Stavian III

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I like the new skill system but the alpha document did not fix the perform skill. (skill page 21)

According to the SRD, There is actually nine (9) perform skills:

Act (comedy, drama, mime)
Comedy (buffoonery, limericks, joke-telling)
Dance (ballet, waltz, jig)
Keyboard instruments (harpsichord, piano, pipe organ)
Oratory (epic, ode, storytelling)
Percussion instruments (bells, chimes, drums, gong)
String instruments (fiddle, harp, lute, mandolin)
Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
Sing (ballad, chant, melody)

I think the list could be reformed & simplified. The PF’s perform skill could be reduced to three skill instead of nine :

- Music (folk) : You have learn by ear how to dance, play & sing the popular music of your culture. You can play simple folk melodies on various instruments such as fiddles, pipes, horns, plucked strings & percussions.
This skill can be used untrained.

- Music (academic) : You have learn how to read & write music. You can play polyphonic music on complex instruments such as harpsichord, violins, woodwinds, brass, organ & lute.
This is a class skill for bards, cleric, expert & noble.
This skill can’t be used untrained.

- Comedy : You can entertain & influence an audience with your comedy, drama, mime, Comedy buffoonery, limericks & joke-telling skills.
This skill can be used untrained.

Period instruments from middle age were easy to learn & to play, they did not support the kind of complexity expected from modern symphonic orchestral music.

Playing & singing was a common activity : Every body was expected to be able to sing, dance & play some musical instrument. There were no other ways to listen music or to make a good party!

I have assumed that the most complex music would be religious by nature, such as choral singing. Also, I have assumed that the Chelaxian Empire developed some kind of polyphonic (hence academic) music (the Foxglove have an harpsichord in their manor).


I like the new skill system but the alpha document did not fix the perform skill.

According to the SRD, There is actually nine (9) perform skills:

Act (comedy, drama, mime)
Comedy (buffoonery, limericks, joke-telling)
Dance (ballet, waltz, jig)
Keyboard instruments (harpsichord, piano, pipe organ)
Oratory (epic, ode, storytelling)
Percussion instruments (bells, chimes, drums, gong)
String instruments (fiddle, harp, lute, mandolin)
Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
Sing (ballad, chant, melody)

I think the list could be reformed & simplified. The PF’s perform skill could be reduced to three skill instead of nine :

- Music (folk) : You have learn by ear how to dance, play & sing the popular music of your culture. You can play simple folk melodies on various instruments such as fiddles, pipes, horns, plucked strings & percussions.
This skill can be used untrained.

- Music (academic) : You have learn how to read & write music. You can play polyphonic music on complex instruments such as harpsichord, violins, woodwinds, brass, organ & lute.
This is a class skill for bards, cleric, expert & noble.
This skill can’t be used untrained.

- Comedy : You can entertain & influence an audience with your comedy, drama, mime, Comedy buffoonery, limericks & joke-telling skills.
This skill can be used untrained.

Period instruments from middle age were easy to learn & to play, they did not support the kind of complexity expected from modern symphonic orchestral music.

Playing & singing was a common activity : Every body was expected to be able to sing, dance & play some musical instrument. There were no other ways to listen music or to make a good party!

I have assumed that the most complex music would be religious by nature, such as choral singing. Also, I have assumed that the Chelaxian Empire developed some kind of polyphonic (hence academic) music (the Foxglove have an harpsichord in their manor).


"Apply racial modifiers first, as these have the largest
effect on a creature’s stat block. "

Maybe the "new" racial modifier should apply only to creature with a class level, not on NPC classes & monster. This could alleviate some conversion work.


Level Ability

The 1st level "Copy cat" is nice but it would be good to have something that mask the alignment of cleric of the trickery domain so that they can fool Paladin and their nasty detect evil ability, or the other players in case of PCs.


I would like to have some options in the race section to distinguish human from different cultures. I would be interesting that the Varisian, Chelaxian, Shoanti... get something special, rule wise.


It is a known fact that :

"that he (the king) suffered from some disease beyond even the priesthoods of Sarenrae and Abadar’s skill to cure."

Spoiler:

Nobody in the priesthood thought of casting a 0 level "Detect Poison" on the sick king?


I have presented Erylium to the player as a fallen Lyrakien. She met the group's warlock and offered him Lamashtu's milk (He was fool enough to acttualy try it!).

Here is the picture I have used to describe Erylium in its true form :

Spoiler:

http://www.jasonchanart.com/gallery/2006/original/demonhunt/Averna_Demon1.j pg


Raised by Varisian (bonus feat): You were raised by a nomadic Varisian clan. Perform & survival are class skill.