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leo1925 wrote:
Do you want to be able to bring your horse in the dungeon or use it in the dungeons?

Yes, I'd like to take him in the dungeon with my character and maybe use him when he comes upon a huge dwarven hall and a battle starts. So Yes to both.

Lamontius wrote:
Try the Hosteling Enchant for shields

Unfortunately, this will not work because my character will only be wearing light armor and when enchanting light armor with the Hosteling feature it can only store an animal up to the same size as the charater. Too bad, that would have been cool.

Maybe I could have a magical bridal animal reduction. So I just activate it when I need to. Then, I have miniature horse following around.


I have a character that is a Shaaran (from Faerun world) horse warrior. Basically I built him to be a plains native american type warrior. He is currently Fighter 2/Ranger 2. Once he gets to the level to have an Animal Companion, he is going to take a horse as his companion. The only problem is that when we go in dungeons his Horse won't be able to come.

I am trying to find some magic item that could make the horse able to join me in dungeons. I thought about something that shrinks the horse for dungeon travel or stores the horse in some extra-dimensional space.

Any good ideas????


Hunterofthedusk wrote:
This has already been addressed as a typo.

Sorry... I didn't realize that...


A Quote from the page 3 of the Alchemist document =

"...An alchemist begins play knowing four 0-level formulae and two 1st-level formulae of his choice, chosen...."

So the alchemist can know 4 0-level formulae, but it does not list any possible 0-level extracts listed later in the document. It doesn't even include comments about anywhere else in the document about 0-level extract formulae.

So what is it? Are 0-level extracts available to alchemists or not? And if they are allowed then are they unlimited like the wizards cantrips?

Fun classes.... Keep up the good work Paizo...

Mike Cook