I will be having the players (roughly 8 of them) play individually. Each will get a set amount of time or "turns". They will not be in the same room and probably will play on different days. Each player, when they are not playing, will function like an NPC to the other players. My issue here is how do I maintain their actions in game when they are out of order in real time.
For example. Mike is talking to the NPC Miles Worthington. Mike does not know that in RL Miles is being played by Jesse. Jesse obviously isn't here to dictate his characters actions so how would this play out.
Another example. Mike kills the bar keep. Jesse on his day of play wants to visit the bar keep. Is he dead or alive for him ?
If this is impossible and ridiculous say so but I feel for a Horror Mystery campaign this will be very cool to do. Being alone adds to the ambiance and also serves a purpose like discovering who the other players are and learning what they know.
My two ideas were:
Keep a log (this would be almost impossible to have to cross reference everything and would like to avoid this)
Or have a default set of actions for their characters when they are not playing and roll for them when needed. (this still doesn't solve my bar keep scenario)
Thoughts? Ideas? Comments?
Thanks in advance