Batsel Hoon

Anton Donatien's page

78 posts. Alias of Zinnu.


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sorry for the delay. Agree with summary. Agree with the factory as a place to check out.


Anton gazes long and hard at Hemlock: So your plan is to use the town's treasure to hire some shiftless Magnimar scum. Brush the honeydust off their noses and strap on a rusty shortsword, then come back to eradicate a species that tunnels like ants and breeds ten times faster than rats. Brilliant...

He turns to the Mayor: You should hire me to fight things! But, for the right price I am willing to safeguard Sandpoint, although I have not heard any mention yet about price.

Pointing at Shalelu: Tracker, you should not look to the goblins. They are waves on the beach during a storm. Find the source of the wind and the goblins will return to squabbling over pee-holes and eating tree bark. Look to the trail from the graveyard.


Looking around smugly, Anton crows Just as I said- it would take a few days for these so-called leaders realize they needed our help. Dim intellect, however, has not extinguished wisdom, only delayed it. I'm ready; take us to the Mayor, Hemlock.


Anton scratches the pink new skin on his thigh and then takes a small cord to wrap up the gash in his armor until he can formally patch it later.. He bows deeply to Tiberu and then ruffles through his bag to get his whetstone, setting to re sharpening his greatsword while the others dress the boars. He picks a quiet stump just outside the clearing to listen for any other activity in the forest.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Antron curses in Chelaxian and strikes again at the boar.
Attack+flank: 1d20 + 6 ⇒ (4) + 6 = 102d6 + 7 ⇒ (5, 2) + 7 = 14
With that change in feats, Anton now has 13hp at maximum, meaning he is currently 9/13.


Round 1

Assuming we are going by group initiative rather than individual...

Pulling his sword free of the earth brings a cascade of turf and leaf litter, and then with a roar Anton brings his sword down again at the nearest boar.

Attack: 1d20 + 4 ⇒ (6) + 4 = 102d6 + 7 ⇒ (3, 1) + 7 = 11

He then sidles around the animal to put the edge of the clearing at his back.

MAP


At the signal Anton rushes the nearest boar, his blade held at shoulder height.
Attack: 1d20 + 6 ⇒ (5) + 6 = 112d6 + 7 ⇒ (1, 3) + 7 = 11
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8


Anton nods in agreement with Alderen, dismounts, and ties up his horse before quietly drawing his sword and creeping north to flank the boars.


Fine for me too. He's pretty quiet anyway.


Anton simply lets Tiberu talk to Alderen, watching the road closely as the woods close in around them and they leave the more open shoreland directly adjacent to Sandpoint. He mumbles to himself There may be no goblin tribes living in the Tickwood right now, but they just left Sandpoint two days ago. Tickwood would be a good place to eat their spoils and sleep it off...
Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Very generous of you. Who, may I ask, is guiding us today? I would ride with her if I can. Turning aside to Gisdrok as Tiberu chats up Alderen, he whispers Perhaps whomever that is can help us track our quarry into the woods once this hunt is over. Also, I was distracted by the Kaijitsu yesterday and did not look into this lordling. I will be on my guard for more than goblins and angry boars.
Anton then draws his blade and begins honing the edge with his whetstone, waiting for both Alderen and breakfast.


As part of casing the Rusty dragon, can I figure out what the numbered building are surrounding it? 29, 30, 31, 32, 36, 38, 39, 40, 41.


Hmm. Sounds reasonable. If nobody has come to the White Deer by the evening of the next day, Anton will move into the Rusty Dragon with thanks. I'll let the Innkeeper know where we're are headed so he can alert his relation.

By the way, the sheriff mentioned he was happy to see his brother keeping 'to the old ways'. Any insight from Tiberu on what that may mean?
Int: 1d20 ⇒ 11


Once that's settled, I'd like to look into this Kaijitsu's background a bit more. Whatever Tiberu would know as a local would be helpful- I'll roll an Int check to assist his Know Local if possible.
Int: 1d20 ⇒ 20
Then, While Tiberu is out and fencing out stuff the next day, I'll offer free healing to any who need it in exchange for info, to try and compensate for my natural inability to get people to psalm to me.
Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6
I'm looking both for Amekio's basic biography and how she became the owner of her tavern, as well as additional danger she might be putting us in by getting us to come stay with her.
Then I'll want to case the Rusty Dragon and Tiberu's room to see if there is anything amiss. A Kaijitsu simply giving up money she could be earning from paying patrons... it worries me.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Appraise: 1d20 + 4 ⇒ (14) + 4 = 18
Anton does his best to determine the value of the items they have looted, in an attempt to help Tiberu. He will leave the selling to home, as he doesn't know the town all that well. Let me know if we are able to get that amount of cash and sell all the items here in town.


