| Race |
| HP: 9/9 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +2, R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1 |
| Classes/Levels |
| Speed 30ft | | Wizard Spells: 1st 3/3 +1 | Active conditions: None |
| Gender |
Female Chelaxian shadowcaster 1 |
About Amarantha Tosca
Amarantha Tosca
Female human (Chelaxian) wizard (shadowcaster) 1
N Medium humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d6+3)
Fort +2, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . quarterstaff +0 (1d6)
Special Attacks binding darkness
Wizard (Shadowcaster) Spells Prepared (CL 1st; concentration +5)
. . 1st—color spray (DC 16), color spray (DC 16), dancing darkness, shadow trap (DC 16)
. . 0 (at will)—mage hand, prestidigitation, ray of frost
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 13, Con 14, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Shadow Dodge, Spell Focus (illusion), Tenebrous Spell
Traits clever wordplay, dangerously curious
Skills Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8, Use Magic Device +9
Languages Abyssal, Aklo, Common, Daemonic, Infernal, Shadowtongue, Shae
SQ extended illusions (1 round), shadow spell slot (shadow spell slot), shadow spells
Combat Gear acid, alchemist's fire, bottled lightning[UE], liquid ice[APG]; Other Gear dagger, quarterstaff, backpack, wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 26 gp
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Special Abilities
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Binding Darkness (1 round, 7/day) (Sp) Ranged Touch attack entangles target and grants them concealment.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shadow Associated School: Illusion
Shadow Dodge +3 dodge bonus to AC when you move your speed or more in normal or dim light.
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Tenebrous Spell You blend shadow into your spells, increasing their efficacy at the price of susceptibility to light.