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M Neon Dragon (Copper) Wyrmling
![]() Being the copper dragon I am, I can't resist as I swat a claw as he gets up, "Surrender is off the table!" AoO: 1d20 + 13 ⇒ (18) + 13 = 31 Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Snarling, I continue my assault on him
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M Neon Dragon (Copper) Wyrmling
![]() Perception: 1d20 + 13 ⇒ (13) + 13 = 26 I whisper a thank you to the creature on the table and lay into the caster in front of me with everything I can. Claw 1: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
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M Neon Dragon (Copper) Wyrmling
![]() Feeling a deep instinctual rage at the torture of the other creatures, I ignore my own wounds and stay near the ceiling. If the ceiling is stone I'll land on it or there is a perch to land on, I'll land on it, if not I'll stay in the air near the ceiling. I wait just a beat to prepare my breath weapon before entering the room. Fly if needed: 1d20 + 15 ⇒ (16) + 15 = 31
This would be the 2nd round since I last breathed, so it will be available next round, correct? ![]()
M Neon Dragon (Copper) Wyrmling
![]() Taking in the room, I look for a way out other than the one I came in. If there isn't one, I'll go back and take the other hallway. If there is, I'll hop down and ask, "Were is this place and can you tell me how to get out?" I'll also have my slow breath weapon ready to go in case things turn bad, again. ![]()
M Neon Dragon (Copper) Wyrmling
![]() Curiosity getting the better of me, I head towards the light, staying near the ceiling. If the walls/ceiling are stone I use my climb stone ability to creep along them quietly and try to discern where the light is coming from and who may be using it. If not, I fly near the ceiling until I come across a good place to hide and listen How bright is the light and approximately how far from me is it? Also how long is the hallway? ![]()
M Neon Dragon (Copper) Wyrmling
![]() Briefly looking beyond my attacker, I press my advantage in hopes of opening an escape route. Bite: 1d20 + 11 ⇒ (12) + 11 = 23 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
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M Neon Dragon (Copper) Wyrmling
![]() Bite: 1d20 + 11 ⇒ (19) + 11 = 30 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
I quickly pounce on the larger creature in the hopes of disabling or scaring it away. Nicking it several times, I let out a roar partially to scare it and partially in an attempt to bolster my own courage. ![]()
M Neon Dragon (Copper) Wyrmling
![]() Clearing my head from the fall and crash, my first thought is I shoulda stayed in that egg. Seeing as that's not really an option, I hope a shot of acid will convince this thing I'm not a good meal. Growling I mutter at it, "I said GET DOWN!!!" and let loose with a stream of acid. Breath Weapon Damage: 2d10 ⇒ (9, 6) = 15 Breath Weapon Available: 1d4 ⇒ 4 ![]()
M Neon Dragon (Copper) Wyrmling
![]() Trusting that the top of my cage can support the beast if he jumps again, I lock eyes with the big one and growl back at it. Summoning all the command a creature a minute or so old can muster, I shout at it, "GET DOWN!!!", and extend my claw in the direction of the floor. Breath Weapon Duration: 1d6 + 1 ⇒ (2) + 1 = 3 Intimidate Check if needed: 1d20 + 3 ⇒ (12) + 3 = 15 ![]()
M Neon Dragon (Copper) Wyrmling
![]() I wonder if maybe these animals are trapped as I am. Since they haven't shown any sign of intelligence, I don't wish to harm them if it's not necessary. Trusting to the bars of the cage I back as far away from the creatures as I can and hope they hold and my attackers get bored. Breath Weapon: 1d4 ⇒ 3 ![]()
M Neon Dragon (Copper) Wyrmling
![]() Blinking away the remnants of the egg and looking around Amddiffynnydd jumps up at the sight of the furry shapes and turn towards them. Gathering his nerve, he looks out at the figures and says, "You fellows wouldn't know where a dragon could get a bite to eat do you? I'm starving!" As I understand it, the bars are between me and them, correct? Should they make a hostile move towards me I'll use my slow breath weapon and back away. Initiative: 1d20 + 4 ⇒ (8) + 4 = 12 ![]()
M Neon Dragon (Copper) Wyrmling
![]() Confused and more than a little scared about what might happen, Amddiffynnydd extends his claws and starts pawing at the leathery wall that envelops him. He begins gently, testing the wall, then as the hunger and instinct to leave and stretch out overwhelm him he begins to tear at it frantically. Strength Check: 1d20 + 2 ⇒ (14) + 2 = 16 |