gnomewizard wrote: I Just lost another PC at the hands of one of my own party members. I guess i should not have been the good guy in the bad party. So i need to come up with a new character. I was wondering; How do you guys do it? Me personally i need inspiration something to hit me. Otherwise if i just build something i hate playing it. Then on top of that i would just like to ask anybody got any opinions on the best class in Pathfinder? I choose a mini & them choose a character class.
Kruelaid wrote:
I haver also sired two wonderful creatures, although sometime they act as wandering monsters!
Harald wrote:
D20 includes "the Death Attack" from the assassin entry, you could rule that the Commandant used an "hero/fate/action" point to use the class feature for one round.
SirUrza wrote: So I got my first batch of Pathfinder minis and it's time to paint! But I've never seriously done minis before. I know I should get brushes of various sizes and such.. but what kind of paint should I get? I know walmart has a TON of paint.. is there a specific kind/type of paint I should use or any kind of paint is good? First get a primer in spray, white if you want bright colors, black if you prefer grim tones to your minis. You need acrylic paints, small pots are better than tubes. You might consider buying a starter painting kit in your hobby store, they usually came with useful tones and brushes.
Baquies wrote: My house rule has been that if you have an Int of 11 or more you are literate in your starting languages. That solves the problem for the wizard (or should unless you have a really suboptimal build). Knowing how to read has nothing to do with Intelligence. It as to do with education.A stat came out yesterday about people in the New Brunswick (Canada). 60% of the English speaking population can't read.
Sebastian wrote:
I think that only wizard & cleric should get literacy as a class feature. Other classes will find linguistic quite useful. Unless the Chelaxian empire had a complete free education system implemented "a la Charlemagne".
Endier1 wrote:
Good idea. I going to use it!
Kirth Gersen wrote: That would certainly help soak up some of the extra feats that Pathfinder characters get, and put them back on even footing with 3.5 characters... Good point, I like that, but it seems complicated, I thought the whole point of PRPG was to simplified the system, not to add a new layer of complexity.
Asgetrion wrote:
If it stay, It should be made somehow level dependent.
Jason Bulmahn wrote:
I have just dld alpha 2. Nice work mister Bulmahn!You had very good reasons to drop the 3.5 point system for skill.
The Faceless stalkers created memorables moments in chapter 2 posing as Aldern and his wife, then as Goralions throwing barrels of oil in the clockwork stairs (à la donkey kong), finally as hostages (half-naked) damsels in distress when the PCs finally confronted Xenasha in its lair. Each time the surprise was great when they revealed themselves!
Leozilio wrote:
I find crossbow quite "simple" to use - aim - pull the trigger. I believe it is why it became so popular. It did not necessitate the low bow training and had similar result.
Claudio Pozas wrote:
Well done!
Hunterofthedusk wrote: What are your opinions on them? I've been thinking about adding them to my upcoming campaign because my players are always complaining about how slow the feat progression is, and I wanted to remedy that. What have been your experiences with them. Have they impacted your game positively or negatively? Traits are good! I hope Prpg will includes them in the form of cultural trait : Chelaxian's trait, Mierani elves traits, Sanos' gnommes traits, Varisian traits... They allow customization without reworking the basic feat/class/level rules.
Hunterofthedusk wrote: In my group, we've always just taken the first roll as the crit and called is a crit without rolling a second time. It seems to raise the action level in combat, because rolling a 20 and then rolling a 1 can be very depressing. Of course, this house ruling also results in a decent amount of cleaved PCs, but that's a danger we've grown to accept. After reading this thread, I have decided to eliminate the need for a confirmation roll. I became nostalgic of the second Ed. Instead, I will have crimson colored D6s (blood dices) for the lucky 20 rollers to add to the dmg. Roll 20, add a d6 (Xmultiplier) to your dmg. Fast & plain.
