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AnthonyThompson |
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I don't really think that the core of this problem is roleplay or social heavy scenarios vs. combat heavy scenaros. In my opinion, it has nothing to with how much of either is in a scenario but with how much more work it is for the GM to stick to one or the other.
I agree that at times it really feels like the rules for Pathfinder really encourage you to kill everything. For example it's a standard action to smack the down on his luck thief with your sword and kill him, but lets look at some no murdery ways to stop him
1.Deal non lethal damage(still basically combat tho) but that imposes a -4 penalty.
2. Diplomancy check, takes one minute...so basically 10 rounds, making it forever useless
3.Subdue him, well u better take the action to get out manacles or rope, grapple than pin him...that takes quite a few rounds
It is mechanically simpler for the GM to just make you kill him, and has a higher chance of success than any none psychotic action would. I played a few co,bat heavy scenarios and was begging for a heavy roleplay one, after playing Severing Ties I wish I never had. Its more work for a GM to fly by his pants and allow creative thinking, saying no just make a roll is easier. Heavy roleplay scenarios dont require you to role play at all, they just require you to have optimized skills, which is still rollplay. For example, in PFS say two players wish to use Diplomancy to convince an NPC of something. Player 1 gives a wonderful, flavorful speech and presents amazing arguments as to why NPC should, and rolls a 12, failure. Player 2 says "I roll di good, agree me with yes?" gets a 20, success. RP isn't supported in PFS. And yes I'm aware that maybe some GM's can be creative and make their tables amazing, but that is a maybe where as being really good at rolling(skills or combat) is going to be better at 100% of tables as its the rules.