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Amiamble Piddlespot's page

2,006 posts. Alias of Painlord.


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Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Pent Arotha wrote:
"Amiamble, uh, you just, uh, do your thing, out there in the desert. Just, try and clean Yeen up a bit before walking him back into the town all bloody about his maw...”

Amiamble seems very protective of Yeen at Pent’s attack as if suggesting that Yeen wasn’t one to lick his lips and chin completely clean or unwilling to give himself a tongue almost every night, but Yeen did. Heck, he gave what parts of Ami that were uncovered a bath too. But Ami realizes that Pent is just looking out for the civilians, of which Ami would never.

No, he had never liked cities, even while younger. Even when his brother and sister and parents were with him. Maybe because he was small. But more likely because of the looks he got from people because of his face. No one wanted to look at him, and no one wanted him near with...that oozy, pussy, cysty face. No, Ami learned long ago that there was no warmth nor joy nor friends in any City.

”And just you remember, Gnome, that Sarenrae is always outdoors, in the sky, and not in your building. Remind your people to look to the skies for mercy, for prayer, for absolution, for forgiveness, not to the walls of the Temple,” Ami opines. ”And remind them that their safety, their City, and their chance to pray to Sarenrae is only possible through Sarenrae’s power and might, as evinced through you, Gnome, and this blesst cat, Yeenoghu,” Ami strokes Yeen’s fur.

”And yes, I will be around, because my brother is here. And my sister. And you. And because there might be more servants of the Rough Beast around, and I would slaughter them more. There is no mercy for them.”

Ami turns away from Pent, having little more to say...but then hops off Yeen and moves to hug Pent. It is a long and strong hug, both of fondness and goodbye and not-goodbye, but a heartfelt hug.

And he move back to climb upon Yeen. There may or may not be tears in his eyes, hard to tell with the facial scarf.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami and Yeenoghu bow their heads to the first newly created Winds that did not come from a gnome’s backside.

”Hazim, Maaah-Dee! It might be that we race along the desert some evening! I bet Yeen will run very fast and beat you!” Ami says, hoping that the Amirs still have enjoy and humanity in their new selves to enjoy losing to Yeen in a race. ”If you ever need me, I will come and help you...especially if there are servants of the Rough Beast to be slain.” He moves to hug Mahdi’s leg, as he has always done.

”I will miss you, Maaah-DEE.”

* * *

Pent Arotha wrote:
"I would be greatly indebted to any and all of you, if you'd join me in traveling to the Shrine of Nethys, so I might safely secure my wily wife. She must have squirreled away when the siege of Kelmarane set off, Sarah knows how long. Just, give me some time to meditate, so I can establish more of Sarah's windwalking."

Ami nods, having completely forgot that Pent had a wife and would see what kind of creature she might be. Noseless, probably. And earless. Because I have been downwind of the gnome, and I cannot imagine sleeping next to it for very long.

”I will go with you,” Ami says, padding on Yeen. ”It is important that you find your loved ones, Gnome.” Ami says though he longs to go streaking into the desert, to run in the sun and wind and to chase rabbits. But this is important, and might even involve going into a town or near people. Ami would do this for Pent, because it is important.


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami paces and paws in front of Nefeshti, thinking hard about the options. Finally, he shakes his head.

”No, I cannot do this. It’s too much. I cannot leave my brother and my sister, now that I have just found them. I must be free to hunt servants of the Rough Beast in the desert, helping Yeenoghu drink from their neck’s blood,” Ami smashes his tiny fist into his tiny palm. ”That is what is important in life.”

Ami looks and thinks about what his brother will do and build, and what Haleen will be. And Ami would guard them. He would guard them from the dangers of desert. He would make sure she was safe, and his brother could get fat and rich and sleep on a bed of gold, if that’s what he wishes.

And Yeen and Ami will run through the desert, sun and wind. That is their destiny.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami ponders, waiting to see what others do. He doesn’t have an idea of what to do, nor what Yeen would want.

He knows he enjoys running over the sunlit desert on Yeen, hunting and chasing, sleeping and jumping. That was pure joy.

He pads back and forth, his head down.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Nefeshti wrote:
"You don't sound pleased, ser Amiamble. I can not speak for your personal relationship with your goddess, only that by granting you this transformation, I would expect you to remain vigilant in these surrounding lands. Xotani's Heart still beats in that mountain, and Jhavhul will likely not be the last power hungry agent seeking to harness it. I know of many Elemental Dragons, and many creatures of the Air, that I would gladly transform your Yeen into something greater, something representative of the Plane of Air. Would that please you?"