Kirth Gersen wrote: I just hate rolling d4's. Rolling d6's makes you feel like you're shooting craps; it's much cooler. As a guy who likes to play wizards, I can vouch for that. I play rogues sometimes, too, and I'd almost be willing to voluntarily drop the rogue's HD back to d6's so I could roll them instead of d8's. Wizard are nothing cool, they are geeks you know.
Stereofm wrote:
D4 should be preserved. They are magical, hard to read, also, they can be used as caltrop.
Shem wrote: I hope that the skill system does not change or does not change much. I like it a lot more than the old 3.5 system. I may use it even though Pathfinder moves on from it. I second. Mister B. came out with a list of good reasons why to drop the point system. I hope he will stick to his first idea.
Watcher wrote:
Prestige Class idea: Disciple of the Chalice This secretive order of monks was born in Cheliax in the years following the death of Aroden. The members of this persecuted group travel secretly on an endless quest: finding a way to resurrect their God. They hope to bring back peace and order in Cheliax. Clerics and paladins of Aroden who had lost their spells but not their faith founded the order. They believed that every follower of Aroden channeled a shard of their dying God, that each one of them was a chalice of some sort, a receptacle of godly power. By training their minds & bodies they can access and use this of shard godly power (ki).
Watcher wrote:
Thanks Watcher, this help a lot.
Pete Apple wrote:
I founded that the that death of Aroden was a very strong idea for the new campaign setting. Still, I can not found the Varisian's AP traces of its legacy. No abandoned temples, relics, powerless clerics (Monk?) of Aroden. Also, I do not understand also how its death affected the other races (elves,gnomes). Finally, if some paladin without casting abilities are going to exist in Golarion, I suggest an order of Aroden's Paladins, knight with the impossible quest of raising their god back to life. Anyway, thanks for this nice setting.
Anglachel wrote:
Under the Alpha skill system, I thought it would be nice for bard characters not to "loose" precious skill slot over various perform skills. I have based my choice of folding all perform skill under 3 skill with character creation in mind : You want to have a bard that can entertain the patron of a tavern, pick only Music (folk). You want your Korvosa noble to be able to play lute at the balcony of a fair maiden, pick Music (academic). You want your cleric to be able to compose "cantata" in the glory of its god, pick music (academic). You want your rogue character to be part of a professional acting troupe or be a great storyteller, pick Comedy. You want sexy your varisian rogue character to be able to dance while playing tambourine, pick music (folk). That was the idea
Ross Byers wrote:
You are right. Thare are the same, but they do not share the same playing techniques.Also, The violin was not invented during middle age. But there was a complete family of fiddle like instrument. But, It seems that violin and harpsichord are part of the Pathfinder world. Still a Varisian Gypsies playing the violin (perform : folk) would not have the same technique, repertoire as a Korvosa noble (perform : academic) playing the "Tombeau ou Arvoden".
Dorje Sylas wrote:
Well, it was part of every actor job (such has Shakespeare or Moliere) to be able to act, sing & play some instrument and dance. The Idea of a "specialized" artist is very new even in our western culture. It is post-renaissance. There were no "Operatic singing" in the middle-age. In a fantasy setting, I assume that it would require an academic training as you proposed.
lynora wrote:
Well piano is "Modern" instrument. It is not complicated to play, you just have to press the right key! But the Music that was composed since its invention became intricate. That what happens when an instrument is easy to play! In a fantasy setting, we can assume such complexities does not exist. There is not wet even a system to write or publish music. There is no such thing as Harmony, counterpoint, sharp or flat.
Logos wrote:
In a modern D20 setting, it would make sense to have separate skill for every instruments. Middle-age folk music was VERY simple : a drone (such as from a bag pipe or hurdy gurdy) & a melody. Remember that music was not written and was solely transmitted from a bard to another bard as an oral tradition. During the middle-age, a musician was expected to be able to play, sing & tell stories, I was its job.
