Grallak Kur

Alwaysafk's page

Pathfinder Rulebook Subscriber. Organized Play Member. 237 posts. No reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.



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Gortle wrote:


I wish Paizo would articulate why they thought this was necessary...

A blog post series from the designers about the changes for the classes in the remaster would help a lot. Like just a bullet pointed list of changes and a sentence on why it changed with some light comment section replies would go a long way.


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>but that didn't make it to print so for now it does not

It made it to print in Affliction Mercy though.

I think the most RAW interpretation is Mercy doesn't apply to effects causing conditions unless the character takes Affliction Mercy at which point it does.

Hopefully we get it touched on in the PC2 errata and clarifications. Without the previous guidance we're kinda stuck. Expect table variance?


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I thought the problem with flickmaces was more to do with the reach and critical specialization of flails being so powerful with AoO.


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Enjoy your retirement! Thanks for all your work!


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*le dot*


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I recently had some fun with a potion of gaseous form and a shark.

Our bard used dancing lights and her silly high bluff to trap a vampire.

Our part is going to eventually used Stone to flesh to drop a few tons of stone shaped like a certain male appendage onto a certain dwarven bridge. Those guys messed with the wrong mercenary company.


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"An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it."

Basically his touch AC would jump by 4 against incorporeal touch. So yes, you did the right thing.


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In one of our recent encounters our DM deemed it necessary for his amusement that we should be eaten by sharks. As we crept (while swimming?) through some underwater caverns attempting to find an unruly Aboleth a shark caught my scent and got some very lucky rolls.
Rolled to hit through full concealment, grappled me, beat my initiative, swallowed me and then escaped from my party to digest his new found prize. Coming to terms with the fact that Shadow Jump would put me back within charging distance, and my light weapons would doubtfully cut a way out before its stomach could finish off my remaining 14 hp I opted for the more creative route (as suggested by the beautiful and lovely bard if she should ever read this post and think I was plagiarizing her ideas).

Move Action: Withdraw potion of Gaseous Form
Standard Action: Dump potion into the stomach I was now in
Free Action: Pray

After a fit of laughter from the party, my DM ruled that the shark exploded into a cloud of bubbles and started rising through the cracks within the cave system. And a successful bluff check now has my party's ranger believing I'm hiding more interesting powers up my sleeve.

His decision revolved around the idea that a 1 INT critter swallowing someone implied a willingness to devour anything on his person. Including a potion.

How far from RAW is this? My search-fu is weak, as such I cannot find any rules for force feeding a target a potion or how "willing" target interacts with this. Is this in the realm of homebrew or am I just being dense?


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Since I posted this I rolled a Titan Mauler Barbarian that used Body Bludgeon, the Grapple Feat chain and Rapid grapple to dual wield medium sized enemies. Mix in Body Shield, Chokehold and Enlarge Person you get a pretty lulzy fighting style. After they go limp, use your Hurling rage power chain to toss them at enemies.

Of course, you couldn't full attack with each of them, but you can maintain your chokehold on the one you're saving for Bludgeon #2.


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I would think it adds to the fighter's class skills. I see nothing about "these skills replaced the Fighter's class skills" or anything similar.


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Two sessions ago our group was fighting off two vampires and a horde of undead after finishing off the big baddie. Our bard found herself cut off from us with only her wits and level 0 spells to protect her from the the vampire menace. So what does she do? She uses gnome magic: dancing lights to make a cage around the undead bastard then bluffs to convince it into thinking its trapped. The vampire, somehow, failed the spellcraft check and ends up giving her loot and promise to leave and never return.


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I agree with it simply being of poor design. How can you RP with a combat talent? "I stab hard. HARD I SAY!" :/


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Dessio wrote:


Well there's rules as written and rules as intended. (RAW vs RAI). I said how I thought it was RAW. As far as RAI, it's not just wishful thinking.

