|
Andrezi the Wanderer's page
86 posts. Alias of Crustypeanut.
|
Male Varisian Human Witch (Hedge Witch) 1
Hard to tell if there are any wolves up left, but I don't think its the case, soo..
Seeing the wolves dropping like flies before his group's onslaught, but unsure of what may lie ahead, Andrezi moves forward towards the fray and provides additional support to their group's brawler, on top of Rahaal's inspiration. "Let Desna lend additional aid to the guidance of the Master of the First Vault!"
________________________________
Andrezi:
Move Action: Move up behind Erimriel
Standard Action: Cast Guidance
Erimriel, you have 1 minute to use a +1 competence bonus on either an attack roll, skill check, or saving throw, and you must choose which to use it on before making the roll. Note that mine is Competence, so it stacks with Rahaal's bonuses since they are morale/insight.
Male Varisian Human Witch (Hedge Witch) 1
Andrezi, jolted awake by the sudden influx of dangerous creatures wishing he and his goat harm, moves a few feet to the left and casts a spell of slumber towards the wolves', careful he doesn't accidently engulf one of his allies in the spell's effect.
___________________________________________________
Andrezi:
Move Action: Move 10 ft
Standard Action: Cast Sleep
Light Blue drawing is my spells' radius. DC 15 Will to negate.
Male Varisian Human Witch (Hedge Witch) 1
Yep! Andrezi primarily lives off the land, taking 10 when travelling on his Survival check for a 20. As a result, he can feed everyone (our party, at least) with his gatherings. Onions does the same, but only feeds himself delicious grass. (and hopefully wild onions, his love for which is why he's named thusly)
Male Varisian Human Witch (Hedge Witch) 1
Don't know about you, but Andrezi has been enjoying eating the things he's gathered/hunted (mostly caught) from the wilds so far. Mmm! Hah
"Walls.. are never a bad idea, though that fortified common room also sounds like a good idea - except for how long it would take, of course." Before he heads to bed for the night (sleepy as he is, constantly yawning), Andrezi cooks up some of the frogs he's collected for anyone who's interested in some good, old-fashioned frog-legs, with a side of frog-stew.
And then, after he's had his share of his meal, he falls fast asleep, leaving someone else to clean up his mess.
Male Varisian Human Witch (Hedge Witch) 1
..Andrezi would like to give a small 'prayer' once the battle commences, so roll initiative for him too, whether or not you want me to be grouped up in initiative with our two representatives or alone.
Male Varisian Human Witch (Hedge Witch) 1
"I am certainly no swordsman, that is for certain." Andrezi begins to stroke his beard and appears deep in thought after speaking. The smallest hint of a smirk appears, but he keeps whatever thought or idea that amuses him to himself.
His goat cocks his head at his master, confused as to why he's feeling a feeling of evil delight coming from their empathic link.

Male Varisian Human Witch (Hedge Witch) 1
The witch takes the overland trip surprisingly well, though his feet and legs ache considerably. He keeps his spirits up the entire time, however, going as far as to continue to identify plants, animals, and geographic features to the rest of the group as they’re forced along. He occasionally attempts to casually speak with the various Tiger Lords in their native tongue, but after a few rebuttals, he ceases that particular activity.
Thankfully, unbeknownst to everyone else, Andrezi is still fully armed, having kept a well-hidden blade in his wrist-sheath on his arm, kept unnoticed beneath his furs and heavy clothing. Not that he’s any good with it, however. His other wrist-sheath holds his Harrow deck, also well-hidden.
Its a DC 16 Perception check to notice the dagger if he's being frisked. Its a DC 14 to notice the cards. "Well Hidden" might not have been the best term for it.
--------
Andrezi nods, ”Was die Verhandlungen betrifft, so glaube ich, würden wir alle auf Rahaal Rechnung, der sich unserem Vertreter. Ich bin Andrezi, der Gruppe Führer und Heiler.” The fur-clad Varisian gives a deep, respectful bow to the old man, before stepping back a pace.
Male Varisian Human Witch (Hedge Witch) 1
Andrezi slightly turns his head to Serafina as he replies to her, though he keeps his eyes on the Tiger Lords. "Sure, we can go with that. I am, afterall, quite knowledgable in such matters, am I not?"
Onions, meanwhile, keeps close to Andrezi, fearful of becoming a meal for the Tiger Lords. The overburdened goat hides behind his master's more confident stature and bleats a few times.
