Full Name |
Amyrta Stonefist Wrotsdottir |
Race |
Dwarf |
Classes/Levels |
Monk 6 |
Gender |
Female |
Size |
Medium |
Age |
60 |
Alignment |
Lawful Neutral |
Deity |
Irori |
Languages |
Dwarven, Common, Elemental, Osiriani |
Strength |
15 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
8 |
About Amyrta Stonefist
XP 39,170 / 51,000
Eyes Green
Skin Tanned
Height 4-ft 2-in
Weight 148-lbs.
Female dwarf monk 6
LN Medium Humanoid (Dwarf)
Init +3; Senses Perception +9, darkvision 60-ft
Languages Dwarven (R/W/S), Taldane (R/W/S), Elemental (S), Osiriani (S)
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AC 18, touch 18, flat-footed 15 (3 Dex, 3 Wis, 1 monk, 1 deflection)
HP 54/54 (7d8+15 HD)
Fort +6, Refl +8, Will +9 (+2 vs poison/spells/spell-like abilities; +2 vs enchantment; Evasion)
Immune diseases
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Spd 40-ft
Melee
+1 kama flurry of blows +11/+11 (1d6+3)(S)
+1 kama and unarmed strike flurry of blows +11/+10 (1d6+3/1d8+2)(S)(B)
quarterstaff flurry of blows +6/+6 (1d6+2/1d6+2)(B)
flurry of blows +10/+10 (1d8+2)(B)
+1 kama +8 (1d6+3)(S)
unarmed strike +7 (1d8+2)(B)
quarterstaff +5/+5 (1d6+2/1d6+2)(B)
2 dagger +7 (1d4+2)(S,P)
Ranged
10 shuriken +8 (1d2+2; RI 10-ft)(P)
2 dagger +8 (1d4+2; RI 10-ft)(P)
Base Atk +5; CMB +9 (7 monk lvl, 2 Str)
Atk Options Improved Grapple, ki strike (magic), Gorgon Fist, Scorpion Style, Stunning Fist (Fort DC 16)
Hatred: +1 atk vs orc/goblins
Def Options Dodge, slow fall 30-ft
Defensive Combat Training: +4 to DC against combat maneuvers
Defensive Training: +4 dodge AC bonus vs giants
Stability: +4 CMB resisting bull rush/trip while on the ground
Special Actions
Combat Gear cloak of protection +1, bracers of repulsion 3/day, spellsink scarab (3 charges), potion of magic fang +1, potion of cure moderate wounds, 6 potions of cure light wounds
Ki pool 6 (x)()()()()()
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Abilities Str 15, Dex 16, Con 13, Int 12, Wis 16, Cha 8, Apr 13
SQ maneuver training, still mind, stonecunning
Feats
- Country Born (B) (+1 Will, 1/day ignore exhaustion/fatigue effect)
- Defensive Combat Training
- Dodge
- Gorgon Fist (B)
- Improved Grapple
- Improved Unarmed Strike (B)
- Scorpion Style (B)
- Stunning Fist (B)
- Two-Weapon Fighting
Skills +0 AC penalty
- Class
- Acrobatics* +13 (3 Dex, 7 ranks); +6 for jumps (always running start)
- Climb* +9 (2 Str, 4 ranks)
- Craft +1 (+1 Int)
- Escape Artist* +10 (3 Dex, 4 ranks)
- Intimidate +4 (-1 Cha, 2 ranks)
- Knowledge (history) +5 (1 Int, 1 rank)
- Perception +10 (3 Wis, 4 ranks); +2 on taste & touch
- Perform -1 (-1 Cha)
- Profession +3 (+3 Wis)
- Ride* +3 (+3 Dex)
- Sense Motive +8 (+3 Wis, 2 ranks)
- Stealth* +13 (+3 Dex, 7 ranks)
- Swim* +7 (+3 Dex, 1 rank)
- Cross-Class
- Appraise +1 (+1 Int)
- Bluff -1 (-1 Cha)
- Diplomacy -1 (-1 Cha)
- Disguise -1 (-1 Cha)
- Heal +4 (+3 Wis, 1 rank)
- Spellcraft +2 (+1 Int, 1 rank)
- Survival +4 (+3 Wis, 1 rank)
Possessions backpack (3 sais, 2
universal solvent,
replenishing skin (MIC p 173),
funerary mask, crowbar, 50-ft silk rope, grappling hook, map case, 2 empty flasks, 2 empty sacks, small steel mirror, monk's outfit, adventurer's towel, 7 days trail rations, 1/2 lb soap), belt pouch (21 gp, 2 sp, 4 cp, 3 pieces chalk, flint and steel, whetstone), bedroll
Magic Items
- Bracers of repulsion (Arms; Swift {command}): 3/day, Magic Item Compendium p. 81 ()()()
- Ghost shroud (Body): Magic Item Compendium p. 104 (melee atks affect incorporeal creatures)
- Pearl of speech (Osiriani) (Face): Magic Item Compendium p. 118
- Spellsink scarab (Throat; Immediate {command}): 3 charges, Magic Item Compendium p. 138 ()()()
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Armor proficiencies None
Weapon proficiencies
Basic (club, dagger, quarterstaff)
Monk (kama, nunchaku, quarterstaff, sai, shuriken, siangham)
Picks & Hammers (heavy pick, light hammer, light pick, scythe, warhammer)
Background
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Greed: Appraise as a class skill when determining price of nonmagical goods containing metals and gemstones.
Ki pool:
1 p: (Swift) Additional flurry of blows atk.
1 p: (Swift) +20-ft for 1 rd
1 p: (Swift) +4 dodge bonus to AC for 1 rd
1 p: (Swift)
High Jump: +20 to Acrobatics for jumping for 1 rd
Purity of Body (Ex): Immune to all diseases (incl supernatural and magical).
Stonecunning: Stone-related Profession skills +2; +2 Perception to notice unusual Stonework (auto in 10-ft)