Full Name |
Amiri |
Race |
Human |
Classes/Levels |
Barbarian 05 | HP 83/83 | AC 22 | Fort +12 Ref +10 Will +9 | Perc +9 (11) | Athletics +13 | Speed 25' | Melee +14/+9/+4 (2d8+4 or 2d8+10) | Ranged +12 (1d6+4) | Hero Points 01 | Conditions - |
Gender |
Female |
Alignment |
CN |
Deity |
Gorum |
Languages |
Common, Hallit |
Strength |
19 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Amiri Slayer of Kin
Name: Amiri
Ancestry: Human (versatile)
Background: Hunter
Class:Barbarian
Level:05
Experience: 4.000XP
Size: Medium
Traits: Human, humanoid
AlignmentCN
Deity: Gorum
Languages: Common, Hallit
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SENSES
Perception: +9 [E]; +11 (when rolling for initiative)
Special Senses: N/A
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DEFENSES
HIT POINTS: 83
ARMOR CLASS: 22 [?]
Proficiency
Unarmored:13 [?], Light: [T], Medium: [T]
SAVING THROWS
Fortitude: +12 [E]
Reflex: +10 [T]
Will: +09 [E]
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OFFENSE
Class: 21 [T]
Speed: 25 Ft
Melee Strikes:
+1 striking Large bastard sword +14 (clumsy 1 while using; two‑hand d12), 2d8+4 slashing (2d8+10 when raging)
Ranged Strikes:
javelin +12 (thrown 30 feet), 1d6+4 piercing
Weapon Proficiencies: Unarmed [E], Simple [E], Martial [E]
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SKILLS
Acrobatics: +11 [T]
Arcana: +0
Athletics: +13 [E]
Crafting: +0
Deception: +2
Diplomacy: +2
Intimidation: +11 [E]
Tanning Lore: +7 [T]
Lore: +0
Medicine: +7 [T]
Nature: +7 [T]
Occultism: +0
Performance +2
Religion: +0
Society: +0
Stealth: +10 [T]
Survival: +7 [T]
Thievery: +3
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ABILITY SCORES
STR:19 (+4), DEX:16 (+3), CON:16 (+3), INT:10 (+0), WIS:10 (+0), CHA:14 (+2)
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FEATS & ABILITIES
Ancestry Abilities: Natural Ambition*, Natural Skill*
Class Feats: No Escape, Raging Athlete, Raging Intimidation, Sudden Charge
General Feats: Diehard, Incredible Initiative
Skill Feats: Assurance (Athletics), Intimidating Glare, Rapid Mantel, Survey Wildlife
Class Features: Anathema, brutality, deny advantage, giant instinct, Rage
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EQUIPMENT
Bulk: 7,8L
Worn: backpack, bracelet of dashing, coyote cloak, hide armor, wayfinder
Weapons: +1 striking Large bastard sword, javelins (4)
Stowed: bedroll, two belt pouches, chalk (10 pieces), healer’s tools, lesser elixir of life, minor elixir of life, flint and steel, grappling hook, 50 feet of rope, 2 weeks’ rations, soap, torches (5), waterskin
Wealth: 4 gp, 8 sp
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