
Amaranthar |
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First off, this game does seem to have promise. Sort of an expanded Eve in fantasy, with "boots on the ground" too. I like good PvP and have been looking for meaningful play in that regard, which this game seems to have a good grasp of. But on to my questions.
One of the things I always consider is the power gaps in "levels" of characters, since I don't think you can have a real good Sandbox if they are extreme (which is subjective). What I worry about here is the special attacks a character learns. Is that the primary way power gaps occur? And how is it, compared to the typical Themepark design?
How do you zone between hexes? Does it feel like not "zoning", in a gamey way?
How extensive will the PvE and lore game play be? I know it's early, I'm looking for the concept more than what's in at this point. And related to that, is the plan to have antagonists of old lore come back to destroy the world and that sort of thing? Will there be mystery and discovery involved?
One of the things I would love to be a part of is a grand depository of knowledge. A library/research center with members that seek out such things and documents them, seeks artifacts, and the like. Is that viable in this game?
I've done some reading, have lots more to do. I was hoping I could get some insight at this point and thanks.