Annalisa Seubert's page

No posts. Organized Play character for seubergirl.




My wizard is specialized in Necromancy and I recently leveled up to be able to cast 5th level spells... so (yay), I went out an got Magic Jar and wrote it in my spellbook.

our last game night, my wizard actually used the spell (first time I've used it, myself, since my previous wizards didn't cast necro spells... :)

anyway, the spell states:

Quote:
Attempting to possess a body is a full-round action. It is blocked by protection from evil or a similar ward. You possess the body and force the creature’s soul into the magic jar unless the subject succeeds on a Will save. Failure to take over the host leaves your life force in the magic jar, and the target automatically succeeds on further saving throws if you attempt to possess its body again.

my question is really on the last sentence:

Quote:
Failure to take over the host leaves your life force in the magic jar, and the target automatically succeeds on further saving throws if you attempt to possess its body again.

Failure by ANY means? ie, because of Protection from Evil? due to SR?

and this spell doesn't mention, like many others, a 24hour restriction... so my DM is thinking, 'Great, she didn't get through my SR, I'm now and forever immune to her casting that spell on this character'

is that true? it seems a bit... um... excessive?

of course, my come back in response to this is that if it is in fact true, then the opposite should also be true: if my wizard succeeds on possessing the body -> the wizard will, in future, automatically succeed on further possessions!


I'm playing a mage and my party and I are undercover in a hostile environment. I wanted to cast Mage's Private Sanctum over our living quarters, but the DM mentioned that the house we are staying in has the same spell cast over it's entirety... by the house's owners.

so... can Mage's Private Sanctum be cast inside another (by a different caster) casting of the spell?


my 5th level (Necromancer) Wizard went out and bought a scroll of Create Undead at 12th level, made a caster level check and created a Ghast.

So, looking in the Beastiary, under Ghoul / Ghast, the Ghast is a slightly beefed up version of the Ghoul.... But, it would still be a 2HD creature, right?

When looking at all four types of undead that Create Undead can make, the first two are 2D, the third (mummy) is 8HD, and the fourth (morgh) is 14HD!

I tried to convince my GM to split the difference and make my Ghast a 4HD creature, but he said "No". If there's something offical out there that I haven't yet been able to find, he'll accept that... else I'm stuck with a very costly 2HD creature.... :)

So, does anyone know if there were any updates to indicate that a Ghast created has a higher HD?

thanks for any info....


I'm currently playing a 9th level Wizard that is specialized in Necromancy, and she's just acquired a Ghast as a pet. She doesn't want it to be destroyed too quickly.

So I'm trying to find spells that the wizard can cast that would heal undead... and have not been able to find any (Enervation gives temp HP.... but doesn't cure)...

Does anyone know of any Sor/Wiz spells that cure/heal Undead?
[btw, my DM is currently only allows PF books, no others...]

So far, the only spells I've found were Inflict(s), which are cleric only and my party doesn't have a cleric (only a druid - who probably wouldn't help my undead anyway since he has "morals" (sheesh! :) ))

is it just me, or does it seem wrong that wizards can create, deal damage and destroy undead, but not be able to heal 'em?

Even Chill Touch specifically states that it causes Undead to flee (if save fails), vs. allowing the Negative Energy to cure it.... (grr).

thanks,
seubergirl