Upgrading Spell 1 Frost Ray into Spell 3 Swipe
After the roar of Nyctessa's necromancy quieted into a deadly silence, that stillness was broken with a hearty cheer. "Yay! We did it!!" The halfling raced around, happily hugging every leg she found, but she had a magically strong embrace of 6 limbs: 2 human, 2 pitborn, 2 dhampir.
Queen Galfrey interrupted the cheering to address the party. "Iomedae has but one task left for you: find her other heroes worthy of being her Sword and Shield."
Amaryllis was upset. "But *I* am a hero of Iomedae," protested the sorcerer. The Queen smiled. "You truly are, Marshal Amaryllis. But while you may yet wield the Sword of Iomedae, but another can bear her Shield. And if you take up the Shield, another may draw the Sword."
Amaryllis thought about the queen's words for a moment. Another hero meant someone else would be at risk, another good person. Surly's ichor still stained her clothes. And the halfling thought back across her adventure. The Riftkeeper of Kenabres, whose name she never learned. Mr. Herald. Harsk. Athnul. Nurah... oh, Nurah...
But then the luckstealer remembered all other the friends, whose numbers had only grown. Glissa the Surgeon. Blaine the Pyromage. Ataxian the Pixie. Incanter Ellabella, Squire Radovan, Captain Oparal, Dame Ollysta, Lord Kasiya, Chief Khraigorr, Mistress Shamira. And most of all, Uliah and Ramexes and Nyctessa. "I'm so *lucky* you're my friends!" She gathered them in for a powerful group hug.
Turning back to the queen, Amaryllis agreed. "Okay! I'll find more friends, first thing tomorrow!" But tonight, there was only one thing left for the sorcerer...
Deck:23 cards 7 Spells: Dominate, Sign of Wrath, Life Leech, Blizzard, Wall of Fire, Dimension Leap, Swipe,
1 Armor: Robe of Energy Resistance
6 Items: Ring of Energy Resistance, Wand of Treasure Finding, Mist Horn, Boots of Elvenkind, Wand of Shield, Cape of Escape,
3 Allies: Ataxian, Pyromaniac Mage, Surgeon,
6 Blessings: 2 Blessings of Iomedae, 4 Blessings of the Gods
Strength d6 [X] +1 [X] +2
-- [X] Mythic Medal of Valor: Melee: Strength +5
-- + mythic counters
Dexterity d8 [X] +1 [X] +2 [X] +3
-- Acrobatics: Dexterity +2
-- [X] Mythic Medal of Agility: Ranged: Dexterity +5
Constitution d8 [X] +1 [X] +2
-- Fortitude: Constitution +2
-- [X] Mythic Medal of Vigor: Fortitude: Constitution +5
Intelligence d4  +1  +2
-- [X] Mythic Medal of Clarity: Knowledge: Intelligence +5
Wisdom d4  +1  +2
-- [X] Mythic Medal of Spirit: Divine: Wisdom +5
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
-- Arcane: Charisma +2
-- + mythic counters
Favored Card: Spell
Hand Size 6 [X] 7 [X] 8
Proficient with: [X] Light Armor
If you fail a check that has the Arcane trait ([X] or any check), you may bury ([X] or discard) a card from your hand ([X] or the top card of your deck) to ignore the result and reroll the dice ([X] and add 1d4). You must take the second result.
At the end of your turn, after ([X] and before) you reset your hand, you may attempt to recharge a spell in your discard pile.
 Reduce Electricity ( and Acid and Cold damage) dealt to you by 1 ( 2).
[X] When you play a Basic blessing, add a d12 in place of the normal die.
Spell 5 [X] 6 [X] 7
Armor 0 [X] 1
Item 4 [X] 5 [X] 6
Ally 3  4  5
Blessing 3 [X] 4 [X] 5 [X] 6
Add your number of mythic charges to your Strength or Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20; if you succeed at the check, choose another character at your location to get a charge.
When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
While Champions of Mendev is displayed, expend a mythic charge to treat your character as if you have a Mythic Medal skill until end of the turn.
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
Die bumps: 6