Ami ponders, looking at the ground, then at Aldebert. His face, that which can be seen, is a mask of mixed feelings.

"Brother? What...what do I do?"


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
GM Rat Sass wrote:
"Go where, Amiamble? You needn't leave your animals behind."

Ami still looks worried about his face, but his curiosity about the answers from Nefeshti lead him to speak.

”No, it’s that Yeen needs to be djinni too because we are together. That’s what we do. If I’m special, he should be special too. And what about Sarenrae? I need to serve her. That’s how it works,” Ami replies shyly.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami stops Yeen's running and jumping and joy to focus the cat on returning to dig and end Xotani lava-ish existence. He will even utter the words of wish, as needed.

Nefesti wrote:
"If you decide to accept this responsibility, I will grant you each one Final Boon- become jannis yourselves, and enjoy greater lives as geniekind. Become the Winds. Only if it pleases you, of course."

Ami's eyes open and he stops fidgeting on Yeen as Nefeshti makes her offer. He is so agog that he does not notice his facial scarf slip down off his face, revealing the boils and open, festering, & pustulent wounds that cover his face and neck. His mouth hangs open at the offer, he looks at Aldebert then back at Nefeshti.

"I don't know that I can go, Nefeshti, for what about Yeen? Yeen served Sarenrae and the map most boldly, and I cannot leave him. That would not be right," Ami starts, speaking with face uncovered, his eyes full of tears and emotion as he thinks over the offer. "And I still need to serve Sarenrae. She has always been kind to me. Shined on me. Brought me Yeen. I cannot turn my back on her." Ami pauses, wiping away a tear...and realizing that his face is uncovered, Ami quickly tightens the scarf again lest anyone see.

He stops speaking, terrified that others might have seen his shame.


2 people marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami is mostly reluctant to spend too much time in Kelmarane, but races excitedly when he sees Nefeshti. Yeen bounds closer while Ami rushes to take his veil of invisibility off so that Nefeshti might see him.

"Nefeshti! NEFESHTI!" Ami cries with more affection and loudness than he usually shows, as Yeen headbutts and rubs around her.

"It was Oooo-TAH! Ooo-tah slew Jhavul! Chopped off his head while my brother and I lay dying nearby! He saved us! It was Ooooo-TAH!!"


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

During the night, Ami offers a nice grove (or two) for those that wish it. It’s probably not as nice as the magnificent djinni mansion, but it’s also not a prison. He offers it freely to those who wish to sleep with the illusion of safety.

During their travels (when not cloudborne), Ami will range from side to side, hoping to stumble upon small packs of gnolls who are fleeing or any other hedge elements from Jhavul’s army. If he finds any, he and Yeen will descend upon them with savage and unquenched bloodlust.

This was his desert now.

He relishes running in the sands on Yeen-back, the wind rushing at him and the sun on his face for the scarf is allowed to slip when the sun the shining on him alone.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

”Hazim!” Ami smiles at his old companion, someone he knew from long ago. it had been years since they had parted ways, and Ami was just now sensing how long and difficult that trek had been...for both of them.

But Ami has fared better by the end because he had a deLIGHTful god at his back, guiding his way, helping Yeen...and Hazim had no such divine encouragement.

Ami does what a good Sarenrite would do: goes to cast Heal on Hazim in hopes of fixing all that was physically broken in the man. He can do little for the man’s spirit save show him to the sun’s light again.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami keeps quiet, letting his brother suss out the situation. He certainly thinks it is strange that the prisoners are kept in such a space, but he cannot fathom any of Jhavuls needs and desires, nor would he wish to.

"If they are innocents, Brother, we should take them someplace safe, but we do not know if we have a safe path out yet, do we?" Ami echoes Mahdi.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

As ever, Ami cares little for coin and gold, caring more for other things (like the light of the sun) much more than staring at rounded discs of metal.

He waits for Mahdi to finish his exultant examinations, but also looks forward for more opportunities to slay kin of the Rough Beast.

”Brother...we should go into this place?” Ami stares at the entrance to the magical mansion. ”I bet Jhavul has lovers and concubines of unholy sort within. We should be careful.”


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami does help to end the demon quickly...and bloodily, urging Yeen to all sorts of violence that is best left to nature.

