Vinroot the Drunken Treant

Amaldangren Ost's page

No posts. Alias of Anderlorn.


Full Name

Amalda'ngren Ost (WIP)

Race

Gargantuan Treant [Construct] (15) | HP:228 | AC:29 | T:6 | FF:29 | F:+0(+10) | R:+3 | W:+8 | Initiative:+0 | Perception:+24 | CMB:+29/31 (Sunder) | CMD:39/41 (Sunder) | Speed:30'

Classes/Levels

Skills:
DI:+15 | IN:+11 | KN(Na):+15 | SM:+11 | ST:+3 /19 (Forest)

Gender

Male Treant Construct

Size

Gargantuan

Age

5,000 as a Treant, 5 years as a Construct

Special Abilities

Gargantuan Treant, Construct

Alignment

Lawful Neutral

Deity

Ketephys

Location

Kyonin (Iadara, near the Palace)

Languages

Celestial, Common, Elven, Sylvan, Treant, Treespeech

Occupation

Living Mobile Fortress

Homepage URL

Amalda's Similar Look

Strength 37
Dexterity 10
Constitution 0
Intelligence 29
Wisdom 20
Charisma 17

About Amaldangren Ost

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Amalda'ngren:

[Elven for Iron Treetop]

Amaldangren is devoted to Anderlorn without needing leadership or monstrous companion feats for such devotion.

Advanced Giant Treant (Constuct) (Pathfinder RPG Bestiary 288, 295, Pathfinder RPG Mythic Adventures)
LN Gargantuan (Constuct)
Hero Points: 3
Init: +0; Senses: Darkvision 60'; Low-light Vision; Perception: +24
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Defense
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AC: 29, Touch: 6, Flat-footed: 29 (+23 natural, -4 size)
HPs: 228 (12d10+108+60)
Fort: -(10)-, Ref: +3, Will: +8
DR: 10/-; Immune: Fire (Living Steel), Construct Traits
Special Defenses: Continuous Fast Healing 2-(5 rooted in water source),
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Offense
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Speed: 30 ft.
Melee: (2) Slams +25 (4d6+13/19-20/×3/B|S)
Space: 20'; Reach: 20'
Special Attacks: Rock Throwing (180'), Trample (4d6+19, DC 29)
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Statistics
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STR: 37(+13), DEX: 10(+0), CON: 0, INT: 29(+9), WIS: 20(+5), CHA: 17(+3)
Base Atk: +12; CMB: +29 (+31 Sunder); CMD: 39 (41 vs. Sunder)
Feats Alertness, Improved Critical (Slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (Slam)
Skills: Diplomacy: +15, Intimidate: +11, Knowledge (Nature): +15, Sense Motive: +11, Stealth: +3 (+19 in forests); Racial Modifiers +16 Stealth in forests
Languages: Celestial, Common, Elven, Sylvan, Treant; Treespeech
SQ: Animate Trees, Double Damage Against Objects, Hero Points, Living Steel, Greenwood
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Special Abilities
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Animate Trees (At will) (Sp): Animate any trees in 180 ft at will, controlling up to two at a time.
Damage Reduction (10/-): Difficult to damage due to mostly living steel body.
Darkvision 60': You can see in the dark (black and white only).
Double Damage Against Objects (Ex): Deal x2 damage against object or structure with full attack.
Living Steel and Greenwood Body: Fast Healing 2; Fast Healing 5 when rooted in water source or water in cistern cavity; and still can be healed from Craft Construct and Repair Spells.
Living Traits Constructs do not breathe, eat, or sleep.
Hero Points: Hero Points can be spent at any time to grant a variety of bonuses.
Mind Immunity: All mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Physical Immunity: To disease, death effects, massive damage, necromancy effects, paralysis, poison, sleep effects, stunning, and anything requiring a Fortitude save (unless the effect also works on objects, or is harmless).
Endurance Immunity: Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Improved Sunder: You don't provoke attacks of opportunity when sundering.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -3/+6: You can subtract from your attack roll to add to your damage.
Rock Throwing (180') (Ex): You can throw big rocks. They hurt.
Treespeech (Ex): Converse with plants as if subject to a continual speak with plants spell.

