Armor proficiencies None
Basic (club, dagger, quarterstaff)
Monk (kama, nunchaku, quarterstaff, sai, shuriken, siangham)
Picks & Hammers (heavy pick, light hammer, light pick, scythe, warhammer)
Greed: Appraise as a class skill when determining price of nonmagical goods containing metals and gemstones.
1 p: (Swift) Additional flurry of blows atk.
1 p: (Swift) +20-ft for 1 rd
1 p: (Swift) +4 dodge bonus to AC for 1 rd
1 p: (Swift) High Jump: +20 to Acrobatics for jumping for 1 rd
Purity of Body (Ex): Immune to all diseases (incl supernatural and magical).
Stonecunning: Stone-related Profession skills +2; +2 Perception to notice unusual Stonework (auto in 10-ft)