Apek's page

14 posts. Alias of Lupulus.


N Tyrannosaurus |


HP 9/9 | AC 17, T 13, F 14 | F+3 R+6 W +2 | Init +3 | Perc +6 (low-light vision, scent)

Special Abilities

Ranus (Master)

About Apek

Male Tyrannosaurus animal 2
TN Medium companion (animalcompaniondinosaur)
Init +3, Senses low-light vision; scent, Perception +6
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural, )
hp 9 ((2d8))
Fort +3, Ref +6, Will +2

Speed 30 ft.
Melee bite +4 (1d8+3)


Str 16, Dex 16, Con 10, Int 2, Wis 15, Cha 10,
Base Atk +1; CMB +4; CMD 17
Feats Armor Proficiency, Light, Power Attack
Skills Perception +6, Survival +3,
SQ low-light vision, scent, +1 bonus feat, +1 str score bonus (2x), ,
Combat Gear
Other Gear bite, saddle (exotic/riding), -30 gp
GM Granted Animal Companion Feat GM Granted Feats, that are not included in the official list.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

+1 Bonus Feat GM awarded PC with +1 feat. (For Cavalier Light Armor)

+1 STR Score Bonus (2x) GM awarded PC with +1 STR bonus. (From Eye For Talent)


Apek has a +2 Strength from Ranu's Eye For Talent racial trait.

Apek has the Tracker Archetype.

Keen Nose: A tracker must be an animal companion with the scent ability.

Tracker Skills: Trackers treat Survival as a class skill.

Expert Tracker (Ex): A tracker gains a competence bonus on Survival checks to track via scent equal to half its total Hit Dice. At 6th level, it can move at its normal speed while using Survival to follow tracks without taking the normal –5 penalty. It takes only a –10 penalty (instead of the normal –20 penalty) when moving at up to twice its normal speed while tracking.

This replaces share spells and devotion.