About Annabel HardinsStatistics:
Female Human Gunslinger (Musketeer) 1
LG Medium Humanoid (Human) Init +6; Senses Perception +6, LowLight Vision 60 ft, Grit [3] ------------------------------
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Melee
Ranged
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If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. ============
Never Stop Shooting: If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die. =============================
BG Skills
ACP -0 *ACP applies to these skills
Languages Common
Special Abilities:
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Gunsmith
Grit (Ex)
Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit. Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit. Rapid Reloader
Deeds
Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger’s dodge deed. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb. Current Load Carried 50 lb. Worn
Backpack (29 gp, 28 lbs)
Back to Top Money 61 GP 5 SP 0 CP
Background:
Using Ten-Minute Background Five Topics 1. Annabel was an aspiring young squire who aspired to be a knight, but her career was cut short when she suffered a grievous training injury that left her unable to support the massive weight that comes with fighting in full plate armor or properly wield a sword of medium weight. An unfortunate application of healing magic led her muscles to grow back in a much weaker way. 2. Her accidental injury was actually a conspired plot of some of the other squires led by Marcus Whitshire who felt ashamed that a woman could best a man in battle. 3. She was stripped of her station and began training under Forge Master Argoth to take on a more supportive role. When she learned about talks to form an elite gun unit, she jumped at the chance. 4. Avoiding close quarters combat, she became known throughout the army as the "Dead Wind" which described the whizzing sound of the bullet and the immediate aftermath. 5. Annabel began to see people more as targets, and her good nature quickly rotted away as she was eventually "retired" from the army. Two Goals
Two Secrets
Three Relations
Three Memories
Appearance and Personality:
============ Appearance ============ Annabel has the general attraction of a woman with modest feminine features and a average frame. Her more noticable features are the burns on her left hand, the scars on the undersides of her forearms, and general old bruising a scarring that cover most of her body. Its a testament of her former training, and current life. She holds a cold look in here eyes, one that sees life as a switch that she can flip off when she needs to. She is clean for efficiency sake, not scents or the like. =========== Personality =========== Annabel was initially a hardworking young woman chasing her dreams and trustful in the goodness of others. Since her incident, she has kept her inner anger suppressed which has slowly beginning to darken her view on the world. She began to see things in logical ways, and her targets are usually just that, targets. At times bits of the former Annabel will show: her appreciation for good food and the interest in how it was made, revelry of cheering during brawls and mock battles. Yet, at times her more sinister side will leak out as she begans to become more twisted, taking joy in injuring her targets, especially anyone knightly. |