He, like Sarenrae, has no patience for unrepentant evil.

Then, he will pick up his brother's sword and hand it back to the halfling.

"This is another good death. Another evil out of the world. There still might be more around. Let us keep an eye out."

Moved on map, but also, think we should go back and down and around that way as the current path seems to circle up.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 1

”I’m coming, Brother,” Ami charges up on need to help his brother.

Bite:
1d20 + 18 + 1 + 1 + 2 ⇒ (1) + 18 + 1 + 1 + 2 = 23 to hit; (bite,feast)
1d6 + 9 ⇒ (1) + 9 = 10 damage

Combat Stuff:

ACs: Ami: 27 Yeen: 29+5+4+4=42 (barkskin, mage armor,+dispel evil)
HP: Ami: 107/107; Yeen: 143/143+11-28=126/143 + 14temp

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 5/7 used (AirWalk*1,DivPower*2,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 2/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*1) Battle*0
Lvl 6: 5/6 used (ColdIce*2,StoneTell*0,MassCMW*0,Heal*3)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen). Dispel Evil.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

1d20 + 16 ⇒ (19) + 16 = 35 Know (Planes)

Ami's eyes go wide. He turns to his brother.

"That is a foul demon, Brother. No doubt a servant to Jhavul. He is known as a glazedemu, I think. He should not be allowed to walk in Sarenrae's Light," Ami whispers to his brother.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami looks at Aldebert, then at Mahdi, then back at his brother.

"What just happened, Brother? Is this place getting more weird, or less?" Ami asks from under his facial scarf.

Are the air elementals still there?

He will proceed with this brother.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Well, Ami just tried to put on both the amulet of natural armor +2 and the scarab of protection...but they both occupy the same slot. So...my guess here is that Jhavul is a big fat cheater if he had them both on at the same time. Not only evil and more evil, but also broke the rules of pathfinder. Ami puts on the Scarab of Protection, and is invisible.

Ami, sporting a new scarab, skids to a halt before the odd woman. He doesn't say anything, trusting his brother to know whether to negotiate or fight, and Mahdi to say mean things if necessary.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

”Brother, maybe those boots’ magics have already been spent for the day,” Amiamble advises after he learns about the boots. ”And I would think that Jhavul would have spent the magics, if only to deny us them.”

Ami will take the +2 amulet if no one wants.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Last level: 08/28/2019

Ami Level Up:

+1 level Feral Halfling

+8 hp (+5 class, +1 con, +1 fc, +1 toughness)

+oracle: transcendental bond
+moar spellz
+feat: spell penetration

+5 skillz, mad (4 +1)
-------------
+1 Perception
+1 Survival
+1 Know (Religion)
+1 Know (Nature)
+1 Know (Planes)

---------Yeen:----------
+9 HP
+1 Acrobatics
+1 Trick: fetch


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

As always, Ami seems to have little interest in the loots, caring more for cats, brothers, and victory than material rewards.

”Brother, we really beat him? Did we?” Ami’s eyes shine bright as the realization hits him. ”Sarenrae protected us, guided us, even though I failed her in protecting the map. This is good. There is a chance that Yeen and I can run through wind and sun and sands again!” Ami seems very happy about this.

Otah Cragsmith wrote:
"Searching this place makes sense. Any chance we can get rid of the looming threat of Xotani? Prevent some other a&+@@*% from having a similar delusion of grandeur?"

Ami frowns under his facial scarf, his eyes narrowing. He looks at Mahdi.

”Is there still danger? If there is still danger, then yes, my brother is right. We should go kill them all. All the servants of the Rough Beast must have their entrails splayed out, like Yeen is demonstrating with Jhavul. That is how we will know that we are right,” Ami agrees to continue to search more and fight on.

OOOO-tah wrote:
Upgrades from +2 to +4. Who wants the +2?

Ami will look at the loot list tonight. He might need an upgrade or the scarab, but everyone else should take first.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami, still bloodied, takes a moment to heal himself and others. He tries to save his few Heal spells for further conflicts.

1d8 + 14 ⇒ (5) + 14 = 19 Mass CLW to all the good guys
4d8 + 14 ⇒ (1, 4, 1, 1) + 14 = 21 CCW @Ami
4d8 + 14 ⇒ (5, 8, 6, 8) + 14 = 41 CCW @Ami

Ami checks over Yeen for more wounds, more worried about his health than victory for the moment.

