I recently had some fun with a potion of gaseous form and a shark. Our bard used dancing lights and her silly high bluff to trap a vampire. Our part is going to eventually used Stone to flesh to drop a few tons of stone shaped like a certain male appendage onto a certain dwarven bridge. Those guys messed with the wrong mercenary company.
In one of our recent encounters our DM deemed it necessary for his amusement that we should be eaten by sharks. As we crept (while swimming?) through some underwater caverns attempting to find an unruly Aboleth a shark caught my scent and got some very lucky rolls.
Move Action: Withdraw potion of Gaseous Form
After a fit of laughter from the party, my DM ruled that the shark exploded into a cloud of bubbles and started rising through the cracks within the cave system. And a successful bluff check now has my party's ranger believing I'm hiding more interesting powers up my sleeve. His decision revolved around the idea that a 1 INT critter swallowing someone implied a willingness to devour anything on his person. Including a potion. How far from RAW is this? My search-fu is weak, as such I cannot find any rules for force feeding a target a potion or how "willing" target interacts with this. Is this in the realm of homebrew or am I just being dense?
Since I posted this I rolled a Titan Mauler Barbarian that used Body Bludgeon, the Grapple Feat chain and Rapid grapple to dual wield medium sized enemies. Mix in Body Shield, Chokehold and Enlarge Person you get a pretty lulzy fighting style. After they go limp, use your Hurling rage power chain to toss them at enemies. Of course, you couldn't full attack with each of them, but you can maintain your chokehold on the one you're saving for Bludgeon #2.
Two sessions ago our group was fighting off two vampires and a horde of undead after finishing off the big baddie. Our bard found herself cut off from us with only her wits and level 0 spells to protect her from the the vampire menace. So what does she do? She uses gnome magic: dancing lights to make a cage around the undead bastard then bluffs to convince it into thinking its trapped. The vampire, somehow, failed the spellcraft check and ends up giving her loot and promise to leave and never return.
Dessio wrote:
It's not meant to be allow non-stealthers to magically be as amazing as the rogue with full ranks and a ring of chameleon. It allows two (or more) stealthies to help each other go unnoticed by lowering the chances one will roll low and ruin it for everyone. As far as RAW its not saying what you think it is. "... you all take the highest roll and add all your modifiers to Stealth."
Part II: "add all your modifiers to Stealth."
Of course, if your DM lets you get away with that more power to you. But when he starts using it against you, good luck.
My barbarian is our group's trapfinder :( Barbarian: "I kick in the door, waving my greatsword and roaring my challenge."
Barbarian: "I walk down the hallway, my weapon at ready."
DM: "You open the door to what seems like a completely empty room."
Blueluck wrote:
A Class with Full BAB, High Strength and Tons a feats. Good sir, you are looking for a Fighter.
Character Creation: Take two. Alright, new character concept loosely built Darkness Isaac from the manga Jackals. Character is meant to be a combat controller with respectable damage output, but focused on keeping the enemy disoriented and CC'd. Replacing my meat shield tank with a more versatile one capable of some deep RP, more than typical barbarian "LOGEN SMASH! LOGEN DRINK! LOGEN SMASH DRUNKENLY!" Combat Theory: Keep the enemy in place while my group turns it into goop.
Books: Pathfinder only Human
Feats:
Later feats: Combat Patrol, Greater Disarm, Body Guard, In Harm's Way After four levels of Shadowdancer, pop back into Fighter. Weapons:
----- What weapon should I focus in? Should I take the Mobile Fighter Variant? What other feats would go along nicely with this build? |