Anton senses that he missed something in Amekio's manner. Suspicious of her motives, he hedges You make a generous offer, but at least one of us should stay at the White Deer to be in touch with the sheriff should something come up. Perhaps if we come to stay with you tomorrow evening instead?
Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8


Sense Motive: 1d20 + 3 ⇒ (2) + 3 = 5
I cannot tell if she is hiding anything. She seems to be honest to me- she certainly seems to have been genuinely surprised about the graveyard...


Anton nods to Tiberu and whispers in return The Kaijitsu's are not to be trifled with, and this one was bold enough to strike out on her own to boot. I will watch her, as well as the rest of the patrons' reactions. Ask her about your drunken lord, too; his offer seems a bit off kilter to me, but as I said, I am glad for the diversion, and the patronage.
Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16
Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16
Not sure if I can roll twice or not... and then to watch the crowd
Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Or in our case, just the round.

As an aside, this whole lord's jaunt into the woods right after a goblin attack seems bizarre. I don't want to spike the story, but I'm sure in real life I'd be looking at him like he was crazy.


Yep. It would look something like this:

Round 1; Init 17

.....


Anton looks thoughtfully at Alderen. Well, I'd be glad of the diversion. I had come to Sandpoint for the Church, but I am not sure I'll see the inside of it until folk have dusted themselves off. As long as we are back in time to get a proper tour, I would join this hunt.


I saw in aNother thread that the posts usually top with the round number and initiative so it's more clear. If we continue group I it, would be just round number. Might be helpful, and allow me to post the next round's actions and still be clear.


Anton takes the accolades as his due, settling into a warm seat by the fire and motioning to the serving girl to bring him ale and a warm meal. He scans the faces in the room for anybody that appears out of place, then sits back to listen to Tiberu's conversation with Alderen.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Anton will pack up any gear he had not taken with him to the consecration to be ready for a quick departure. A quick clean up of his gear will be in order, too, and then prepare Detect Magic and Detect Undead in his empty slots.
Looks like it will take about 20-30 minutes to do so.

He turns to Gisdrok and Tiberu as the sheriff walks away: It's true we may be able to find this woodswoman, Orcling, but not in the dark and not without replenishing Gorum's favor. The trail will be cold by the time these small town "nobles" figure out that they need us, as they will all be jockeying to see who will appear the most "compassionate" and "strong" in this crisis. The town, in contrast, will be brimming with news and tongues will be loosened by fear. Tiberu- I can finish searching the graveyard top to bottom and tracking out as far as possible with Gisdrok. You should head into town and hear what it being said in the market, and then we can meet in the Rusty Dragon as the guard calls Compline. Your little noble should be drinking by then, and we can find out what he has to say.

If Gisdrok is willing, I'll take 20 in the search, and with his help this will be a 30. I'll use Detect Undead, Light, and Detect Magic to help search the area for any lingering auras, as well.


Anton Donatien, warpriest of Gorum, lately of Korvosa and Janderhoff. Once you've realized your situation and gotten the go ahead to hire us, please send word to the White Deer.


Anton stands behind Tiberu and listens to his impassioned plea to the sheriff.
Listen, sheriff, I think this young pup has things turned around. Your men are haggard, you are exhausted, your town likely has another dozen goblins still pillaging, and your townsfolk are scared. We, on the other hand, have helped rid you of this scourge, and done so without a scratch, as well as uncovering the real reason behind this raid- the theft of a worm ridden corpse and some chips from a tombstone. All of this is a 'you' problem, and if you'd like to make it a 'my' problem, some consideration in addition to a borrowed woodsman would be in order... as clearly you and your men will not be up to this task.


Perception: 1d20 + 8 ⇒ (7) + 8 = 15 Anton trades off with Tiberu and completes the search of the area.

Then, Spontaneous casting Cure Light Wounds on Gisdrok: 1d8 + 2 ⇒ (5) + 2 = 7

Aren't we right at our Inn?

I'll need at least an hour's of devotion to Gorum before I can call on him again, and ideally a quiet night to allow me to access his favor fully. It seems this goblin knows nothing- you may dispose of him as you wish, although I'll need my rope back.

Shall we finish the investigation down south? Or plan to follow up with this noble at the Rusty Dragon? Or find out what the authorities think all this is about? Maybe turning in this goblin would let them ask better questions. The Innkeeper at the White Deer should be able to summon the sheriff for us.


I found it. Thanks. No bonus osirion though


Where can I find that info?


Anton turns to Tiberu Do you know that man? He seems eager to be off, especially considering there is still fighting going on and the town is on fire. And speaking of fire, we don't have any to aid this interrogation I am afraid. We'll have to drown him in water instead. I imagine he will be gibbering mostly in Golbin. It's funny how drowning makes one forget anything but the mother tongue.

