Diseased Rat

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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber. 6 posts. No reviews. No lists. No wishlists.




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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

The text concerning a spiritualist's phantom fully manifested in incorporeal form states it "can't attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability." The text also states that "Fully manifested phantoms can wear armor and use items (though not wield weapons) appropriate to their forms." (Note that "wear armor and" is contradicted by later text and has been acknowledged as a mistake.)

My preferred interpretation is that the spiritualist should be able to give the phantom an Amulet of Mighty Fists enchanted with the Ghost Touch special ability to allow it to make its slam attacks against corporeal creatures. I'm not confident of that interpretation, though, because I'm not certain whether Ghost Touch overrides "can't attack corporeal creatures" or vice versa. Thoughts?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

All of the Focus Powers for Occultist implement schools seem to be spell-like abilities, which provoke attacks of opportunity. Side Step, from the Conjuration school, specifically states that it is *part* of a move action and that passing through the fissure does not provoke attacks of opportunity. If the occultist is in a square threatened by an enemy, can she use Side Step to move a bunch of squares away without casting defensively or provoking attacks of opportunity, or does it just mean that once Side Step is cast the occultist can then move through it without provoking further attacks?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I'm trying to work out whether this bends the rules to the point of breaking or whether it is a legitimate build. Here are the problems I see:


  • Enervation couldn't be used with Spellstrike since it is a ray (ranged touch) rather than melee touch.
  • A Magus couldn't activate a wand of Enervation since it isn't on the Magus spell list.
  • Even if the Magus could activate the wand (e.g. with Use Magic Device) it couldn't be used with Spellstrike since it isn't on the Magus spell list.

The first problem is easily solved by taking the Close Range arcana. I think the second problem can be solved by taking the Spell Blending arcana, based on similarity to this post by SKR. I am not sure whether that also solves the third problem, but I think it should. (And yes, I'm aware that if this does work then the Wand Wielder arcana would let me do it as an additional strike in a full round attack.) Can anyone confirm/deny that this should work?

Motivation:

I expect it will be obvious why I want to do this, but just in case it isn't: The whole concept is built around making the strike with a keen rapier and having a good chance of a critical (30% threat). 1d4 negative levels is nice, but 2d4 (or is it 1d4 x 2?) is even nicer. Does anyone claim that this is a bad idea or won't work?