Onions' Knowledge(Local): 1d20 + 2 ⇒ (4) + 2 = 6
Male Varisian Human Witch (Hedge Witch) 1
At this, Andrezi steps forward and speaks at last, "Mein Begleiter spricht nur Teilwahrheiten, Freunde. Ich bin mehr als nur ein Heiler; Mein Name ist Andrezi ein Harrower. Desna hat uns einander für eine Vernunft geleitet, lasst uns das Beste daraus zu machen, sollen wir? Vielleicht anstelle eines Heiler oder eine Führung als der Nutzen für Sie, würden Sie stattdessen gerne Ihre Zukunft? Selbst die mächtigen Hirsch Lords unterliegen den fantasievollen Launen der Desna, wie wir alle sind." During his little speech he makes sure to bow to Tiger Lord in charge of this group, but keeps his eyes focused on the man.
Unlike his companions, Andrezi appears completely unarmed and unarmored, except for a few flasks hanging upon his bandolier. Regardless, he doesn't appear to be frightened by these Tiger Lords, and instead speaks with confidence.
Male Varisian Human Witch (Hedge Witch) 1
Andrezi understands the man perfectly but refrains from speaking at the time being. He cocks an eyebrow at Serafina's response and scratches his beard, looking to appear to be thinking on something.
I wish I prepared Charm Person. Bleraghhgh.

Male Varisian Human Witch (Hedge Witch) 1
Each morning Andrezi wakes up, groggy as usual and about an hour or two after everyone else, and starts his day with a small amount of coffee and a few waffles made from his supply of travel cake mix.
After his morning routine (coupled with him preparing spells, if needed) and after the group sets off, Andrezi is the one in the front, pointing out various wildlife and insect life as they pass by it, ensuring no one falls behind, gets separated from the group, and even going as far as to catch the occasional frog or other small animal to eat later. Though he sleeps heavily, doesn't talk about much beyond what they see and hear and eats wierd things, he overall acts like a good guide.
"Marshes are often like that, Aleksandr. Full of bugs, venomous things, diseases, and all sorts of creepy-crawleys, its not the nicest place to be in. Although following the river was a good idea, I can't help but regret doing so now with all the -" He suddenly stops talking and lunges forward towards something. A second later he stands up, a nice plump frog wiggling in his hands. "Frog legs for dinner!"
Do note that I'm taking 10 on Survival checks (for a 20) to hunt for food as we go.
Male Varisian Human Witch (Hedge Witch) 1
Onions* will take over my watch. :D
In fact, my drawback states that I *need* 12 hours of sleep in order to get my usual benefits, so count me out for the nightly watch. Onions however, is far more dutiful than his master, and will gladly help, all while dispensing his wisdom to whoever his watch-partner is.
He's more than willing to do his goat-scream to wake people up, as well.
Male Varisian Human Witch (Hedge Witch) 1
Andrezi calls his familiar over to him and walks quickly to the sleeping bandit as the others speak with someone inside the building. As both he and his companion get there, he pulls a length of rope from his over-packed goat and begins to tie up the man. "Can someone help me with this guy? He'll probably be able to break free if I tie him up alone, as my rope.. tying.. skills aren't.. uh.. particularly good."
Though he ties up the man somewhat, Andrezi scratches his beard absently as he waits for someone to help him do a better job with the rope.
Tied him up, but he only needs an 11 to break free. >.>
Male Varisian Human Witch (Hedge Witch) 1
Was busy with school the last few days. Don't worry Im posting! .. Although its just me finishing my spell. I hope its alright if I use the previous dice roll since I meant to use that in the first place?
Andrezi, finishing his incantation and gesture-making, casts his spell of slumber, aiming at the archer who retreated to the back; The bandit gets drowsy and before he knows it, is fast asleep on the ground, awaiting his fate.
_____________________________________
Andrezi:
Standard Action: Finish casting Sleep, aimed at Purple.
Using previous dice rolls [Failure!]
Bandit is asleep for 1 minute!
Male Varisian Human Witch (Hedge Witch) 1
Poop, didn't notice that. Alright, using a Standard action to begin casting the spell then. I'll use my other standard action in the next round to finish it.

Male Varisian Human Witch (Hedge Witch) 1
Andrezi looks over and glares at Serafina as he jogs past her. ”They weren’t a threat, was that really necessary?” However, he doesn’t continue to berate her, and instead heads closer to the battle, stopping once he sees the two remaining bandits, one of which appearing to be the leader of sorts. He pulls out a few dried rose petals, of all things, extends his arm towards the bandits and begins to sprinkle the petals as his other hand forms the arcane gestures needed to power his spell. As he does both of these, he firmly speaks words of power, casting his spell and causing both bandits to fall flat on their faces mid-stride, now asleep.