Yeen, on the other hand, pads forward to tear and bite at Jhavul’s body. If the neck is still intact, he will bite and rend that. If not, he will dig for entrails, trying to make sure they find the fire and burn.


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Aldebert Piddlespot wrote:
Lay on Hands: 9d6 + 1d6 ⇒ (5, 4, 5, 6, 2, 4, 4, 5, 5) + (1) = 41 (standard, -d6 to heal blinded, fatigued, diseased, or poisoned)

Ami slowly comes awake, realizing that not only is he not blinded nor fatigued nor diseased nor poisoned...but also alive. He can still feel the majority of the searing unholy wounds along his chest and back...but he's still breathing.

More importantly, Yeenoghu and Aldebert both seem to be alive too. They are his oldest friends. He smiles, seeming uncertain for a moment as he looks down on Jhavul's body.

"Is he dead brother? Do you need healing, brother?" Ami asks, still swaying on his saddle, but wanting to be sure his brother was okay.


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

OOoOOoooO-tah!!!


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 5

1d20 + 15 ⇒ (9) + 15 = 24 Will vs. Erinyes (Ami) 10 damage.
1d20 + 15 ⇒ (11) + 15 = 26 Will vs. Erinyes (Yeen) 10 damage.

Ami slumps, not dying, but not really alive. Yeen 5' steps back and goes on the defensive.

Combat Stuff:

ACs: Ami: 27 Yeen: 29+5+4+4=42 (barkskin, mage armor,+dispel evil)
HP: Ami: -6/107; Yeen: 143/143+11-28=126/143 + 14 temp -10

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB  to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 5/7 used (AirWalk*1,DivPower*2,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 2/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*1) Battle*0
Lvl 6: 5/6 used (ColdIce*2,StoneTell*0,MassCMW*0,Heal*3)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen). Dispel Evil.


3 people marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

I have a lot of maths to do before acting in addition to putting in tons of thought and insight until making exactly the wrong decision.

As I’m swamped at work, it will happen when I get home and can fully concentrate on how to screw things up royally.

Thank you for your patience.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 4

"Brother! NO!" Amiamble reacts strongly to the blood flowing freely from Aldebert's armor. He looks at Jhavul and wishes that Yeen could drink from the monster's neck blood, and that Sarenrae could exult in victory over those who would do evil under the sun's light, but he knows he cannot forsake his brother.

Ami casts a spell Heal. and then he spurs Yeen to move around their foes and close to Aldebert, where he will touch his brother. Provoking from 1 devilress and Jhavul.

"You are the better of us. Do not die here. Haleen and I need you," Ami says, pushing his hand to touch his brother and release the spell he cast earlier.

1d20 + 14 ⇒ (12) + 14 = 26 CL check ==> +140 HP to Aldebert.

Combat Stuff:

ACs: Ami: 27 Yeen: 29+5+4+4=42 (barkskin, mage armor,+dispel evil)
HP: Ami: 107/107-14; Yeen: 143/143+11-28=126/143 + 14temp

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB  to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 5/7 used (AirWalk*1,DivPower*2,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 2/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*1) Battle*0
Lvl 6: 5/6 used (ColdIce*2,StoneTell*0,MassCMW*0,Heal*3)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen). Dispel Evil.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Lol! Sweet cheese! Sarenrae is working through us!

Amiamble exults as divine energy, no doubt remainders from Pent's Holy Utterances, rushes through him and into Yeen.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 3

Ami spurs Yeen to run towards his brother, double moving closer to the main fight. He casts Divine Power through himself and into Yeen. +14 temp.

1d20 + 14 ⇒ (1) + 14 = 15 CL Check - Ooof. Just Mahdi'd myself.

Combat Stuff:

ACs: Ami: 27 Yeen: 29+5+4+4=42 (barkskin, mage armor,+dispel evil)
HP: Ami: 107/107; Yeen: 143/143+11-28=126/143

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB  to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 5/7 used (AirWalk*1,DivPower*2,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 2/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*1) Battle*0
Lvl 6: 4/6 used (ColdIce*2,StoneTell*0,MassCMW*0,Heal*2)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen). Dispel Evil.


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Pent Arotha wrote:
”ክብር!!"

Ami flinches as the gnome speaks the words that before he has only heard in whispers of prayers. The word that he has only faintly heard in slow flowing purrs of Yeen on a lazy sunny morning. The word that echoes in his deep dreams when the sky is afire with sunlight that he can’t remember when he wakes.

