![]() ![]()
Thurston Hillman wrote:
That Post alone was so so helpful to me. Thank you a lot for that. Because deleting old lore, here Apostae, is one of my big worries. That, combined with what we heard/read about knowing about the different baseline. Only the spaceship-combat is now left to worry for the moment. I am looking more positively in the future now. So again: Thank you. ![]()
Milo v3 wrote:
I get not feeling comfortable writing in/for that setting-part. I get not wanting to tell official tales, using that elements, at least in the near future.But "not using", in my opinion is always better than "destroying". But we will see. Thank you for the input <3 ![]()
Does this mean we will also lose the Apostae-Setting or have it replaced with Snek-People also? I really would be sad, because "evil weapontrader-mercenery-elves in space" were cool. In my opinion way cooler than the same trope with Lizard- or Snakepeople could be. For everything else: I will wait. As long as Itemization, Starships and the unique classes will still be there, I think i will be fine with a change fo PF2E-Rules. If all these go missing because of the compatibility-issues...then big oof ![]()
I can't speak for other people. And I, personally, don't "need" them to be elves. Another species can fit this niche fine. I think elves work good here, because the elven cliché is "light", "good"," noble" and drow subverted the cliché. So "Subverting what you would believe from this species" is part of the appeal. Sekmin don't have a "good appeal" that is subverted with their design. And: "Evil snakepeople with an empire, trying to pull the strings" on the other hand feels just a bit too close to comfort, because a frightening number of people believe this exact thing to be true in our Real world. ![]()
Sibelius Eos Owm wrote:
Thanks for replying. I admit, the example wasn't as good as it could be. But i want to emphazise again: It was a "to me"-argument. Not an "objectively it is the same as"-argument. As you pointed out there are measurable differences between the champion-example and my barbarian/wizard-one. To me it was really as simple as: "You want liberator powers, your characters inner self has to be chaotic, so on the "Bah, laws are to restrictive"-side of the scale. So the "price" of having to play a chaotic character to get the Liberator-skill or to play a lawful character to get the paladin-skill was fine. Yes it was a compromise, but none i thought overly harsh or restricting. At least not more than: "You have to follow the edicts/anathemas of your god:dess to..." And because while there was alignment these things were parts of how the universe worked, i was fine with it. ![]()
Sibelius Eos Owm wrote:
To be honest the whole "But the rules conflicted with the story of my character" point often didn't resonate with me. In my, 100% subjective and personal, experience and opinion people often want to have the cake and eat it. To me: "If you want this specific benefit, you have to adhere to specific rules" never was impeding per se. (But it could be in some instances) so here, saying: "if you want specific Champion-Power X you have to adhere to a specific code of behaviour" is fine. It is nothing different than saying: "If you want the social benefits of being a member of an organization, you have to adhere to their code". And if the situation or the roleplay demands it you can break it, but have to live with the repercussions for a while. So: "I cannot play a NG character and be a Liberator" was, to me, nothing different than "I cannot play a Barbarian and cast wizard spells". I agree, that these mechanics should not be applied or used solely as some kind of punishment or "education"-tool. But: "If you don't follow X, you don't get the benefits of X" is not inherently punishing to me. edit: corrected some spelling errors and one wrong term ![]()
James Jacobs wrote:
While the "pain" of such a hard retcon still remains and i personally am still very much frustrated with the change and the Snakepeople-alternative, I thank you a lot for explaining and contextualizing here. ![]()
Tarpeius wrote: After Paizo and much of the rest of the TTRPG industry made strides in getting away from racial stereotyping, linking edicts and anathemas to ancestry of all things feels like a major step backwards. What are the edicts of humanity, and who issued them? It's difficult to even make sense of those questions without turning each ancestry into a monoculture. In my personal opinion by saying: "Typical edicts are" they are not stereotyping the whole ancestry. Because they are not saying "every dwarf adheres to this!". But I think saying that some things are "typical cultural norms" for "Species A" in "Setting B" is not inherently bad. That helps to differentiate. What is the difference between a "typical Golarion dwarf" and "a typical golarion human" is a question that, for roleplay reasons, is valid. As well as the question: What is the difference between a typical Golarion dwarf and a typical Faerun dwarf, for example. And to answer that some things have to be defined as "typical for ancestry A in Setting B", imho. Typical human edicts could center around being versatile communities for example. And edicts in this sense are nothing that is "issued". These are, as said, typical cultural norms. edit: And maybe we will see heritage-ideas for edicts/anathemas as well. |