Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin heads over to the King, desptie his command that only those with knowledge of the foes to attend to him. "My king, while I confess I do not know the strengths and weaknesses of these enemies, might I have your permission to listen quietly to the discussion from those that do? I want to know if any of my magic would be useful in any plans or tactics we consider making." she states in a deferential manner. Rolls: Err, Diplomacy I *guess* even though it doesn't really fit. Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin turns towards the mouth of the cave, standing on air above the meadow.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Rolls:
Knowledge Nature: 1d20 + 13 ⇒ (3) + 13 = 16
Perception: 1d20 + 8 ⇒ (11) + 8 = 19 Amavin hesitates, clearly she was no longer in Brevoy, and part of her wanted to turn back and see if Ishana was ok, along with her followers. Worried, but wanting to safeguard the king and conscious of the footsteps behind her, she ushers everyone foward. "Quickly, we should head forward out of this Cave. I don't know for sure what is following us, but I'd rather evade it. Who knows, maybe we can block the tunnel and prevent it following." So saying, and leading by example, she speeds towards the entrance/exit of the cave, making use of her flight speed to avoid and landlocked hazards as she takes a look.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 GM, is Amavin missing out on the 'King' Group?
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Recognizing a hopeless cause when she sees one, Amavin falls back, speeding her way through the air to get to the king. Round Actions: On this and future rounds, Amavin double moves to keep up with the rest of the group, following the king close behind.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin kept a wary eye on the devourers and she spotted them devouring a soul. She didn't yet have any idea's on how to defeat them, which made them dangerous enemies at present. Thinking quickly, the sorceress moves a little closer, noting that the king was moving away with an escort. Amavin was happy to follow, but right now she wanted to buy some more time to give the king a little more breathing room. Concentrating, and drawing on her arcane strength, Amavin sends a blast of wind at the enemy horde, aiming to send them spinning away from the fight. Round 3: Casting Gust of Wind, DC 20 to hurl the soulbiters away, or at least send them into the webbing.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 No worries GM Just due to PM's being difficult with notifications GM with the new site. Is this what you need? Let me know if there's anything wrong with what I have, and I'll fix, there must be something wrong with what I'v done if we don't add up.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 -Made requested updates to backstory - removed the elf tags in Ishana's backstory, a call back to her originally being a Magus in Corsario's game. -If its max hp per level right up until level 7, and then half+1 after this then I'm happy with this -Subtracted 100gp from Ishana's wealth for a Holy Symbol tattoo, on the forearm. Unsure if this takes up a magic item slot (as the tattoo itself is not magical) but I think the forearm is a nice visible way for her to express her holy symbol. -Hypnotic Tattoo is, as mentioned, taking up a body slot. -In addition, I had a trait update request GM, after going through the sheet.
-Lastly, I don't know if you want to rework or reshuffle Amavin's / Ishana's backstory. Some of the links (like locations etc) were originally worked on by Corsario and therefore no longer function. As written, its fine, but I'm bringing it up for completeness sake in case you wanted to tie it or something else in further, to aid in story elements or your own idea for the Nemesis character. Again though, entirely up to you. -After going through it again, I still think the Nemesis feat is being handled correctly, at least on my character sheet.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin skill ranks 7 ranks in Bluff
Sorcerers get 2 skill ranks per level.
-There is no Thunderstaff due to it being traded out for Blood Havoc
DW about the serpentine tattoo - I got it maxed up with hypnotic - same body slot. Holy Symbol is probably on the forearm if this is ok. Remember favoured class for Ishana is not HP - is the bonus feat you get from being human (eventually).
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Thanks for the run through GM. Just a little confused though by a few things, since we both use HeroLab but get different results. Amavin Amavin took both +1 hp and +1 skill point at levels 1-3 because using the favored class bonus on spells would only allow me to use it on cantrips. I took +3 hp because at that stage of her career, she probably would have wanted it :) I don't know how, on reconstruction, it appears as if she just has her standard bonus, since I have Hero Lab set to show me it effective from level 1. For recording purposes, here is what I took: Level 1 (HP + Skill Point)
EDIT Wait I know what the issue is.
