HP 33 (39 in bloodrage) | AC 22 (20 in bloodrage) T 13 FF 19 CMD 19 | F +6 R +4 W +2 | Init +2 Perc +6 | Attacks +2/+2 in bloodrage
Presenting Angahaar, Scion of Terendelev, draconic warrior, righteous crusader, and descendent of legends!
Human bloodrager 3/fighter (dragonheir scion) 3/gestalt 3 (Pathfinder Player Companion: Legacy of Dragons 12, Pathfinder RPG Advanced Class Guide 15)
LG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +6
AC 22, touch 13, flat-footed 19 (+7 armor, +2 Dex, +1 dodge, +1 natural, +1 shield)
hp 33 (3d10+9)
Fort +6, Ref +4, Will +4; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge; Resist cold 5
Speed 40 ft. (30 ft. in armor)
Melee mwk longsword +8 (1d8+4/19-20 plus 1d4 Cold), Bloodrage Claw +2 (1d4+3 plus 1d4 cold)
Ranged longbow +5 (1d8+1/×3 plus 1d4 Cold)
Special Attacks bloodrage (10 rounds/day), claws, fearful might +1
Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 19
Feats Arcane Strike, Dodge, Draconic Heritage (metallic), Power Attack, Weapon Focus (longsword)
Traits blood of dragons, child of the crusades
Skills Climb +4, Diplomacy +5, Handle Animal +7, Intimidate +8 (+9 to demoralize foes), Knowledge (arcana) +6, Knowledge (engineering) +6, Linguistics +1, Perception +6, Survival +4, Swim +4
Languages Common, Draconic
SQ draconic strike, fast movement
Other Gear +1 breastplate, mwk buckler, longbow, mwk longsword, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, silver holy symbol of Apsu, soap, trail rations (5), waterskin, 71 gp, 1 sp
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (10 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Claws (Ex) 2 Claw attacks deal 1d6 damage
Draconic Heritage (metallic, Cold, 5/day) As a swift action, gain energy resistance vs. chosen element for 1 rd.
Draconic Strike (1d4 Cold) (Su) When using Arcane Strike, deal extra energy damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearful Might +1 (Ex) Add a bonus to intimidate to demoralize foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Angahaar, scion of Terendelev, was always destined for great things. He came from a long line of crusading warriors, the blood of the mighty silver dragon Terendelev marking them as something of crusader nobility. Angahaar always knew it was his fate to take up the family legacy, and he was trained from a young age in combat, arcana, and religion. He showed more promise than his siblings, his draconic blood was unusually strong. His ferocity in battle matched the righteous fury of his draconic ancestor, and his righteousness and discipline was admired by his peers. When he turned 16 he received his longsword and breastplate, both beautifully crafted by one of the finest smiths in Kenabres. Several years passed, and he honed his skill, his draconic ancestry growing ever more present. He saw a life of honored service in Kenabres ahead of him, beginning at the celebration of Armasse. That all changed with the attack of Khorramzadeh and the fall of Kenabres. It began with nervous excitement, his commitment to the duty of service overpowering any qualms he may have held about appearing in front of the crowds. Everything fell apart in an instant. The explosion of the Kite, the titanic battle between the blasphemous lord Khorramzadeh and his ancestor Terendelev, culminating in her brutal defeat. Where once stood the solid ground of Clydwell Plaza and the certainty of his life, there was a yawning abyss, one he found himself plummeting into. The fall hurt, but thanks to the action of his draconic progenitor, he survived. He worked with the group he found himself in the sprawling underground with, his martial prowess saving the group on several occasions. While surprised by the mongrelmen tribes, he was happy to help the inhabitants of Neathholm, as his commitment to helping those in need commanded he do. The presence of the cultists of Baphoment, however, enraged him. Blasphemers, profligates, defilers in service to the dark gods lurking just beneath the city whose protection ran in his very blood. He destroyed them in a righteous fury. When he saw the brutality that the demons wrought upon Kenabres, he nearly lost hope. He had failed in his duty, his draconic forebear had been slaughtered and his city had been devastated. But his resolve prevailed. He knew his purpose. He was the last scion of Terendelev, perhaps the only one still in existence. Though Terendelev may be dead, she still lived on in his blood, her majesty and commitment to spreading righteousness continuing with him. He would gain his retribution against all demonkind, and spread the ideals that Terendelev epitomized.
Appearance and Personality:
Angahaar is a tall, handsome human man with icy blue eyes and vibrant white hair. His facial features are strong and regal, and small patches of silver scales cover his arms, chest, and neck. He carries with him a finely crafted longsword, breastplate, and buckler. He has a longbow slung over his back which he rarely uses. He also wears a silver holy symbol of Apsu around his neck, both a reflection of his faith and a connection to his heritage.
Angahaar is a beacon of righteousness in a land so desperately devoid of it. He is kind to the innocent, always ready to help someone in need. To the wicked, he has no such compulsion to help. If they are willing to repent, he will spare them and let those with more patience. If they are unrepentant, he will try to destroy them, no matter the odds. He takes it upon himself to face down danger and evil, whatever and wherever that may be. When one doesn’t consider matters of philosophy, Angahaar is confident and self-assured. When not consumed with righteous anger, he can be surprisingly tender with those he cares about, even expressing some doubts in his ability to complete his ultimate mission.
Stuff to Remember:
Bloodrage +2/+2 on attack, get claw attack, bonus HP, AC penalty
Arcane Strike (factored in), +1/+1, 1d4 cold damage
Draconic Heritage, 5 more cold resist 5 times per day
Power Attack -1/+2, you know how it works