Andrei Aldori's page

1 post. Alias of Delightful.

Full Name

Andrei Aldori




Swashbuckler (Rostland Bravo) 1|HP 12/12|AC 16 T 13 FF 13|Fort +2 Ref +5 Will +0|CMB +1 CMD 13|Init +3|Per +4|Panache 2/2|Active Conditions: None








Chaotic Good


Cayden Cailean


The Stolen Lands


Common, Draconic


Duelist and Adventurer

Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

About Andrei Aldori

Character Stats:

Andrei Aldori
Female Human Swashbuckler (Rostland Bravo) 1
CG Medium Humanoid (Human)
Init +3 (+3 Dex); Senses Perception +4 (1 Rank, +0 Wis, +3 Class)
AC 16, Touch 13 (+3 Dex), Flat-Footed 13 (+3 Armor)
HP 12 (1d10+2)
Fort +2 (+2 Con), Ref +5 (+3 Dex, +2 Class), Will +0 (+0 Wis)
(+2 trait bonus on saving throws against charm and compulsion effects)
Speed 30 Ft.
Melee Aldori Dueling Sword +5 (1d8+1/19-20)
Ranged Shortbow +4 (1d6/x3)
Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Base Atk +1; CMB +2 (+1 BAB, +1 Str); CMD 14 (10 + 1 BAB, + 3 Dex , +1 Str)

Exotic Weapon Proficiency (Aldori Dueling Sword): You make attack rolls with the weapon normally.
Self-Exiled Noble: You gain a +2 bonus on Disguise checks, and Disguise is a class skill for you. You gain a +1 bonus on attack rolls and damage rolls against members of your former family.
Weapon Focus (Aldori Dueling Sword): You gain a +1 bonus on all attack rolls you make using the selected weapon.

Noble Born: Surtova (Campaign): Your family is well known for their political agility and scheming natures. You deal +2 damage when attacking a flat-footed opponent while wielding a light or one-handed weapon. Your family motto is “Ours is the Right.”
Strong Willed (Religion): Your fervent desire to choose your own path gives you strong willpower, and you receive a +2 trait bonus on saving throws against charm and compulsion effects.

ADVENTURING SKILLS (+4 Class, +1 Int, +1 Skilled, +1 FCB = 7 Ranks)
Acrobatics +6 (1 Rank, +3 Dex, +3 Class, -1 ACP)
Bluff +6 (1 Rank, +2 Cha, +3 Class)
Diplomacy +6 (1 Rank, +2 Cha, +3 Class)
Disguise +8 (1 Rank, +2 Cha, +3 Class, +2 Feat)
Intimidate +6 (1 Rank, +2 Cha, +3 Class)
Knowledge (Local) +5 (1 Rank, +1 Int, +3 Class)
Perception +4 (1 Rank, +0 Wis, +3 Class)

BACKGROUND SKILLS (+2 Background = 2 Ranks)
Knowledge (Nobility) +5 (1 Rank, +1 Int, +3 Class)
Perform (Dance) +6 (1 Rank, +2 Cha, +3 Class)


Common, Draconic

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Weapon and Armor Proficiency: Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.

Panache: More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.

Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.

Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.

Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longerlasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.

Derring-Do: At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache: At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte: At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Swashbuckler Finesse: At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Aldori Swashbuckler: A Rostland bravo focuses on the Aldori dueling sword (see page 24), scorning the bucklers used by duelists of other styles. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. A Rostland bravo gains Exotic Weapon Proficiency (Aldori dueling sword) as a bonus feat. The Rostland bravo is not proficient with bucklers, and does not gain Climb or Swim as class skills.

Favored Class Bonus: Swashbuckler (+1 Skill Point)


Aldori Dueling Sword

Studded Leather

20 Common Arrows

2 Acid

Other Gear
Anderos Salve
Belt Pouch
Flint and Steel
Iron Pot
Mess Kit
Squire Outfit
Torches (10)
Trail Rations (5 days)

Weight Carried: 76 lbs.
Carrying Capacity
[Light Load] 33 lbs. or less
[Medium Load] 34–66 lbs.
[Heavy Load] 67–100 lbs.
Maximum Weight Capacity: 100 lbs.

Tracked Resources:

20 Common Arrows
2 Acid
10 Torches
Trial Rations (5 Days Worth)

Monetary Bookkeeping:

Starting Swashbuckler Wealth: 175 GP 0 SP 0 CP
Swashbuckler Kit: -9 GP
Acid x2: -20 GP
Common Arrows x20: -1 GP
Studded Leather: -25 GP
Aldori Dueling Sword: -20 GP
Shortbow: -30 GP
Anderos Salve: -5 GP
Squire Outfit: Free

Current Wealth: 65 GP 0 SP 0 CP



As befitting of a duelist and would-be swordlord, Andrei is a proud and self-assured man who's confident in his abilities and worth. While not necessarily proud to the point of arrogance, he does consider himself an able warrior and thinks little of those who underestimate him when it comes to martial matters.


Andrei is a wiry young man whose slight build belies a muscled physique earned through constant training. Although he has only recently started applying an anderos salve, Andrei's feminine characteristics have already begun to dwindle.

Height: 5'9 Ft. Weight: 150 lbs. Hair: Dark Brown Eyes: Grey