Bag of Holding

Aoife Mannersall's page

2 posts. Alias of BigBenClockTower.


Classes/Levels

Current HP: 15 / 15; AC: 14 (Touch: 12; Flat-Footed: 12); Fort: 5 / Ref: 2 / Will: 0

About Aoife Mannersall

Statblock:

Acacia 'Aoife' Mannersall
Female human barbarian (urban barbarian) 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee greataxe +3 (1d12+3/x3) or
. . chakram +2 (1d8+2)
Ranged chakram +3 (1d8+2)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 14, Dex 15, Con 16, Int 7, Wis 11, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Deft Hands, Distance Thrower
Traits Child of the Streets, 'Strong Arm, Supple Wrist'
Skills Craft (cooking) +2, Craft (weapons) +2, Disable Device +5, Sleight of Hand +9 (+15 to hide small objects on her body)
Languages Common
SQ controlled rage, crowd control
Other Gear leather armor, chakram (15; crafted), greataxe (crafted), artisan's tools, backpack, bedroll, belt pouch (2 pouches), blanket, bread (2 loaves), cooking kit, flint and steel, folding pole, ground coffee beans (2 bags), mess kit, pocketed scarf, powdered milk (2 jars), soap (2 bars), thieves' tools, travel cake mix (2 containers), waterskin, 42 gp, 2 sp, 1 cp
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Special Abilities
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Controlled Rage (Ex) Though easily provoked into anger, Aoife is capable of keeping her brash and violent tendencies under control if the situation demands it, or if she is wary of what raging can do to her. While keeping her temper in check, she becomes very passive-aggressive, and receives a +4 bonus that she can split in any way between her Strength, Dexterity, or Constitution. However, being more clear of mind means she is no harder to sway than normal, and remains far more alert, meaning she does not gain any bonuses to her Will saves, does not lose any AC, and does not lose access to her Intelligence, Dexterity, and Charisma based skills while enraged in this fashion.
Crowd Control (Ex) If Aoife has at least two hostile individuals adjacent to her, she becomes more comfortable, granting her a +1 bonus to hit them, and a +1 bonus to dodge their attacks. Additionally, in a group setting, she is unfazed by larger crowds, and finds it easier to influence them, gaining half her Barbarian level as a bonus on Intimidate checks made for that purpose.
Distance Thrower Aoife's skill at tossing her custom made Chakram, designed specifically to support her stance and style, reduces the penalties to hit she receives for throwing them beyond 30', reducing them by 2.
Rage (7 rounds/day) (Ex) Sometimes, something sets off Aoife's more violent side. When she does not keep it in check, her temper manifests with violence, and she becomes incredibly brash and reckless. She does, however, ignore many of the factors that would cause others to hesitate in whatever they seek to do, receiving a +4 bonus to both her Strength and Constitution, and a +2 bonus to her Will saves. However, being reckless when her temper gets the better of her usually leads to her being incapable of thinking clearly. As a result, while enraged, she receives a -2 penalty to her AC, and cannot use her Intelligence, Dexterity, and Charisma based skills (sans Acrobatics, Fly, Intimidate, and Ride).
Strong Arm, Supple Wrist (1/round) Aoife's skill with tossing things in general improves the range she gets on the those things she throws. Whenever she moves at least 10 ft before throwing something as a ranged attack, she can add 10 feet to the range increment of that item in question as she throws it, letting it travel further.

Background:

Born to parents who were the highest standing nobles in their region, early mishaps on their behalf ruined the family's fortune, and forced them into poverty while Aoife was still young. It was from here where she, after arguments with her parents over her name, went her own way, and attempted to make ends meet as a pickpocket.

Picking pockets, despite her skill at it, was what landed her in trouble with the wrong crowd, and she distinctly remembers (but usually refuses to talk about) the month she spent treated as little more than dirt.

It was during that time that she discovered her more violent tendencies; while her other side took over, she was several magnitudes stronger, and she fought her way to the top of the heap in the street gangs.

Later abandoning that life, she sought to control her temper, and found an adopting teaching who helped her with meditation tricks. Ultimately, before he sent her off, he made sure she knew when to control herself, and when to let loose.

This lead to her becoming a sellsword. She learned how to cook and smith in quick order as a solo adventurer, and looked for ways to higher herself out to others as a bodyguard or adventurer.