______________________________________________________________
Andrezi:
Move Action: Move 30ft to current location
Standard Action: Cast Sleep (DC 15 Will)centered on drawn blue dot between Purple & Yellow
Yellow’s Will Save: 1d20 + 3 ⇒ (4) + 3 = 7 (Failure)
Purple’s Will Save: 1d20 - 1 ⇒ (13) - 1 = 12 (Failure)
Both are Asleep for 1 minute!
Male Varisian Human Witch (Hedge Witch) 1
Having fallen asleep just before the ambush was sprung, Andrezi loses valuable time as the others go and easily butcher their foes. Onions, getting fed up with his master, bites his master hard enough to wake the fool, causing Andrezi to startle awake.
”Huh?” He groggily yawns and then quickly realizes he fell asleep in the middle of combat and shuffles towards the only member of his group he can see to get a better look at whats going on.
_____________________________
Move Action to move 25 ft nearer to Serafina. I’m not in range of anything really, so thats all I can do for now. Apologies for not posting sooner >.>
Male Varisian Human Witch (Hedge Witch) 1
Hey guys apologies for the lack of posting, this week's labs have been kicking my ass and I've been a bit too pooped to post. Tomorrow is an easy day, however, so I'll have a post up then.
Just trying to get used to standing around working on vehicles for a few hours at a time. Need new shoes.. mine are worn out to shit. Feet hurt, tired.. bleurgh.
Male Varisian Human Witch (Hedge Witch) 1
I'm on the Iron Gods' roll20, but I'll hop over here instead.

Male Varisian Human Witch (Hedge Witch) 1
On the Road:
Sleeping half of the time on their way to their destination, Andrezi lets Dolgrin show them the way for now. When they had reached the small ford, Andrezi had been asleep, else would have shown them the safest spot to cross in a heartbeat; As it was, however, his goat, unable to wake Andrezi, had to attempt to communicate with the dwarf himself. Dolgrin, for his part, simply patted Onions upside the head, not realizing that its constant bleating was it trying to tell him the way to cross. Luckily for the entire group, Aleksandr’s choice proved be sound, if purely out of sheer dumb luck.
Now:
Andrezi wakes with a start as Onions bites him on the foot to get his attention as Dolgrin and co. begin to pack up. Eyes groggy, Andrezi shakes his his head to better wake up and assesses the situation. Noting that Dolgrin and co. have apparently opted to pack up, he assumes they’ve then decided to move on and find a better spot for the fort. He yawns loudly, then walks over to the others.
”My apologies for sleeping in late, again. I see that we’ve opted to go locate a better fort-site? That might be a good idea, though Dolgrin and his group don’t appear to be particularly eager to go much further. Perhaps we should stay at this location for a few days and fully explore the nearby vicinity of say, twelve-miles or so?”
We should fully explore this hex. If this is a Plain hex, it should take us about 2 full days to explore it, considering 20-ft speed. Thoughts?
In addition, later, after he settles their course of action with the group, Andrezi is going to do a quick search around camp and see if any sort of tracks can be found outside of camp in the nearby area. Though he slept the entire night, he has an empathic feeling from Onions of fear from a predator, so he wants to check. I’ll be Taking 10 on Survival for a 20 on my check.
Male Varisian Human Witch (Hedge Witch) 1
Oh, right, sorry! Forgot about the images. Here you go!
Male Varisian Human Witch (Hedge Witch) 1
As the only one in the group with ranks in Survival, I hereby nominate my goat and I as the team's guide. I have a +10 Survival skill (+12 To avoid getting lost thanks to my compass) while my goat has a +4 when looking for food.
I'll be posting my gameplay post as soon as I get home from college, its a rather short day today, and I have the feeling our teacher will 'call in sick' again like last monday. Just a feelin' :P
Male Varisian Human Witch (Hedge Witch) 1

Male Varisian Human Witch (Hedge Witch) 1
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14
Andrezi snores softly as the meeting goes on, waking up only when prodded by his overly-burdened pet goat that has somehow been allowed to follow him into the building. Each time this happens throughout the meeting, he yawns loudly and stretches before following the person who called his name into the back room, repeating these steps as necessary until he is finally given the charter announcing his team and where he’d be exploring.
