About Andrei Aldori
Male Human Swashbuckler (Rostland Bravo) 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +4
AC 16, Touch 14, Flat-Footed 12 (+4 Dex, +2 Armor)
hp 12 (1d10+2)
Fort +1, Ref +6, Will +0; +2 trait bonus on saving throws against charm and compulsion effects
Speed 30 Ft.
Melee Aldori Dueling Sword +6 (1d8/19-20)
Ranged Shortbow +5 (1d6/x3)
Str 10, Dex 18, Con 13, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 15
Skills (+4 Swashbuckler, +1 Int, +1 Skilled, +2 Background = 8 Ranks)
Acrobatics +8 (+1 Rank, +4 Dex, +3 Class)
Bluff +6 (+1 Rank, +2 Cha, +3 Class)
Diplomacy +6 (+1 Rank, +2 Cha, +3 Class)
Intimidate +6 (+1 Rank, +2 Cha, +3 Class)
Knowledge (Nobility) +5 (+1 Rank, +1 Int, +3 Class)
Perception +4 (+1 Rank, +3 Class)
Perform (Dance) +6 (+1 Rank, +2 Cha, +3 Class)
Sense Motive +4 (+1 Rank, +3 Class)
Exotic Weapon Proficiency (Aldori Dueling Sword): You make attack rolls with the weapon normally.
Self-Exiled Noble: You gain a +2 bonus on Disguise checks, and Disguise is a class skill for you. You gain a +1 bonus on attack rolls and damage rolls against members of your former family.
Weapon Focus (Aldori Dueling Sword): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Strong Willed (Religion): Your fervent desire to choose your own path gives you strong willpower, and you receive a +2 trait bonus on saving throws against charm and compulsion effects.
Human Racial Traits:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Swashbuckler (Rostland Bravo) Class Features:
Weapon and Armor Proficiency: Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.
Panache: More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.
Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.
Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longerlasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Derring-Do: At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache: At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte: At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Swashbuckler Finesse: A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool’s maximum are lost.
Aldori Swashbuckler: A Rostland bravo focuses on the Aldori dueling sword (see page 24), scorning the bucklers used by duelists of other styles. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. A Rostland bravo gains Exotic Weapon Proficiency (Aldori dueling sword) as a bonus feat. The Rostland bravo is not proficient with bucklers, and does not gain Climb or Swim as class skills.
Favored Class Bonus:
==Combat Gear Equipped==
==Miscellaneous Gear Equipped==
Born to the proud and ambitious nobles of House Surtova, Andrei’s life was planned before he was even conceived. Born in Brevoy and raised as Valeriya Surtova, he was meant to be just another asset and bargaining chip to the rising Surtovas ambitions. It was his destiny to be married off to some lordling boy and conceive his children and in doing so bring another Brevic House under the Surtova’s control. But Andrei couldn’t go along with that plan. It wasn’t who he was or what he wanted and very idea of it made him want to retch. Andrei always knew what he really was and it certainly wasn’t a dynastic brood mare meant only be married off to welp children with a man he would barely know. He wasn’t even a girl, not really. Not where it mattered. As a child, he dreamed of escaping his home in Port Ice and fleeing to Restov, the home of the famous Aldori swordlords. He wished to join them more than almost anything, having heard the tales of the legendary duelist Garen Aldori and the swordlords inspiring resistance against Choral the Conqueror. But it was just a dream, an ambition that he wasn’t brave enough to try and grasp. And so, Andrei contented himself with practicing his dueling in secret and sometimes sneaking out of his family’s castle in disguise and playing with peasant boys who enacted the great battles and victories of the swordlords.
For a time that was enough. Until, of course, his destiny finally arrived. On the day of his sixteenth birthday, Andrei learned that his family had finally found him a match, a cruel young man whose family was powerful and important to House Surtova’s schemes. That would be the day that Andrei made his choice. On the night of his birthday, Andrei cut his long hair short, bound his growing breasts, and backed a bag with whatever gold he could find, a squire’s tabard, and his rapier before sneak out his family’s castle for the last time. He would never return, though his family quite determined that would not be the case.
There were several close calls when Surtova house guards and bounty hunters nearly caught, but in the end, Andrei made his way to Restov. Lost amongst the teeming thousands that inhabited the city, Andrei was for a time safe within the large city, being just another young face in a crowd. With the gold he had, Andrei joined one of the many dueling schools in Restov and began to truly learn the ways of the sword. It took him years, but in time, Andrei rose to become a prodigious duelist who very well could have joined the lustrous swordlords in a few more years. Unfortunately, fortune would not be so kind. Pride and dueling went hand and hand and Andrei gained rivals that thought a non-native of Restov was unworthy to join the ranks of the swordlords. He was challenged constantly by these fiery bravos and though be bested them more often than not, there would come a time when the consequences of a duel went beyond a few cuts and wounded pride. Challenged by some haughty rival that sought to usurp his status as the greatest student in their dueling school, Andrei was forced to duel his foe in the public surrounded by prying Restov citizens that wished to see the two young men clash. The duel was a furious bout, but in the end, Andrei came out of the victory… But not without his opponent having cut his light armor and chest bindings, exposing his female body to the crowd of shocked onlookers. Realizing that the reveal would run across Brevoy like wildfire and certainly get to the ears of his former family, Andrei immediately fled from Restov and Brevoy before his family could track him down again.
He would travel Avistan for some time before finally setting in the small Varisian town of Sandpoint, a place he was certain his family would never find him. At least, that’s what he hoped. The people of Sandpoint do not know Andrei as a runaway noble girl or a would-be Aldori swordlord, but instead as a capable duelist and swashbuckler that sometimes offers his talents in exchange for coin. The only resident of Sandpoint that knows Andrei’s secret is Hannah Velerin, a kindly elven healer and herbalist that has been providing Andrei the body-correcting anderos salve tincture after learning of his dysphoria.
Appearance and Personality:
Age: 18 | Height: 5' 10" | Weight: 150 lbs. | Hair: Black | Eyes: Green | Build: Wiry, Slender
Andrei is a wiry young man whose slight build belies a muscled physique earned through constant training. Although he has only recently started applying an anderos salve, Andrei's feminine characteristics have already begun to dwindle.