What can this goblin tell us about why they are here? Name of the "longshanks" behind this? Does he know anything about the graveyard? Who was that on the goblin-dog? What were they to do with that man and his dog?

Anton casually grabs a bucket from on the carts and speaks divine invocation. The bucket literally overflows with clear cool water, spilling on the packed sand and rough cobbles.


The cleric table shows that I should have 1+1 first level spells and 3 0 level spells, but my char sheet has me with 2+1 and 4. Typo? Or is there a bonus to spells/day that I am not taking into account?


Grapple to pin and tie up: 1d20 + 9 ⇒ (16) + 9 = 25
Assist Gisdrok's Intimidate: 1d20 - 1 ⇒ (8) - 1 = 7
spontaneous casting of cure light wounds on Anton: 1d8 + 2 ⇒ (4) + 2 = 6


Awaiting the goblin's move, but if able will Grapple: 1d20 + 10 ⇒ (7) + 10 = 17


Attack(Disarm) + flank + prone: 1d20 + 10 ⇒ (6) + 10 = 16


Attack Goblin A with greatsword + flank: 1d20 + 6 ⇒ (7) + 6 = 13


can you grapple on an AoO?


Hmm, I had a long post, but I realize now that we had not completed the round as the goblin still had his standard action to take, rising from the ground. He would actually have completed that prior to my move, so there would have been no attack of opportunity. I had thought you had moved on and all this was happening in the next round.

So, scratch the last post, plus Tiberu just killed him anyway, so:
Is this map correct?


Conealment, then roll to hit at -2 with his blade. If hits with bat 20, can confirm with -2, and do up to 4 dmg. Then his turn- best concealment, hit with nat 20, confirm with a -4 to hit, and then any roll would put me to 0...


attack of opportunity with dirty trick to blind goblin + flanking + rising from prone: 1d20 + 10 ⇒ (18) + 10 = 28
not sure if 1) I can use AoO to grapple, and besides would have to drop my sword to prevent a -4, I think, and 2) not sure if I get the extra +4 as he is standing up or not. Either way, looks like the trick hits.

Anton quickly picks up a handful of dust from the cobbles and tosses it into the goblin's face as it stands up. Sheathing the his sword with one hand, he reaches for the goblin's sword arm to swing it behind the goblin and lock it in place.
Attack to Grapple: 1d20 + 6 ⇒ (18) + 6 = 24
Sweeping the goblin around, he practically dislocates it's arm as he contorts the creature uncomfortably.
Can you help me here Tiberu?
I think this should still provoke an AoO by the goblin, but it will be blinded with a broken weapon. By my estimation he can hit me but even at max dmg I would still overcome his CMD. Of course, if he did hit me with max dmg on his AoO, he could try and hit me again next round, and if that, too, hit, I'd potentially be in trouble with only 6hp left. But I think that's unlikely.


Sounds good.


attack(goblin A) with greatsword + flank: 1d20 + 6 ⇒ (9) + 6 = 152d6 + 6 ⇒ (5, 6) + 6 = 17
The goblin spins chittering away from Gisdrock, bending down to dodge under his spear thrust. Anton grins evilly at the half Orc and then shifting decapitates the goblin with a clean oblique stroke. Turning from the gout of blood that quickly soaks a flap of hide dangling from the rent in his armor, he moves menacingly to the prone, disarmed goblin on the ground near Tiberu.
Let's see if this one can tell us any more than the last. He's uninjured, so he should last so much longer than his cousin once I start flaying the skin from his broken legs.

can you deal non-lethal damage or simply ready an attack for if he does try to get up and run?


Attack Goblin B: 1d20 + 4 ⇒ (19) + 4 = 23
Critical Confirmation: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 4d6 + 12 ⇒ (3, 6, 2, 5) + 12 = 28
No charge bonus for Tiberu's attacker? As an aside on rules, does AoO happen before the goblin gets to attack (also for my ref for future fights against large creatures with reach)?
Map


Anton roars and charges the pack of goblins rushing from behind the cart, easily bisecting the closest and tossing it's head and left arm into the nearby cart trailed by an arc of blood and intestines.
Attack Goblin D: 1d20 + 6 ⇒ (15) + 6 = 212d6 + 6 ⇒ (3, 6) + 6 = 15
Knowledge (Local) INT: 1d20 ⇒ 4
Knowledge (Nature) INT: 1d20 ⇒ 4
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
What was that hairless dog? I've in the south of Varisia my entire life and never seen its like. It looks like an oversized rat!
Updated Map


yes, I'll go.


