About Andrei Aldori
Female Human Swashbuckler (Rostland Bravo) 1
CG Medium Humanoid (Human)
Init +3 (+3 Dex); Senses Perception +4 (1 Rank, +0 Wis, +3 Class)
AC 16, Touch 13 (+3 Dex), Flat-Footed 13 (+3 Armor)
HP 12 (1d10+2)
Fort +2 (+2 Con), Ref +5 (+3 Dex, +2 Class), Will +0 (+0 Wis)
(+2 trait bonus on saving throws against charm and compulsion effects)
Speed 30 Ft.
Melee Aldori Dueling Sword +5 (1d8+1/19-20)
Ranged Shortbow +4 (1d6/x3)
Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Base Atk +1; CMB +2 (+1 BAB, +1 Str); CMD 14 (10 + 1 BAB, + 3 Dex , +1 Str)
ADVENTURING SKILLS (+4 Class, +1 Int, +1 Skilled, +1 FCB = 7 Ranks)
BACKGROUND SKILLS (+2 Background = 2 Ranks)
ARMOR CHECK PENALTY -1
Panache: More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.
Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.
Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longerlasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Derring-Do: At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache: At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte: At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Swashbuckler Finesse: At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
Aldori Swashbuckler: A Rostland bravo focuses on the Aldori dueling sword (see page 24), scorning the bucklers used by duelists of other styles. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. A Rostland bravo gains Exotic Weapon Proficiency (Aldori dueling sword) as a bonus feat. The Rostland bravo is not proficient with bucklers, and does not gain Climb or Swim as class skills.
Favored Class Bonus: Swashbuckler (+1 Skill Point)
Aldori Dueling Sword
Weight Carried: 76 lbs.
20 Common Arrows
Trial Rations (5 Days Worth)
Starting Swashbuckler Wealth: 175 GP 0 SP 0 CP
Swashbuckler Kit: -9 GP
Acid x2: -20 GP
Common Arrows x20: -1 GP
Studded Leather: -25 GP
Aldori Dueling Sword: -20 GP
Shortbow: -30 GP
Anderos Salve: -5 GP
Squire Outfit: Free
Current Wealth: 65 GP 0 SP 0 CP
As befitting of a duelist and would-be swordlord, Andrei is a proud and self-assured man who's confident in his abilities and worth. While not necessarily proud to the point of arrogance, he does consider himself an able warrior and thinks little of those who underestimate him when it comes to martial matters.
Andrei is a wiry young man whose slight build belies a muscled physique earned through constant training. Although he has only recently started applying an anderos salve, Andrei's feminine characteristics have already begun to dwindle.
Height: 5'9 Ft. Weight: 150 lbs. Hair: Dark Brown Eyes: Grey