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Hi Aydin D'Ampfer,

Relatively new to the forums and was looking into some mouser build concepts online when I stumbled upon your thread.

In regards to your post above:

Aydin D'Ampfer wrote:


The only line of text in the Acrobatics description that deals with moving through the enemy's square is the last one:

" If you attempt to move through an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.".

This line does not at all state you must end the movement in any special way.

That is assumed to be limited by normal movement rules, which Mouser overwrites.

The mouser archetype doesn't overwrite the normal movement rules.

It is true that Underfoot Assault is a deed that upon activation let's us enter into the opponent's square in spite of those rules and remain there, but outside of activating the deed we are bound by the same rules as everyone else for movement.

In reference to the paragraph divisions, Underfoot Assault is divided into two paragraphs due to the way it works.

The first paragraph is about the movement and the second relates to the effects of having moved into that square. Both paragraphs as I see it were designed to work together specific to that ability - albeit there are other ways of getting into the squares as previously mentioned through size alterations and that.

Aydin D'Ampfer wrote:


The Mouser allows you to move within a foe's square, and occupy the same squares as your foe. This means, even for a medium foe, you can exist within the one square they occupy.

So the movement for your turn goes as follows:

1) I move adjacent to my enemy, into a threatened square.
2) I decide I want to Acrobatics for the remainder of my movement, to avoid AoO, and get to better positioning. I declare I am aiming to step into my opponent's square.
3) I make the Acrobatics check, beat the enemy CMD+5, and step into their square. If I were not a Mouser, this would be an invalid square for me to end my movement, and I must continue. As a Mouser, I can exist in this square.
4) I end my turn 'within' their square.

Re 3) Per my point above you are still bound by the normal movement rules for regular movement and athletics checks and as such it is not a valid square for movement purposes/landing zone.

It would defeat the point of putting a cost on Underfoot Assault and needing to spend panache points.

Does that make sense? I'm happy to hear a counter-argument, and or any supporting evidence to the contrary.

I mean at the end of the day if a group/DM are fine with it, and it doesn't become game breaking and everyone is having fun, you could always "house rule it" to operate as such for your games.

@Motzinee: Think you may be confusing the 5-foot radius around an enemy (adjacent) with space, being the total squares an enemy takes up.