Ishana I fixed Ishana as well, which had the same HP issue as Amavin.
RE tattoo, it should be triggered on a body slot. In addition, I was hoping to see if Ishana could purchase a holy symbol tattoo for 100 gp as a non magic item that is something in character for Ishana, but leaving that up to you. lastly, I do need you to clarify something, Ishana is proficient in Whips, Scorpion or otherwise. Can I trigger my Serpentine Tattoo with current whip she is using, or do I need to use a Scorpion whip. Just checking now because theres probably no reason to have a Serpentine Tattoo in a body slot if theres no way for her to actively use it.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 You are welcome to clarify a few things then, because maybe I'm missing something you might be aware of that I'm not. Issue #1 is that is that the text renames light weapons, to finesse weapons. Thats all I have to go with, from the link you gave us. Therefore, the whip, which is not a light weapon, cannot be finessed, therefore I have to use STR instead of DEX to calculate attack rolls. If Whip is houseruled to be finnessable, then her attack rolls are pretty fine. Mythic Weapon Finesse is also really bad, *if* she has to spend a swift action for 1 round per tier to get dex to damage - at least for the Warpriest when you want to be using Fervor, or other swift action abilities like Quickened Blessing or even Fleet Charge. If Ishana can freely pick up Mythic Weapon Finesse at full value via a Mythic feat, or if she can get Slashing Grace (both options are unclear if she can) then her damage is fine.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Hmm I'm going to have to remake Ishana's class (keeping personality, backstory etc) due to the new system. Under the new feat tax replacement for weapon finesse, you cannot actually finesse a whip which really hurts. Even if that gets hand waved, it's really painful for her to spend a swift action + 1MP at the start of every encounter just to deal damage - double so for a Warpriest which is swift action gated already. Like, the feat tax system is great in my book, but it just unfortunately wrecks Ishana's ultra niche build. Amavin is fine though.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Just a query GM What is your plan for the Feat Tax that have mythic options as well? Ie, if there is no Weapon Finesse, does that mean that there is no Mythic Weapon Finesse? What about Mythic Dirty Trick which has no equivalent under the feat tax rule.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Does Ishana also get access / or know to that information =] Sorry to be a bother, I'm trying to think IC what next moves are, Amavin's probably spellcasting, but Ishana might be wading in to help those in the crowd, and if she sees someone familiar, that might swing her actions in one way than another. I don't think Amavin and Ishana can really communicate with each other with noise / situation being what it is without Amavin wasting an action, and her spellcasting is probably going to be an important barrier into restricting movement of these bad guys. So I'm asking this more for Ishana =] Ishana Perception(applicable?): 1d20 + 7 ⇒ (17) + 7 = 24
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Hey GM where are / what happened to Jade Legion. I understand if you want to write them out, and that's perfectly ok, but considering Amavin (and to a tiny extent, Ishana), kinda had some diplomatic interactions with them, they both might have them on their radar, help out, etc etc. That said, don't feel pressured to include them if you intended to write them out (they could be one of the guests that suffered under 'first wave') but just thought I'd ask what their status might be.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Hey GM what are your thoughts on using spell combinations For instance, if someone cast Grease and I cast Fireball, is that going to ignite the grease? I'm asking in reference to a specific combination of Glitterdust (10 foot radius IIRC) then being targeted and spread by a Gust of Wind to increase the effect. There's no real rules on this, since its more of an innovation - and I don't mind either way as to how you rule it, just wondering if its something we can pull off. No apology required RE talking + actions, I don't feel penalized and its totally fine to have the ruling as it is, makes sense, and I'll be clearer in future with what I say when distributing information. Any chance though that I would learn a little more about strengths / weaknesses beyond merely identifying a monster though :)
