About AnzarraArrowsong Minstrel Bard 8 | HP 58/58 | AC 18 / T 13 / FF 15 | Fort +2 / Ref +8 / Will +6 | CMB +8 / CMD 22 | Initiative +3 | Low-Light Vision | Perception +18 | Spells 1L 4/4 2L 4/4 3L 2/2 | Bardic Performance 21/21 | Active effects: none Str 14 +2 [5 points]
HP = Average each level (4.5)
=== Resistances === === Weapons ===
Ranged
--Point Blank: +1/+1 within 30 feet
(with inspire courage +2/+2) === Armor === +1 Mithral Chain Shirt (+5 armor) AC = 18 [10 +5 Armor +3 Dex Mod] / Touch 13 / Flat-Footed 15 === Traits === Adopted (Social) [You were adopted and raised by someone not of your race, and raised in a society not your own. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race.]
=== Feats === Additional traits [adds two traits]
Racial Abilities:
Innocent (bonus from Adopted trait) [No one can believe someone as pure as you could be deceptive in any way. You have an air of innocence about you, and people have a hard time believing you could ever do anyone harm. When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard +5 bonus on your Bluff check. This bonus only applies if the lie you tell is either believable or unlikely.]
Class Abilities:
Arcane Archery [Extra Spells known from limited list. 4 to start, and then another at 4th level and every 4 bard levels. Also, for the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus. Can fulfill somatic components even when using a bow in both hands.]
Skills:
[10 skill points (6 base +2 Int +2 Background = 10/level)] +Acrobatics +10 |+3 Dex +4 rank +3 class skill
Spells:
Caster Level 6 (Overcoming SR: 1d20 +CL) Concentration +10 (CL +4 ability mod) === Spell-Like Abilities === === Level Zero === (DC 14)
Detect Magic
=== Level One === (DC 15)
Burning Hands (Bonus from Arcane Archer)
=== Level Two === (DC 16)
Acute Senses [+10 on perception checks]
=== Level Three === (DC 17)
Adjustable Disguise
=== Level Four === (DC 18) === Level Five === (DC 19) === Level Six === (DC 20) === Level Seven === (DC 21) === Level Eight === (DC 22) === Level Nine === (DC 23) Equipment:
+1 Mithral Chain Shirt [2,100 gold]
A souvenir hat (bowler style, spinning ring, glows in the dark, folds to 1"x1"
Current Wealth: 1,519 gold Starting Wealth: 16,000 gold [WBL 6th]
Background:
Anzarra, born to a noble elven couple on Golarion and unfortunate proof of infidelity (or at least impure blood from somewhere), ended up in an orphanage because she was a symbol both of impurity and the death of a relationship. Her childhood was not troubled because of this choice, but it did change the potential trajectory of her life. Because of the potential embarrassment to the influential family, the child was offered without the normal background checks to travelers that would take her far away. These travelers in turn offered her on the black market to people desperate enough to pay for a child. Fortunately, she ended up through this process with a happy couple (Half-Orc and Aasimar) living in Sigil, who were wealthy because of their criminal history, which was extensive moving across different worlds. They rejoiced in their new child and brought her up in a fairly overindulgent way, having contacts who could train her in anything she wanted to learn. She was taught a moral code that had very little to do with legality (other than to avoid incarceration), but everything to do with good and evil. As she grew up, she saw more clearly than her parents the unintentional harm that often resulted from criminal activity, and became dedicated to righting the wrongs that she saw in the world around her, trying unlike her parents to work from within the system rather than from outside it. It turned out that her knowledge of how to work outside the system is what became most valuable to her in her career though, as she was asked more and more to solve problems that couldn't be solved through normal channels. Thus she became a sort of "fixer," but of course, one with a conscience, working around the law sometimes, but always for the greater good. During her career as a fixer, she learned of the group called the Dark Traders, and through her indirect encounters with them, and one personal tragedy where a friend of hers was killed... a friend that she had been just starting to build a romantic relationship with... she became determined to stop that group. After being recruited by "The Organization," she at first just continued her work as a fixer, on behalf of this new group, but as she learned more and move about the corruption and pain that the Dark Traders were causing, the more incensed and focused she became, and after breaking open an investigation into an interdimensional slavery ring where Shabti were being rescued from Hell and thereafter made willing slaves (for to them, Slavery was a relief from an eternity of torture), she insisted on going along into the field to bust it. Because of her outstanding performance in the field, she soon becoming an active operative, not just one of the people behind the scenes. Her goal is to right injustice in whatever way she can, and if possible to eradicate the Dark Traders entirely.
Recruitment Questions:
What was your world of origin like? A. Technology level? Anzarra was born on Golarion, but after she was abandoned and then sold/adopted on the black market, she actually grew up in Sigil, so she is familiar with varying levels of technology and also magic. B. Values? Anzarra is pretty flexible when it comes to legality, but adamant when it comes to good. Her adoptive parents were very successful criminals, but idealistic vigilante-types, stealing from the rich and giving to the poor, righting perceived wrongs, etc. She has seen that they are blind to some of the unintentional harm that crime causes, and doesn't want to follow in their footsteps entirely, but she has learned from them a well developed sense of justice, and knows the ways around the system well enough that she is often successful in getting it. How does your character manage to keep a low profile in a mostly human plane? Anzarra doesn't usually have to hide, since half-elves are fairly common, but she is skilled in disguise when it is advantageous to not appear as herself. What would your *cover* occupation be? Anzarra usually has a cover working for a large banking / merchant institution (depending on technology level) that doesn't actually exist, but which sounds enough like real banks that people are convinced she is both rich and authoritative, which often gets people talking all by itself. If you have been in the organization for a while, what was the last world you were in like? How did it end? Anzarra recently was on a pre-industrial world where Shabti were being brought in as slaves to mine the very valuable minerals. The mission was successful and helped her to make a name for herself not just as a background fixer/functionary, but as a successful operative.
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