Pneumonica wrote:
Well, that is because playing bagpipe is not part of YOUR culture, it is exotic. If every body in your family played the bagpipe every Saturday night, it would be different. Bag pipe is a folk instrument, every region of Europe used to have variation of it. It became obsolete when the accordion was invented.
I like the new skill system but the alpha document did not fix the perform skill. (skill page 21) According to the SRD, There is actually nine (9) perform skills: Act (comedy, drama, mime)
I think the list could be reformed & simplified. The PF’s perform skill could be reduced to three skill instead of nine : - Music (folk) : You have learn by ear how to dance, play & sing the popular music of your culture. You can play simple folk melodies on various instruments such as fiddles, pipes, horns, plucked strings & percussions.
- Music (academic) : You have learn how to read & write music. You can play polyphonic music on complex instruments such as harpsichord, violins, woodwinds, brass, organ & lute.
- Comedy : You can entertain & influence an audience with your comedy, drama, mime, Comedy buffoonery, limericks & joke-telling skills.
Period instruments from middle age were easy to learn & to play, they did not support the kind of complexity expected from modern symphonic orchestral music. Playing & singing was a common activity : Every body was expected to be able to sing, dance & play some musical instrument. There were no other ways to listen music or to make a good party! I have assumed that the most complex music would be religious by nature, such as choral singing. Also, I have assumed that the Chelaxian Empire developed some kind of polyphonic (hence academic) music (the Foxglove have an harpsichord in their manor).
I like the new skill system but the alpha document did not fix the perform skill. According to the SRD, There is actually nine (9) perform skills: Act (comedy, drama, mime)
I think the list could be reformed & simplified. The PF’s perform skill could be reduced to three skill instead of nine : - Music (folk) : You have learn by ear how to dance, play & sing the popular music of your culture. You can play simple folk melodies on various instruments such as fiddles, pipes, horns, plucked strings & percussions.
- Music (academic) : You have learn how to read & write music. You can play polyphonic music on complex instruments such as harpsichord, violins, woodwinds, brass, organ & lute.
- Comedy : You can entertain & influence an audience with your comedy, drama, mime, Comedy buffoonery, limericks & joke-telling skills.
Period instruments from middle age were easy to learn & to play, they did not support the kind of complexity expected from modern symphonic orchestral music. Playing & singing was a common activity : Every body was expected to be able to sing, dance & play some musical instrument. There were no other ways to listen music or to make a good party! I have assumed that the most complex music would be religious by nature, such as choral singing. Also, I have assumed that the Chelaxian Empire developed some kind of polyphonic (hence academic) music (the Foxglove have an harpsichord in their manor).
Owen Stephens wrote:
Good idea, Cook did that with the champion & witch classes in UA, my players enjoyed it a lot!
Bleach wrote:
I share this point of view on the matter. Skills are mundane [non-adventuring] and should have more to do with the PC's background than day-to-day adventuring.
alcore wrote:
I second that thought. Git rid of the + / level. Skill check of "trained" Skill should be mainly based on the Ability [Str.Dex..]. Untrained should get a minus something to reflect their incompetence.
Stephen Klauk wrote:
It seems to me that the whole point of removing the points system was for the sake of simplicity. On the other hand, it will be quite simple to convert NPC to the new system, just forget the pluses.
Archade wrote: I might not be in the majority here, but I don't believe that characters *need* more hit points at starting levels. That's why levelling up is so exciting for 2nd and 3rd level. I second the idea, surviving the first level is a kind of rite of passage in D&D. Fewer hit points also favor cooperation and team work, the essence of D&D.
Lord Welkerfan wrote: I do believe that this game should include a way for the players to alter die rolls, whether that be action points, spendable tokens, or something else. The game is more fun when the players can somewhat control outcomes both before and after the die is cast. The Harrow deck could do the trick. It is true that it is fun.
Darkbridger wrote:
There is no problem playing the adventure with good characters. The whole event described is outside the PCs comprehension at this point.
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