|Anaxian, the Knot of Souls|
Howdy, all. Since this thread is no longer active in my games tab I hadn't been paying attention to it.
I'd love a chance to reprise this group. It was a lot of fun. My concerns were mostly about how much the system breaks down at high levels. Normal characters struggle just to keep things straight after 15th level. These characters are a whole other order of magnitude worse. I enjoy playing powerful characters, but I enjoy it most when they still feel like the underdogs and have to really think to come out on top. That's a hard balance to maintain.
Planar adventures would be a good fit. That allows for the over the top nonsense we have come to expect without really needing to worry about upsetting the Golarion status quo too much.
The kingdom building aspect was interesting to me from a story perspective, but boring from a mechanical perspective. If we were to keep that, I'd prefer to cut the mechanics and just wing it. That system can't handle the kind of stuff we can do anyway.
I'd be ok with Mythic under some very tight constraints. Like, disregard mythic tiers entirely, and just have every single mythic power or feat be it's own individual story reward upgrade to something that is already thematically appropriate. (Also, no mythic power attack or vital strike, and no Amazing Initiative or any ability that lets you pick any spell you want on the fly. Those abilities in particular break the game wide open)