
Andy Palmer |
@Deadmanwalking. As "Guards" in the context have not only the role of the Police, or the "Watch", they also have the role of the military, I would expect higher numbers. i.e., it is the standing Guards that would patrol the walls, watch the gates, etc. and would be the first line of defense against attacking monsters and humanoids.
In this context, I think one thing missing from the Settlement Statistics is "External Danger". As in, the Danger statistic that exists today is purely an internal one, measuring the danger from WITHIN the settlement. Of importance when determining the size of the Guard is a measure of the external danger.
A sleepy small farming town in the interior of a nation would likely not need Guard at all, perhaps just having a Watch to maintain internal order - in that case, your ratio of 1 per 100-200 is more than reasonable.
However, a small town the same size that is on the borderlands, and needs to be constantly on guard against monster and humanoid attacks, is going to need much more than a Watch; they're going to need a standing Guard whose job is to protect the town from EXTERNAL danger.