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 It also lasts for just one round. So its only going to be good against something small, that fails SR, that fails Fort, and is only prone for 1 round. Maybe if the Paladin's entered melee could I consider using it, but for now at this point in time, its not optimal.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 My apologies, I have been, (and still am) sick so forgot to spoiler the roll z_z. Anyway, my action is probably invalid because was unaware of restrictions on gear. For instance, if its a standard action to untie a handy haversack then its a standard + move to get the scroll, whereas if the handy haversack is not secured, its move + standard to cast the scroll spell. I'll be more detailed in future RE knowledge roll, again, was sick which limited my post somewhat. So probably standard (haversack) + move (scroll), then standard (cast) and move, relay information (which until now, assumed was a free action). Diregard the Fireball action I posted later, its invalid now due to action restrictions on speaking and locating/casting scroll.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Extra Rounds worth of actions: Amavin is going to unleash a Fireball (provided no-one has heavily engaged it in melee, otherwise she might be forced to Lightning Bolt) and Ishana is going to use her second full round to finally grab her Whip online. Should be fun.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Knowledge Arcana: 1d20 + 13 ⇒ (17) + 13 = 30 Amavin immediately identifies the soulbiter demons, quickly relaying any and all information she gets about them to her allies as she springs to defend the royals. Lacking any magic to pen the large amount of forces in, or at least slow them down, she casts her scroll of Fly and takes to the air to better observe the battlefield.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Just mentioning this ooc Lyda, that the reason Amavin brought this up, is because she /doesn't/ know Deneb. She saw the point about multiple groups of rangers paired with druids and a comment then saying they can handle a difficult social situation. Amavin knows she is good in social situations (its why shes been hired in her group), but she also knows there are people she considers even better than her. She isn't pushing for the position herself (and thinks that really, there only needs to be 1 person they can call on if required), she's actually pushing for Alysandra who Amavin (rightly or wrongly), believes is far better than her. She didn't mention Alysandra by name, because she thought it rude to name drop without checking to see of Alysandra felt about it. If Deneb/Lyda took offence, then thats ok, but Amavin probably isn't going to be apologising because she thinks she's made a fair call, because theres at least going to be one scouting party that won't have Deneb in it, and even then, if something calls for Diplomacy, she would rather trust someone she knows has a reputation for a silver tongue, as opposed to someone as a reputation towards a different skill. Deneb/Lyda are welcome to call her arrogant but Amavin doesn't think so, the fact that with full knowledge over her own strengths, that shes recommending someone other than herself to act as a diplomatic adviser indicates her philosophy for the best person for the job. I'm not seeking to convince Deneb/Lyda OOC that what she said is ok, but that if they are hanging out for an apology, its going to be a /long/ while. RE Scouting To be honest, Amavin always pictured druids wildshaping out alone (or at least scouting out at a wider range. Absolutely perfect scouting machines that are not going to really draw much interest or threat. Thats not to say that hunters / rangers don't have use (they absolutely do), but when a druid as the perfect disguise in a natural setting, I don't know why you pair it up with someone else without that ability. No-ones going to look twice at a bird flying overhead so why tie it to someone on the ground? So, I would rather a druid with wildshape scout alone, getting swift overviews of the area and then pair non wildshape nature experts in mini groups to fan out and for for the detailed "ranging", with a mounted group (you don't need a lot because trees, undergrowth etc is going to restrict a cavalry charge, but they are good for swift mobilization) on standby for any urgent threat. RE Lyda 's race Yeah, Amavin is being polite by not stereotyping it or mentioning it, letting Lydra prove to her what sort of Tiefling she is. She isn't defining her by her race, instead letting her show what type of person she is in words and deeds. Other people, or NPC's might act differently, but thats how Amavin handles it.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 "I think it would be a mistake to assume the only threats the Stolen Lands offer are a bunch of desperate bandits - and to ignore the rightful concerns of a colleague" Amavin counters in a mild tone, giving Deneb a disinterested look. "That said, to answer your question, no, I don't trust you to handle such a diplomatic situation, anymore than you would trust someone like me to be a superior scout to you, or to be better with a blade than a well trained warrior. We all have our strengths, and I recommend we play to them."