That is the word of Sarenrae, and it echoes through Ami’s spirit. He can feel the word reverberate off Yeen and through the chasm.

He looks at Pent and smiles.

Ah yes, Jhavhul, you done f@#+ed up now. The gnome is pissed. Sarenrae is pissed. I’m pissed. Yeen is pissed. You done f+$#ed up.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

+1 to random spell craziness. Yeen took 28 damage last round.

Round 2

Ami spurs Yeen to climb (30’ up), moving to engage purple from above. Ami casts Dispel Evil, protecting Yeen.

1d20 + 14 ⇒ (7) + 14 = 21 CL Check

Yeen will tear at purple.

Bite:
1d20 + 18 + 1 + 1 ⇒ (9) + 18 + 1 + 1 = 29 to hit; (bite,feast)
1d6 + 9 ⇒ (2) + 9 = 11 damage

Combat Stuff:

ACs: Ami: 27 Yeen: 29+5+4+4=42 (barkskin, mage armor,+dispel evil)
HP: Ami: 107/107; Yeen: 143/143+11-28=126/143 temp

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 4/7 used (AirWalk*1,DivPower*1,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 2/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*1) Battle*0
Lvl 6: 4/6 used (ColdIce*2,StoneTell*0,MassCMW*0,Heal*2)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen). Dispel Evil.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

I'm sorry for your loss, Otah.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 1

Ami's eyes widen as Mahdi unleashes his pyromatic powers.

Ami and Yeen move up 5', again casting cold ice strike though the wall of fire, and at green and purple (all within 30') as a swift action. He will turn himself invisible as a standard action.

1d20 + 14 ⇒ (15) + 14 = 29 CL Check
14d6 ⇒ (3, 4, 3, 2, 1, 4, 6, 6, 3, 4, 4, 4, 6, 5) = 55 cold damage, DC 22 Reflex

Yeen will lunge and tear at green.

Bite:
1d20 + 18 + 1 + 1 ⇒ (14) + 18 + 1 + 1 = 34 to hit; (bite,feast)
1d6 + 9 ⇒ (3) + 9 = 12 damage

Claws:
1d20 + 19 + 1 + 1 ⇒ (13) + 19 + 1 + 1 = 34 to hit; (claw,feast)
1d4 + 9 ⇒ (4) + 9 = 13 damage.

1d20 + 19 + 1 + 1 ⇒ (5) + 19 + 1 + 1 = 26 to hit; (claw,feast)
1d4 + 9 ⇒ (2) + 9 = 11 damage.

"WE HAVE COME FOR YOU, JHAVUL! YOU SNIVELING COWARD! SARENRAE HAS SENT THE SUN TO SCORCH YOU FROM THIS EARTH! YOU CANNOT HIDE FROM TEH DAYLIGHT!" Ami uncharacteristically mouths off, as he is supremely angry.

::YEEN:: "::HISS! GRWL::" Yeen adds his own threat as well.

Combat Stuff:

ACs: Ami: 27 Yeen: 28+5+4+4=43 (barkskin, mage armor,+BoF)
HP: Ami: 107/107; Yeen: 143/143+11 temp

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB  to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 4/7 used (AirWalk*1,DivPower*1,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 1/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*0) Battle*0
Lvl 6: 4/6 used (ColdIce*2,StoneTell*0,MassCMW*0,Heal*2)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen).


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

1d20 + 14 ⇒ (10) + 14 = 24 CL check


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami, tired of waiting, moves a bit to the side and casts cold ice strike which can target the left two squares of the wall of fire.

14d6 ⇒ (1, 2, 2, 1, 4, 5, 5, 3, 5, 6, 4, 3, 2, 6) = 49 cold damage

He longs to see what is behind the wall. If he becomes visible, he will activate his ring again.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami and Yeen move up to snuff at the wall of fire. He could go through it, but will wait for others to advance as well. He has magics that could take it down as well.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Amiamble crosses his arms scowling at his brother, but does command Yeen to attack. He knows it's the right thing to do (much like taking the map to Sothis and Highest Sarenraen there for protection), but can't argue with so many dissenting voices.

He waits for others to do what they must, keeping Yeen from tasting their sallie's neck bloods.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami shakes his invisible head.

