MANGUR HARMPREET CR 1
Male Human (Vudrani) Rogue 2
NN Medium Humanoid (Human)
Init +3;
Senses Perception +7
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DEFENSE
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AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 14 (2d8)
Fort +0,
Ref +6,
Will +2
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Rapier +1 (1d6/18-20/x2) and
. . Unarmed Strike +1 (1d3/20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 10,
Dex 16,
Con 10,
Int 14,
Wis 14,
Cha 14
Base Atk +1;
CMB +1;
CMD 14
Feats Persuasive, Point Blank Shot, Rogue Weapon Proficiencies
Traits Fast-Talker, World Traveler: Diplomacy
Skills Acrobatics +6, Appraise +6, Bluff +7, Climb +3, Diplomacy +10, Disable Device +8, Disguise +6, Escape Artist +6, Fly +2, Intimidate +4, Knowledge (Local) +7, Linguistics +6, Perception +7, Profession (Merchant) +7, Ride +2, Sense Motive +7, Sleight of Hand +6, Stealth +7, Swim +3, Use Magic Device +6
Modifiers Follow Clues
Languages Common, Kelish, Osiriani, Skald, Vudrani
SQ Trapfinding +1
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Rapier, Studded Leather;
Other Gear Backpack (6 @ 13 lbs), Bedroll, Case, map or scroll (empty), Flint and steel, Pouch, belt (1 @ 1 lbs), Pouch, belt (2 @ 0.7 lbs), Rations, trail (per day) (4), Thieves' tools, Waterskin
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SPECIAL ABILITIES
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Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Follow Clues (Ex) A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.