About Xander SarenXander Saren
--Melee:+3
--Ranged:+3
-------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
----------------=Race Traits=-------------------
--------------=Feats=-----------------
---------------=Skills=- (10+2B points+1FCB; 6 class+4 INT, +2 BACKGROUND/lvl)---------------
ACP -2
-=Languages=- Common, Orc, Goblin, Giant, Draconic, Abyssal, Undercommon, -------------------------------=CLASS ABILITIES=-------------------------------
-------------------------------=Spells=-------------------------------
-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Other gear-spell component pouch 5/2, belt pouch .5/.5, bandolierX2 1/-, spring-loaded wrist sheathe 5/1, pocketed scarf 8/.5, adventurer's sash{thieves tools 30/1, scroll of CLW, scroll of sanctuary, healing kit, crowbar 2/5, hammer .5/2, glasscutter 5/-, old backpack, small steel mirror, manacles, coin sized eyeball, } -=Carrying Capacity=-
-=Money=- 4 GP 0 SP 0 CP
Ability Descriptions:
Spells:A questioner casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a questioner must have an Intelligence score equal to at least 10 + the spell’s level. The saving throw DC against a questioner’s spell is equal to 10 + the spell’s level + the questioner’s Intelligence modifier. A questioner need not prepare his spells in advance. He can cast any bard spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. This ability replaces alchemy. Inspiration for Subterfuge: A scavenger has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. A questioner can use inspiration on any Knowledge, Linguistics, or Stealth checks he attempts without expending a use of inspiration, provided he’s trained in that skill. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action rather than a free action. Trapfinding: An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps. Overlooked Mastermind: Some half-orcs use half-orcs’ brutish stereotypes to their advantage, causing others to underestimate their intelligence and scheming. Such half-orcs gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This bonus increases to +4 against other humanoids. They also receive a +2 racial bonus on Bluff checks to feign ignorance and Sense Motive checks to intercept secret messages, and this stacks with the above bonus. This racial trait replaces intimidating, orc ferocity, and weapon familiarity. ---===Description===---
Xander is small and thin for a half-orc, though he's stronger than he looks. He has almost a goblin-like scrawnyness about him, accentuated by his large pointed ears. His brow-ridge and flat nose make him look far less intelligent than he actually is. ---===Background===---
Early in his life it became clear to him that he would have to be exceptional to gain respect. A small child, born to poor farmers, and obviously not completely human, other children bullied him mercilessly. But he began to notice that they also underestimated him. He was far smarter than they were, possibly smarter than many of the village adults. Yet they didn't have the wit to notice. And though he couldn't win a confrontation through violence, he was talented at manipulation. In a world of bullies and victims, Xander became a toady. Perhaps not an illustrious position, but it kept him from being a victim. By becoming a trusted lieutenant of someone stronger, he had his own position of power. All it took was the right words whispered in the right ears, and he could have a decent life. When he was old enough, he left his village behind and traveled to Lepidstadt, sure that he could manage something on a much grander scale. After only a few days in town, he secured a position as a servant in the University of Lepidstadt. Keeping his head down, playing the fool when needed, he found he had quite a bit of free time to read, to study, even to observe some of the classes. He might not have gained the credentials of the Lepidstadt graduates, but he managed a comparable education, apart from some of their alchemical discoveries (alas, that would have been hard to hide). So few ever even notice those dressed as servants. His position at the University allowed him access to world-class knowledge, and not just the library. It turns out, the rumor-mill at the University is powerful, too. He began to catalog the secrets of those in high positions, at the University, in the city, and in Ustalav. Although he hasn't had a chance to use this information yet, he plans to use it one day to secure himself quite the pleasant lifestyle, indeed. |