Thousand Bones

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Goblin Squad Member. Organized Play Member. 155 posts (261 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.



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I was rereading my Hook Mountian Massacre AP and couldnt help noticing the similarities of the Black Arrows in the Module and the Night's Watch from "A Game of Thrones". Fort Rannick is similar to Castle Black, well, without a wall of ice but both were meant to keep out the wild things beyond the border. Both of them have men who have been given a second chance on life, to let go of their pasts and focus on public service. Both are isolationists.

It occured to me, if and when my players clear Fort Rannick, they may want to reinstate the Black Arrows there instead of ruling and I thought, to bring new rangers into the fold, an oath could be used in roleplaying.

For the Night's watch, they swear the following...

Night gathers, and now my watch begins.
It shall not end until my death.
I shall take no wife, hold no lands, father no children.
I shall wear no crowns and win no glory.
I shall live and die at my post.
I am the sword in the darkness.
I am the watcher on the walls.
I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men.
I pledge my life and honor to the Night's Watch, for this night and all the nights to come.

Any suggestions on a good Black Arrow oath?


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So, on my usual Saturday night game, I am running the skinsaw murders and my players finally enter the lumbermill at night during a ritualistic killing. They sucessfully stop the ritual at a critical point, I go into my theatrical entrance of Justice Ironbriar ( with the mask on) to signal the boss encounter, when the witch player of my group decides to use her "beguiling gift" spell and hands the Justice a love potion...

I look at his stats and see he has a +7(+2 vs enchantment) for a will save and think, no problem. I roll the dice and *poof* natural "1".
The players laugh, my dice have failed me and what was to be a challenging encounter, turned into something entirely diffrent.
The rest of the skinsaw cult is put down quickly and I take a minute away from the table to think about how this changes things.

After the combat, Justice ironbriar removes his mask in gentlemanly fashion, grasps the witch's hand, bows and says..

"My lady, your beauty besieges my heart, but alas it is already a prisoner to another."

The witch-"You will leave her, and are mine now, and forever."
Justice Ironbriar-"My mistress will not at all be happy. What shall I do? Must my heart be broken asunder? Perhaps I can love you both."
The Witch-"Take me to this harlot!"
Justice Ironbriar-"of course my dear. She is this way, under the irespan in a tower, the very top, where angels watch over us, my angel."

It was quiet interesting as Justice Ironbriar watching the two women he loved more than anything fight to the last breath atop of the shadow clock. Xanesha was powerful but he could not deny her. His cult had changed greatly since his involvement with her. But he knew, as a priest of Norgorber, that one of these ladies must be murdered, why else would his followers would have been slain. Norgorber was not pleased and only through death of something he cherished would he regain his favor, it had to be, Father Skinsaw's plan. Love can be quite painful at times.

Dark Archive

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Just finished D1 and I cant tell you how much fun I had running this module. All of my players are relatively new to gaming in general and the highlights of my game were when...

Spoiler:
1) Our bard ran off with Jeva in tow through the woods to get her away from a bugbear combat and keep her safe while his companions fought.... *cough*. Boy wasnt he surprised!

2) Our cleric got "stuck" in the Glintaxe encounter and after the fighter figured out what was happening, decided to bull rush the cleric to get him unstuck and wound up getting them both stuck. priceless!

3)in the room of the spear legion trap, a player used a scroll of fly to evade the trap, he purposely triggered the trap to disarm it and was happy that he did not fall the first round. His mood soured after the secondary effects took place.

4)In the fight with the Forge Spurned, the creature effectively sundered the fighter's weapon (Improved sunder with admantine weapons ignore hardness of i think 20 points) and blinded the ranger with its forge breath. That fight was brutal.

5) whilst running from the dwarven ghouls, the cleric got to the door of the ossuary, opened it without seeing the skeletons inside, turned back to see the ghouls closing in and decided to channel energy... inadvertantly killing 10 of the skeletons with a roll of 6 within the AoE. Nice

6)As the party fought the kobold king, there was an interesting roleplay where they backed into his consorts chambers, where she imediately tried to woo them. The bard trys to seduce her while the king entered the chamber and caught his concubine cuddling with the bard. She protested covering herself saying the bard made advances on her. I gave the bard a -2 penalty for his armor not being properly doned on.

All in all, i had a great time. The group enjoyed it and can not wait to play another of Nick Logue's modules.

Good Job Nick, keep them coming.