"You are willing servants of the Rough Beast, willing subjugaters of the people of his land. I doubt you will repent to Sarenrae in the daylight...and since you will not beg for her salvation, you shall not slither from here," Ami says. He does not immediately give Yeen permission to end their lives, but is on the verge of doing so.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami spins to his brother’s call, racing to the west...but pauses as Mahdi echoes his own thoughts. But because Aldebert is the leader, he would follow.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami waits outside for the fiery eleMahdtal to return. He, like Yeen, sniffs the lava heated air, wondering from which direction their foes might come next.

He thinks to go to the left, and then left again, but has no real idea where to go in these twisting cavernous passages.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami helps his brother drag and push the evil swords into the lava, using his halfling slingstaff to nudge them into the firemuck.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Amiamble is quick to back up his brother, who is totally correct about everything all the time in his opinion (except for every once in a while when he is disastrously wrong, like regarding special maps from the gods).

”My brother is right,” Ami pips up invisibily.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami waits, trying to keep Yeen in check, uncertain what Mahdi plans with the door. He does not completely understand it, but appreciates that Mahdi might. But, as a player, this is a very cool solution.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 6

Not going too far from the party, Ami traipses into the next room to scout while the others figure out what to do.

”Do we follow and finish off those other fire snakes? Or find new foes? And what of those archer djnni? Are they gone?” Ami asks.

1d20 + 20 ⇒ (19) + 20 = 39 Perception


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 5

With Alde and Otah leading the charge, and with the gnome protecting his their rear, Ami moves up to guard the right flank. Yeen moves up and sits himself above the scalding lava, looking for trouble.

Moved on map. Total defense to cat and half-man.


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Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 3

Seeing Otah take a pummeling, Ami spurns Yeen to ride up to Otah. He casts a spell and touches the dwarven berserker, hoping his not targeted next.

Heal on Otah. +140 hp and cures insanity, if that’s an issue. ;)

Combat Stuff:

ACs: Ami: 27 Yeen: 28+5+4+4=43 (barkskin, mage armor,+BoF)
HP: Ami: 107/107; Yeen: 143/143+11 temp

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 4/7 used (AirWalk*1,DivPower*1,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 1/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*0) Battle*0
Lvl 6: 2/6 used (ColdIce*0,StoneTell*0,MassCMW*0,Heal*2)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen).


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami tries to cover Yeen's eyes so he doesn't see what Otah is doing, only to forget he's invisible and it doesn't help.

He facepalms invisibly...which I guess only the bone devil can see.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 1

Ami double moves back to protect Mahdi, casting Shield of Faith on Yeen.

Combat Stuff:

ACs: Ami: 27 Yeen: 28+5+4+4=43 (barkskin, mage armor, +4 SoF)
HP: Ami: 107/107; Yeen: 143/143+11 temp

Ami:
[ dice]1d20+12+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

[ dice]1d20+7+1[/dice] to hit; (slingstaff, melee, feast)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+18+1+4[/dice] to hit; (bite,feast,+DP)
[ dice]1d6+9+4[/dice] damage.
[ dice]1d20+19+4[/dice] CMB  to grab

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

[ dice]1d20+19+1[/dice] to hit; (claw,feast)
[ dice]1d4+9[/dice] damage.

Lvl 1: 2/8 used (DF*1,EE*0,AirBub*0,LibCom*0,ShiFai*1)
Lvl 2: 4/8 used (barkskin*2,CMW*0,Bull*0,RE*2,Grace*0)
Lvl 3: 3/7 used (mag vest*2,MCaE*1,InvisPurge*0)
Lvl 4: 4/7 used (AirWalk*1,DivPower*1,Grove,FoM*0,CCW*2,DeWard*0)
Lvl 5: 1/7 used (BrLife*0,CLWmass*0,FlameStrike*1,DispEvil*0) Battle*0
Lvl 6: 1/6 used (ColdIce*0,StoneTell*0,MassCMW*0,Heal*1)
Lvl 7: 0/3 used (Destruction*0)
Extend Rod: 3/3 used (barkskin*2,MCaE)

Yeen.: Mage Armor,Barkskin,MCvEvil. Airwalk.
Ami:

Magic Vestment (Yeen & Alde), Resist Fire (Yeen), Extended Barkskin (Yeen & Aldebert), Ext. Mag Circle Against Evil (Yeen), Air Walk (Yeen).


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 1

Ami and Yeen double move to engage the archers, trying to hold this flank.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami waits for Otah to lead, ready for more and better controlled battle.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami is ready to follow his brother, up and to the left to valiantly attack the remaining forces of evil and give them the whatfor.

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