Race |
| HP: 17/17| AC: 12 (12 tch, 10 Fl) | CMB: +1 CMD: 13 | F: +2, R: +3, W: +3 | Init: +2 | Perc: +2 SM: +2 |
Classes/Levels |
| Speed 30 | Augment: 7/7 |MM 22/22, Pearl 1: 1/1, Active adjustments: |
Gender |
M Male LN human(Varisian) Transmuter(enhancement) 3 |
About Andreas Isidore
Andreas Isidore
Male human (Varisian) transmuter (enhancement[APG]) 3 (Pathfinder RPG Advanced Player's Guide 145)
LN Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 17 (3d6+3)
Fort +2, Ref +3, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee quarterstaff +1 (1d6) or
. . touch attack +1 (As Spell)
Ranged ranged touch attack +3 (As Spell)
Spell-Like Abilities (CL 3rd; concentration +5)
. . 3/day—mage hand
Transmuter Spells Prepared (CL 3rd; concentration +7)
. . 2nd—telekinetic volley, telekinetic volley
. . 1st—burning disarm (DC 16) x2, enlarge person (DC 16), liberating command[UC]
. . 0 (at will)—detect magic, message, prestidigitation, ray of frost
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Additional Affiliations, Alertness, Bonded Mind, Spell Focus (transmutation), Varisian Tattoo[ISWG]
Traits dangerously curious, dropout, fast-talker
Skills Acrobatics -1 (-5 to jump), Appraise +8, Bluff +12, Fly +3, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +10, Perception +2, Sense Motive +2, Spellcraft +11, Use Magic Device +9
Languages Common, Draconic, Elven, Infernal, Shadowtongue, Shoanti, Sylvan, Terran, Varisian
SQ arcane bond (Arcane Familiar, margay), augment, oppressive expectations, physical enhancement (+1)
Combat Gear pearl of power (1st level), wand of magic missile (23 charges); Other Gear quarterstaff, ranged touch attack, touch attack, andreas's starting book, backpack, bedroll, belt pouch, flint and steel, giacomo's spellbook, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, spring loaded scroll case, spring loaded scroll case, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 874 gp
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Tracked Resources
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Augment (+2 ability or +1 AC, 1 round, 7/day) (Sp) - 0/7
Mage Hand (3/day) - 0/3
Pearl of power (1st level, 1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of magic missile (23 charges) - 0/23
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Special Abilities
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Additional Affiliations Increase affiliation slot total by 2.
Augment (+2 ability or +1 AC, 1 round, 7/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Bonded Mind You and ally you can see that has this feat can trade nonverbal messages.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Familiar Bonus: +3 bonus on Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Transmutation) Spells from chosen school gain +1 caster level.
Oppressive Expectations You were raised with the belief that your family was special, and that those of your status always succeed at whatever they do. Due to your concern about upholding the family name and your memories of the consequences for disappointing them (such as violence or unsettling disapproval), you are easily frustrated. When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.