He quickly and quietly reads the charter and takes a gander at each of his new fellows. The brawny, slow-witted-looking woman looks like she can handle herself in a fight, and Andrezi is glad to have such a person on his team. The other three don’t look quite ready to handle the wilderness, but Andrezi isn’t one to judge by first appearances. Hopefully the Swordlords had their reasons for choosing them and they’re more useful than they look.
He yawns again, ready to hit the sack; Thankfully, he already knew where the Dragon’s Roost was, having stayed there in the past during his previous trips to Brevoy, so the witch is one of the first ones out of the hall and heads towards the inn with his goat in tow, trying to keep up.
Although eager to meet his new allies, Andrezi decides to do so in the morning, him being all too eager to sleep.
Damn, writing about him being sleepy made me yawn at least three or four times while writing this.
Male Varisian Human Witch (Hedge Witch) 1
Andrezi's gear and stuff is finalized! I'll be posting in the gameplay thread today then.
Male Varisian Human Witch (Hedge Witch) 1
I took a rather annoying drawback for Andrezi this time around, Sleepy. 12 hours of sleep to get my usual rest? Doh. Not to mention -2 to all Sleep-Effects.. heh.
I still need to work on gear. Will probably get that done today.
Crusty's official submission chiming in! Went from the crazy bat-shit (pun-intended) werebat-kin witch to a more normal human witch.
Despite not being Divine, I'm more of a divine-role due to my healer aspect.
Sadly, Staves, by the staff-creation rules, can't go below 8th-Caster Level without houserules. If you were allowed a 1st level staff (Which honestly I would think is a tad OP, though less so than an 8th CL one), you could purchase it (and only it) if you picked the Rich parents trait.
Honestly I wouldn't count on Thron saying yes - if he did, I'd be extremely surprised. Now, he does allow you to buy partially charged wands at 1st level, so thats an alternative. At 15g a charge, it ain't a bad idea.
No jealousy here. I would love a Bag of Holding Type III, so I thought I'd ask just like DM Vagabond. Otherwise I might have to buy a mule and cart for all the corpses. Far less useful.
Also, I'm going to be switching from Allaeron to Andrezi, as I don't like Allaeron's name and don't want it locked in place. Need to remove Andrezi's current profile still.. as his current form isn't the char submission.
Male Varisian Human Witch (Hedge Witch) 1
Gonna be busy till the weekend, should we have moved along beyond my planned actions before then, Andrezi will feed his snakes the mage armor potions he has.
Male Varisian Human Witch (Hedge Witch) 1
Round 9:
Move Action: Draw Wand of Longstrider
Standard: Use it on Squeezums
Round 10:
Standard: Use Wand of Longstrider on Huggles
Move Action: Catch up
Round 11:
Standard: Use Wand of Longstrider on Cuddles
Move Action: Catch up
Round 12:
Standard: Use Wand of Longstrider on Self
Free: Drop Wand
Move Action: Catch up
If we catch them before I'm done buffing, ya'll's fault if we die.
Male Varisian Human Witch (Hedge Witch) 1
Round 7:
Standard: Use Wand of Magic Fang on Squeezums
Free: Drop Wand
Move: Draw Wand of Echolocation
Round 8:
Standard: Use Wand of Echolocation on myself
Free: Drop Wand
Male Varisian Human Witch (Hedge Witch) 1
"Do not stray off too far, I cannot follow you and prepare my snakes at the same time. We need to stick together."
Round 5:
Free Action: Drop used wand
Move Action: Draw Wand of Magic Fang
Standard: Use Wand of Magic Fang on Huggles
Round 6: Use Wand of Magic Fang on Cuddles
Hah yay buffs.. blargh XD
Male Varisian Human Witch (Hedge Witch) 1
Andrezi stands examining the room, his three snakes curling up around him. They seem to almost enjoy the heat, though Andrezi figures that would change after long exposure in here.
"Before we move out, I need a few moments to prepare my snakes. Please keep watch if you would, while I do so."
I'm assuming we're doing round-by-round actions, so I've prepared my first 4 rounds of actions. I'll need roughly two minutes to prepare. However, should someone be willing to feed my snakes my Potions of Mage Armor, I would be grateful. The snakes are docile enough at my command that you don't have to worry about getting bitten.