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 "I presume that you would also need at least one diplomatic advisor close at hand when scouting" Amavin mentions carefully, thinking ahead. "The greenbelt isn't entirely abandoned, and a 'moving city' is going to be intimidating to anyone existing in the area. Having someone with a silver tongue - I'm sure Coalhouse has a good candidate - would help smooth over any tensions that an initial scouting party might come across."
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 My illusionist dipped Veiled Illusionist PrC, which at level 2 allows you to confuse people who roll spellcraft and misdirect them further. It got even trippier when she tried using it with Shadow spells "its the real thing this time, honest!". Not saying that this works for your build/flavor, but its worth mentioning if you were looking at stuff like that.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin glides elegantly foward when it was her turn, speaking in a clear and calm voice. "I, Amavin Zephyra, being of sound mind and without reservation, swear fealty of mind, body, and soul to the King and People of Krádira. I swear to bear loyal and true service to the King and People of Krádira, and to honor, preserve, protect, and uphold the laws, justice, and mercy of and for the People of Krádira against all enemies, foreign and domestic, and to bear true faith and allegience to the King and People of Krádira. I swear to faithfully execute the charges given to me, to protect and guide the people over whom I am granted rulership, guarding them in times of peril, nurturing them in times of peace, leading them in times of war, and governing them always with justice tempered by mercy, as the gods give me the wisdom to so do. This I swear to do until my final death, the world's end, or my lord release me."
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 GM just a heads up, but I think a lot of us are waiting for the next stage of the duel, since its slowing other people down from posting. Ishana for instance, cannot do much other than watch the fight and be prepared to heal. We might want to speed run the duel - the rest of us not bound by the duel can continue to post among ourselves with little downside.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin appraises the young man for a moment, before shrugging a slim shoulder. "Actually, the conclusion you drew is wrong, but its an easy mistake to make. I would be the mouthpiece for a merchant organisation known as the Golden Company. As far as I am aware, they have a drive more towards business, commerce rather than a taste for adventurering. My companions however, follow me for various reason's of their own, some because they owe me a debt, some because they feel inspired by my religious friend Ishana, some out of a desire to see the world, or avenge past wrongs. I don't tend to lead many merchants, probably because I don't have much of an aptitude for commerce and trade myself - I would leave that to the experts."
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin glances around herself, before heading in the direction of the drinking party. Picking up cues from the crowd, she immediately sits and pours a drink, although feels slightly ill at ease in the situation. Amavin was well used to taverns and drinking that would go on, but as someone that still spent large amounts of time in the outdoors, it was still slightly jarring to be in this particular situation.
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin frowns at the offers flying around at the suggestions. "It needs to be someone that doesn't show favoritism to any of the combatants...and also someone both parties would respect enough to agree with any judgement or rulings. I think someone they know personally or are familiar with out work better - than a stranger, unless said stranger had particularly strong accomplishments that commanded instant respect." Amavin considers things for a moment before shrugging easily. "Personally, I think someone with royal blood should judge it - but that's just me. I'm certainly unfit to judge it myself."
Female Human Sorcerer 7
Stats:
Init +6 Perception +8 Amavin, having deep respect for Alysandra's political experience, prefers to follow her example when addressing courtesy to the king, her own curtsey being short but respectful, rather than something held for long periods of time. Smiling politely at the King, Amavin gestures at Sarra, "I haven't seen the house riding, or the archery yet, but she makes for an enthusiastic conversationalist at the very least, which is always welcome at a party such as this. I'm sure she will be a very impressive representative while on this trip." |