Fighter (Weapon Master) 1 | HP 11/11 | AC 16 T 14 FF 12 | Fort +2 Ref +4 Will +2 | Init +10 | Perception +1
About Anton Chauvelle
Human Fighter 1
Medium humanoid (human)
Init +10; Senses Perception +1
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 11 (1d10+1)
Fort +2, Ref +4, Will +2
Speed 30 ft.
Melee rapier +5 (1d6+2/18-20)
Ranged shortbow +5 (1d6/x3)
Str 14, Dex 19, Con 10, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Improved Initiative, Iron Will, Weapon Finesse
Traits monster hunter, reactionary
Skills Appraise +2, Acrobatics +5, Knowledge (local) +2, Perception +1, Perform (sing) +1, Stealth +5
Languages Common, Varisian
Combat Gear potion of cure light wounds (2) Other Gear backpack, bedroll, leather armor, quiver of 20 arrows, rapier, shortbow, traveler's outfit, 136 gp, 9 sp
Born to a jeweler's family in the Coins district of Absalom, Anton spent the time his father wasn't trying to teach him jeweling on the streets, exploring bazaars and shops and generally getting into trouble with other boys. By the age of 12, Anton was the leader of a gang, Cayden's Carouser's, that specialized in protecting children from bullies, and for a small fee, merchant's stalls from thieves. Their profits were almost exclusively spent in worship at the local temple, the Lucky Pint. As he grew older, though, his parents tried more forceful measures to bring their wayward son around to respectable life, even going so far as to lock him in the workshop with his father. On his 18th birthday, Anton told his parents that he could no longer tolerate the cage his home had become, and was leaving to seek his fortune in the world.
Before actually leaving the City at the Center of the World, however, he stopped by the Lucky Pint to seek the Lucky Drunk's favor on his quest. The cleric called a collection for the new adventurer, raising enough funds for Anton to buy a light sword and armor. He also stayed to hear the tales of a Pathfinder, recently returned from the wild frontier land of Varisia. Inspired by tales of goblins, wolves, dragons, and other monsters, Anton decided to make his way there. He signed on with a ship as a guard and deck hand, and spend the next two months practicing with his blade and singing along with the rest of the crew.
After arriving in Magnimar, Anton worked odd jobs in Lowcleft for over a year, until word came of the new cathedral opening in Sandpoint, and the celebration to dedicate it. Not wanting to miss such an occasion, which would be sure to have copious amounts of good ale and beer, Anton joined a caravan heading to the small town as a guard.
An excitable young man, Anton is quick to make friends and enemies alike. He likes telling stories almost as much as he likes a good pint, and an excuse to practice with his rapier about as much as either. Definitely an extrovert, Anton prefers to take situations head on, having learned from childhood that those who don't act first often don't get to.
Anton has an angular face, framed by shoulder-length locks of hair the color of ripe wheat and anchored by large brown eyes. He has a strong but very lean build, with a ropy scar extending from the back of his hand halfway up his forearm. His current attire is a light travelling outfit, with an off-white quilted shirt (with vest), green breeches, and dark brown leather boots. When wearing his travelling pack, Anton has his bow and quiver fastened on the right side, and his bedroll inside, with it sticking slightly out of the top of the pack. At his left hip is his weapon, its basket hilt scuffed from frequent use.