Lirianne

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So there isn't some kind of reference that allows you to say...add X number of Monsters to a printable guide and then the software figures out to best lay that out (likely based on a grid system with each mob pre-set for X grid spaces) so that you've got some fairly compact monster references for your game?

Does Hero Lab do that if you buy the Bestiaries?

Honestly, I'm kind of surprised by that.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As I prep my first 'monster card' for the upcoming AP, I realize how crazy this really is for a campaign that has a s+@@-ton of Mobs. I'm wondering if there's a better method of having a mobs statistics in front of me that isn't going to require me to copy the stat blocks of some 500+ different monster types to Index cards.

Suggestions?

Thanks

Edit:
It does dawn on me that while they're in the Dungeon, all I really need to prep are these monster cards. Then its just a matter of binding them per room in the Dungeon and making sure they're properly marked.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

We're doing 4 hour sessions once every two weeks right now. If one of the players decides not to join us, we may go weekly.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've got two Rules Lawyers that will help with rules, and we know that gameplay until the end of the year is probably going to be a bit slow as I definitely want to be looking up some rules to help me remember them.

I think we're doing 20 point buy in and I expect to eventually have 5 players. Two of our players just moved to the city from an hour away and when one of them finds a job in this city, she'll be able to play. She'll create a character then. I've got no issues just adding one or two of the more common mobs to the basic fights and perhaps adding an AC or two(or something) to the Single mob fights.

I'm pretty sure two of the players have decided to play Brother-Sister Barbs, and one is very likely going to be an Arcane Spellcaster. No idea on the last two, but i'm hoping for a healer or at least a UMD-guy so I can give them a CxW wand...or not, and just not adjust the combat much. Being a little overpowered when you dont have a healer makes it a bit more even, right?

For Initiative, I used color-coded index cards hanging from the GM Screen. The players had individual colors and the Mobs were all the same color. I may customize the mob init cards for each mob, or I may simply have Mob 1-10 and write on each detailed monster card which is which. I just wrote HP on the Chessex square map I had under the Beginner Box map for that game and kept track of which was which (mob 1-x)in my head.

Your Advice on the first read through is to try and remember when something links back to something mentioned previously and write that down so that I can properly foreshadow early on. I hadn't considered that, but I recall reading somewhere "If a gun is on the wall in act 1, it needs to be used by Ac 3, Scene 2"

I'm limiting to Core, APG, Ultimate Combat, Ultimate Magic, PFS Field Guide. Traits are limited to those in the Shattered Star Players Guide.

Good advice! keeps me thinking and thats always a good thing.
Thanks!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hi all!
(this may belong in a GM-specific sub-forum somewhere, if so please let me know)
I've got about 3 years worth(bi-weekly) of PnP RPG experience behind me, 2 years of that is 3/3.5 I've played 8? PFS games, but that's about all the Pathfinder experience I've got.

I ran Beginner Box yesterday for some friends, and that went pretty well. The Players include two guys who have played Pathfinder for a while, one of which seems a bit Encylopedic about what he reads. They'll be my initial "Rules Lawyers"

I gave the players the option between Rise of the Runelords, Reign of Winter and Shattered Star for me to run and they picked Shattered Star.

At GenCon I attended the GM 101 class, and I've spent some hours reading on how to GM on the web. I've read up on some of what has been suggested on how to prepare for AP games in the Paizo forums that I found via Google.

Despite all this, I'm still intimidated when I'm reading the beginning of the first book of the AP. So many things to know and remember that it would slow down the adventure so much if I have to reference them. It almost feels like I need to make an extremely detailed outline of everything just to be sure I don't miss anything. I can definitely highlight or underline(once I get my own copy), but that still involves needing to read a bunch during the AP, especially the RP-heavy sections.

Fights may end up a bit easier. Print out/copy down the stats for a mob, paper clip them together with a piece of paper noting room and quantity of each.

There's about a month before our first actual session, so I've got some time to read all 6 books and maybe borrow the City guide from a friend, and maybe even some of the Inner Sea guide too.

I worry a bunch that Reading the whole AP now, each book again before we start them, and then what I expect to get through each week with detailed notes or outline(total 3 times) is going to be enough and that I'll slow down the game a lot.

Any Advice is appreciated.