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Ost is ruled by Lord Anderlorn

Amalda's Similar Look

Amalda'ngren, Amalda for short, looks similar to the tree town in the above picture link except the trunks at mid-body are larger and look more like foliage covered hands and arms. There are long vines connected to the crown (tree canopy). Lastly, there are no natural structures below the flat top base.

As long Anderlorn treats Amalda well, there will be no relationship issues especially since Amalda is immune to mental-affecting effects.

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Ost:

[Elven for Fortress]

Amalda's Similar Look

There are no structures lower than the base of the flat top making it harder for ground creatures to invade and structures being easily destroyed by shorter creatures or shorter range missile weapons. All structures are naturally made from living steel and the interior is made from greenwood with had fabric for comfort. Since Amalda's main body and the structures are made from living steel, they are immune to fire. Amalda's crow or tree canopy is made from Greenwood. This will burn but as long as there is water in the cistern and/or Amalda is rooted near a water source, any fire damage to the Greewood will rapidly replenished by new growth.

Amalda's face is on the front side at 25'
Ground to Flattop = 32'
Flattop Courtyard Width = 32'
6 Trunk Towers = 16' around Flattop Courtyard
6 Crowns extend 16' more where the Celestial True Raptors live.
Total 64'

Made from Living Steel and Greenwood. Certain actions to the tree make it do things such entangling a window or door with vines that act like doors and shutters. This can also be done to the canopy, too keep the weather from beating down on flat top and for battle.

Living Steel and Green Wood Harvest - One way to continue make feel better is give him a trim then use the trimmings to make masterwork items by the tending Dryad (Typical level in the Bestiary).

SMALL ELEGANT ELVEN TREEHOUSE KEEP

All connections to trees body parts, buildings, and bridges have connections that allow movement in order not to break apart, hurt nor strain Amalda. In addition, all buildings are sized just right for the family and a handful of visitors.

1. Small Elven Courtyard Platform - The Top of Amalda's head serves as the Elven Courtyard which looks like smooth weather eroded wood but made from his living steel body.
2. Small hallowed out area at base of the trunk acts like a stable for ground mounts, it is normally covered by branches of living steel and can only be accessible when Amalda resting on the ground, and opens the entrance into the stables. Due to independent moving of Amalda's legs, there is little movement in the stable when he is walking.
3. Small Elven Great Hall Platform (Food/Drink is also served here)
4. Family Quarters Platform (Lord/Lady's Room has privacy from where children sleep, vault in each room for belongings, largest is in the Lord/Lady's room.)
5. Small Barracks/Guest Quarters Platform - When the children are young, Elven Knights guard Ost. Once the kids grow up, these become Guest Quarters as the kids and their companion mounts replace the guards.
7. Adequate but quaint Wizard Research and Craft Platform
8. Small Temple
9. Larder for 120 Elves for 1 month (Currently full of salted meats, jarred fruits/vegetables, and other non perishable foods and drink)
10. Cistern of water for 120 people for 1 month (plans to create an ever flow magical water source).
11. When tree is rooted, it can tap into underground water sources and filter it for free flowing water.
Canopy - is where Angrist and Maethor reside and are protected from the weather.

Animal Waste - Since all of the living inhabitants in and around eat and drink healthily, he has no problem and actually benefits consuming waste products from all of the extra inhabitants. Alcohol does not effect since it is technically considered a poison and made from a natural process. In summary, can never become intoxicated by receiving any form of alcohol.

KEEP RESOURCES AND COMMERCE

==== The Harvest ====

Living Steel Normal Healthy Production - 5 pounds a month; 60 pounds a year; 1,250 gps a month profit; 15,000 gps a year profit
Greenwood Normal Healthy Production - 100 pounds a month; 1,200 pounds a year; 5,000 gps a month profit; 60,000 gps a year profit.

KEEP TREASURY

Gold: 375,000

GEMS:

1. 100 gps Mixed Precious Gems (x12) (1,200 gps total worth)
2. 100 gps Sapphires (x2)
3. 3,000 gps Water Opal (x1)
4. 5,000 gps Diamond (x1)
5. 10,000 gps Star Sapphire (x1)

JEWELLERY:

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