Round 1:
Free Action: Handle Flopps; Command to Watch
Free Action: Handle Snakes; Command to Guard (Me)
Move Action: Draw Wand of Barkskin
Standard: Use Wand on myself
Rounds 2, 3, and 4:
Standard Action: Use Wand on Cuddles, Huggles, and then Squeezums
Meanwhile, my bat will continue to fly next to me and keep watch.
Male Varisian Human Witch (Hedge Witch) 1
Male Varisian Human Witch (Hedge Witch) 1
Male Varisian Human Witch (Hedge Witch) 1
I have Resist Energy as a 1st level spell.
Male Varisian Human Witch (Hedge Witch) 1
I grabbed Fog Cloud as well, useful for throwing a fog up at range. Traps, however, I'm useless at.
Male Varisian Human Witch (Hedge Witch) 1
Well the bat will be invisible just as I send it off to scout. I also have Faerie Fire in case anyone wants to try and sneak around me, so I can reveal them for the others.
If he has See Invisibility or something similar on from the start, though, the bat may simply be suiciding. I'm alright with this, as it will at least warn us of their location.
Male Varisian Human Witch (Hedge Witch) 1
Sneaky won't matter against me. Got a bat with Blindsense 40ft and myself will have Echolocation on me (40 ft Blindsight for 2 hours).
I plan on sending my bat out scouting why I look through it via Improved Empathic Link, see if we can't find them before they find us. The bat will be invisible, though that might not help.
Male Varisian Human Witch (Hedge Witch) 1
Cuddles, Huggles, and Squeezums. And Floppsy.
I'll let you try and decide what they are, based off their names. :P
Three Large Constrictor Snakes and a Dire Bat.
Male Varisian Human Witch (Hedge Witch) 1
Male Varisian Human Witch (Hedge Witch) 1
Haldhin, are you rolling twice and taking the lower of the two for all of the Mimic's and Mummy's attacks? They have to roll twice on all d20 rolls - attacks, saves, skills, etc. Thats what my Misfortune hex does.
Male Varisian Human Witch (Hedge Witch) 1
Crap, I don't have Knowledge(Religion)
"Crap, its a -" Andrezi raises his hand as if about to point at the creature, then stops. "- I have no idea what it is. Looks dead though!" He then continues his usual tactic of misfortuning and cackling.
Standard Action: Misfortune the Mummy (DC 19 Will)
Move Action: Continue Cackling, keeping both the Mummy and Mimic misfortuned.
Male Varisian Human Witch (Hedge Witch) 1
Andrezi, busying examining the preserved contents, is started when he hears sudden movement behind him. Turning around, his eyes go wide as he sees the sarcophagus begin moving and grappling his orcish compatriot. "Mimic! Wasn't expecting one of those here! Careful, it is naturally covered in a powerful adhesive. Though ah.. I think you've already realized that. Don't use acid on it, its immune!"
Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Standard Action: Misfortune on the Mimic (DC 19 Will)
Move Action: Begin Cackling (Oh I'm sure this has gotten annoying by now, his constant cackling XD)
Male Varisian Human Witch (Hedge Witch) 1
Andrezi, floating an inch off the ground, peers around, before going to examine the preserved creatures, attempting to identify what they are. Or were.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Knowledge(Nature?): 1d20 + 13 ⇒ (11) + 13 = 24
Substitute another Knowledge check if required - I have a +13 in all of the ones I have ranks in.
Male Varisian Human Witch (Hedge Witch) 1
Spellcraft Check: 1d20 + 13 ⇒ (4) + 13 = 17
"Lucius speaks the truth - was indeed an Alarm spell. Whoever is here is warned of our presence. Be prepared."
Andrezi, not particularly interested in walking across the rope bridge, decides to float over it instead - calling on his Flight hex to do so.
Flying now.
Male Varisian Human Witch (Hedge Witch) 1
No rush at all mate - I've got other things keeping me distracted XD
Working on modifying the Shattered Star Campaign to fit eight people for one.. and making it set in an alternate, post-apocalyptic timeline where Karzoug returned as well. Lets just say I'm worried I may end up brutally murdering my players, heh.
Male Varisian Human Witch (Hedge Witch) 1
Going to make a perception check in the library - never did do that, heh.
Andrezi's Perception Check: 1d20 + 2 ⇒ (18) + 2 = 20
Male Varisian Human Witch (Hedge Witch) 1
Though curious about the animated furnature, Andrezi feels that it is best not to leave himself alone with such things, in case they inadvertently became hostile. As a result, he decided to cautiously check out the Library, keeping an eye out for anything suspicious before relaxing and checking out what books, if any, are there.
|