How else would a feat represent the ability of someone skilled in stealth to direct (and time) the moves of his less skilled comrades, to include providing distractions to compensate for glaring mistakes of Sir Clanks-alot? Surely something along this train of thought could be done, and it's not by any means a stretch to say it could be done. A feat worded the way I say it is (RAW) would do exactly this.

As far as the (yet unvoiced, but suspected to be harbored) opinion that it'd be overpowered... it doesn't even work unless all members pay the rather steep feat tax.. or be given out via a tactician (who are prone to be Sir-Clanks-Alots to begin with and unlikely to be giving it out anyway..)

It's not meant to be allow non-stealthers to magically be as amazing as the rogue with full ranks and a ring of chameleon. It allows two (or more) stealthies to help each other go unnoticed by lowering the chances one will roll low and ruin it for everyone. As far as RAW its not saying what you think it is.

"... you all take the highest roll and add all your modifiers to Stealth."
Part I: "...you all take the highest roll"
Every character with this feat rolls and the highest one goes for everyone.

Part II: "add all your modifiers to Stealth."
"your" here is not plural, its singular. Quite opposite to what you mean, and the limiter to prevent what you're trying to do.

Of course, if your DM lets you get away with that more power to you. But when he starts using it against you, good luck.


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My barbarian is our group's trapfinder :(

Barbarian: "I kick in the door, waving my greatsword and roaring my challenge."
DM: "Make a reflex save as the gas filled building explodes."
Barbarian: "Damn."

Barbarian: "I walk down the hallway, my weapon at ready."
DM: "Make a reflex save to dodge the giant axe swinging from the ceiling."
Barbarian: "Damn."

DM: "You open the door to what seems like a completely empty room."
Barbarian: "I wal... I pick up one of the thief bodies and toss him into the room."
DM: "Before the body hits the ground whirling blades moving almost too fast to see tear it apart."
Rogue eyeing my gear: "Damn."


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I don't think you guys are giving him enough credit. It takes a very brave individual to steal from a group of people that just killed all the possible witnesses.


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Blueluck wrote:

My regular group is about to make new characters and start Kingmaker. Also, this will be our first time playing with Ultimate Magic and Ultimate Combat, and I really like the new Whip Mastery feats. What characters can make best use of whips?

Some relevant links, for your convenience: Whip, Whip Mastery, Improved Whip Mastery, Greater Whip Mastery

A Class with Full BAB, High Strength and Tons a feats. Good sir, you are looking for a Fighter.


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Character Creation: Take two.

Alright, new character concept loosely built Darkness Isaac from the manga Jackals. Character is meant to be a combat controller with respectable damage output, but focused on keeping the enemy disoriented and CC'd. Replacing my meat shield tank with a more versatile one capable of some deep RP, more than typical barbarian "LOGEN SMASH! LOGEN DRINK! LOGEN SMASH DRUNKENLY!"

Combat Theory: Keep the enemy in place while my group turns it into goop.
Move in Whirlwind/Trip/Disarm/Smack, move back and prevent anyone from getting to the back of the party. HiPS as part of that move action would give me plenty of flat footed AC's to hit and allow me to not be charged into the ground the next round.

Books: Pathfinder only

Human
5 levels of fighter, 2 of shadow dancer
Skill Points: Str: 18 Dex:14 Con: 14 Int: 13 Wis: 10 Cha: 9

Feats:
Fighter
1. Dodge, Mobility, Combat Reflexes
2. Combat Expertise
3. Improved Trip
4. Spring Attack
5. Improved Disarm
Shadow Dancer
6. ---
7. Whirlwind

Later feats: Combat Patrol, Greater Disarm, Body Guard, In Harm's Way

After four levels of Shadowdancer, pop back into Fighter.

Weapons:
Definitely going with a Mithral Breastplate. Might take a Mithral shield and Flail, though a reach weapon with trip/disarm would be really sexy. Combat patrol would allow a massive threat range and armor spikes for the closeness. Do I need Two Weapon Fighting to use armor spikes for close range AoO?

-----

What weapon should I focus in? Should I take the Mobile Fighter Variant? What other feats would go along nicely with this build?