Sylph

Amun Smokewind's page

32 posts. Organized Play character for Emeric Blackwood.


Full Name

Amun Smokewind

Race

Smokesoul (Fume Sylph)

Classes/Levels

Tattooed Sorcerer (1)

Gender

Male

Size

Medium

Age

74

Alignment

CN

Languages

Common, Tien, Auran, Elven

Strength 8
Dexterity 12
Constitution 10
Intelligence 13
Wisdom 10
Charisma 20

About Amun Smokewind

EXP: 0
Init +5 (+5 Cha -> Noble Scion (Scion of War)
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DEFENSE
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CMD 11
AC 11, touch 11, flat-footed 10 (+0 armor, +1 Dex)
DR 0
hp 6 (1d6+0): Current: 6/6
Fort +0, Ref +2, Will +2
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OFFENSE
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CMB -1
Spd 35 ft. (+5 -> Like the Wind - Racial Trait)

Ranged
Kunai +2 (1d4x3/P) 10ft

Melee
Punching Dagger -1 (1d4x3/P)
Kunai -1 (1d4x3/P,B) can be used as piton and crowbar
Heavy Mace -1 (1d8x2/B)

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STATISTICS
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Str 8, Dex 12, Con 10, Int 13, Wis 10, Cha 20
BAB +0; CMB -1; CMD 11
Feats
Noble Scion (Scion of War): Cha to Initiative

Traits
Wind-carried Voices: Ex-ability like Message
Eyes and Ears of the City: +1 Perception -> Class-Skill

Racial Traits
Like the Wind: +5 ft Movement Speed
Whipsering Wind: +4 Racial Bonus to Stealth
Darkvision 60ft
Smore Affinity: This racial trait functions as and can be replaced as the base sylph’s air affinity, except it benefits sorcerers with the shadow bloodline and spellcasters with the Smoke subdomain.

Skills
Bluff +5
Climb -1
Diplomacy +5
Disguise +5
Intimidate +5
Knowledge (Arcana) +5
Perform +5
Spellcraft +4
Stealth +10
UMD +5

Languages
Common, Tien, Auran, Elven

Combat Gear
10x Punching Dagger, 2x Kunai, Heavy Mace
Other Gear
Burglars Outfit, Explorers Outfit, Small Tent, Waterskin, Wizards Kit, Journal 50 pages, 1x Map/Scroll Case, Marked Cards, 10GP Puzzle Box

Hemp Rope
Thieves Tools
Scarf, Filtered (+1 vs inhaled poisons and other airborne effects that require breating)
10x Darkflare (alchemical flare explodes in black sparks 1 round after lighting. Any creature in the same square as a darkflare when it explodes must make a DC 15 Fortitude save or be unable to see with darkvision for 1d10 rounds. Affected creatures can still see in normal light with no penalty. A darkflare has no effect on creatures without darkvision)

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SPECIAL ABILITIES
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Owl Familiar Tattoo (Perception Bonus): A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

Bloodline Tattoos: Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage’s Tattoo feat, even if they don’t match the school to which her Mage’s Tattoo belongs.

Bloodline Power
Cantrips