Anton looks up from the bottom of the pit at Tiberu. Silvanus stands in the slanting afternoon light, braced and reaching his hand into the grave as the red rays of the sun burst into a halo around him, the smoke from the burning town alighting the air with dancing motes. He dusts off the dirt he was sifting through his fingers and grabs Tiberu's arm, allowing him to pull him from the grave. He looks into Silvanus' face, which is wreathed in the shadows of the backlit sun.

You run panting from place to place like a scour-eater, and have the attention span of an untried maiden. However, if you do not care about the exhumation of your adopted father, who am I to judge? I've heard rumors a necromancer can speak to, and even coerce, a restless spirit if he holds its skull, but perhaps all he wants is to animate his bones as a skeletal butler... who knows!? But lead away then, and find us more goblin blood to spill in this sandy barnacle of a town.


They notice the marker for Nualia is missing, and cleanly taken. Who is father Ezakien?


Well I admit I just looked at what the DC 20 text says. But I did not notice that before you pointed it out, and Anton didn't have the perception to do so either, so would try and spend a minute or two looking around here before rushing off to try and save a Shoanti innkeeper he barely knows, especially if he thinks that Shoanti should, by rights, have some of the best protection in the town.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27
With the additional light at the bottom of the grave and Tiberu and Gisdrok's help, the trio tries to quickly works out he rough outlines of the event:

How many creatures were involved? What kinds? Did they take the coffin or just the body? Was the corpse especially well entombed with stones or steel in addition to coffin? Did they use shovels or picks or hands to dig? What was used to chip at the other monument? Is Father Tobyn's monument similarly disfigured? What does Tiberu know about the relationship between Tobyn and then Kaijitsus? Anton curses silently that he did not prepare Detect Magic this morning- no time now; would be great to see if there is any lingering auras. Did the body go up and over the wall, or where does that track lead to? Is there any trash or debris left behind? Is the ground wet or dry- did they come and go by boat or by forest?

This should take a minute or two, I'd guess, and unless there were any changes to the noise of battle throughout the town, Anton would be absorbed in it.


First things first- Anton's not running after Silvanus to help save anything until he's checked to see what this latest batch of goblin's is carrying.
perception to search the corpses: 1d20 + 8 ⇒ (18) + 8 = 26
Help me strip these goblins and then I'll come with you, Tiberu, although rushing headlong into the boneyard seems a foolish risk of our lives, though one that would be honorable before Gorum if there is killing to do there. In the end, who cares about stopping this plan? It is only my curiosity that is piqued...
After Tiberu stomps around barely helping for a few long rounds, Anton is satisfied and follows him as he pelts off down the alley back toward the church.
know religion: 1d20 + 4 ⇒ (9) + 4 = 13 not sure if that's the right thing to roll or not to answer Tiberu's question- tell me how much I might know about necromancy and reincarnation, etc
Finally, perception in the graveyard: 1d20 + 8 ⇒ (7) + 8 = 15
Anton, too, turns to the sounds of battle near the White Deer, but quickly turns back to the ground around him. More than just Tobyn's grave has been violated- something has chopped away at the Kaijitsu's tomb, too. I hear the fighting to the north, but remember the sheriff is kin to the innkeeper. Focus here and help me search the grave for anything else that we missed. May we reroll a round with Tiberu assisting me to examine for the tracks, the nature of the excavation, and anything that might be left behind? He picks up a chipped stone and casts Light on it, tossing it into the raw hole in the earth.


Anton is speaking quietly, as if mostly to himself: I knew there was something about those tracks. They led to Father Tobyn's grave. You know it well, Silvanus- has anything about it changed recently? Whomever is there won't be expecting us- but there aren't many ways into or out of the graveyard. How tall is the wall along the southern edge of the church grounds? Could we scout over that without being seen?
While everybody is huddled over the incapacitated goblin, he also again pulls out his worn symbol to Gorum and another flash of warmth fills both of you: Channel: 1d6 ⇒ 6. He then takes out his greatsword an drives it through the goblin at his feet. Coup de grace: 4d6 + 12 ⇒ (4, 3, 5, 6) + 12 = 30. Looking at Tiberu's shocked expression, he shrugs I don't want to waste my rope.


Slinging the goblin under his arm, Anton reaches into his backpack and pulls out a coil of hemp rope, then starts to truss the squirming goblin up tightly. Grapple to Pin: 1d20 + 9 ⇒ (4) + 9 = 13
Do you speak Common, imp? You understand it, I know. Turning to Gisdrok, he says If he doesn't do so willingly, I'm thinking to roast him on the fire. At least his friends will appreciate the snack when they find him.
Assist Intimidation: 1d20 - 1 ⇒ (14) - 1 = 13

As we're now out of combat, I would just go ahead and tie the goblin up, dump him on the ground at Gisdrok's feet so he can continue to intimidate, and retrieve my sword where I dropped it.

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