit, +8 to damage, +5 deflection bonus to AC when used.
Spell Resistance (20) You have Spell Resistance.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Vaporous Potion Create potion that, when opened, forms a 5 ft. x 5 ft. cloud for 1d3+1 rds.
Vulnerability to Acid You are vulnerable (+50% damage) to Acid damage.