About Alton KevmirAlton Kevmir
-=DEFENSE=-
-=OFFENSE=-
-=Common offense modifiers=-
-=SPELLS=-
-=OTHER=-
Feats Half-elf (APG alternate): Exotic Weapon Proficiency (Falcata), 1st: Improved Initiative, Bard 1: Arcane Strike Skills 7= 6 Class, +1 Int
ACP:1 (3 with shield) Languages: Common, Elven, Draconic. Racials, Traits, Class abilities:
-=Racials=-
---Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. ---Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus Feat at 1st level. This racial trait replaces the adaptability racial trait. ---Elf Blood: Half-elves count as both elves and humans for any effect related to race. ---Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. ---Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. ---Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one Favored Class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their Favored Class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. ---Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want. -=Traits=-
Reactionary (Combat Trait)
-=Class Abilities=-
------Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Equipment:
Wealth
46 GP
Studded leather 20 lbs
-backpack- 2 lbs
Carried Weight: 86.5
Description:
Alton is only slightly taller than an average half elf, standing 6' 1". He has dirty blonde hair and green eyes. He wears loose fitting clothing that fit comfortably for his wandering lifestyle. He carries himself with (over)confidence, feeling that if he can't get out of a situation with his words then his sword will speak volumes. Background:
Alton was born in Riddleport. His mother was an elf who worked in a nearby inn and his father was a human working as a smith. When he was 8 his father had saved up enough money to pay for Alton to be taken as an apprentice by a local wizard (there are rumors that Alton was sent away because he struck far too close a resemblance, not to his father, but to an eccentric drifter who frequently rented the house next to the family home). After Alton proved to be much less interested in the study of magic and much more interested in running his mouth he was given over to another trainer, this proved to be a pattern, and he was tossed from wizard to wizard in the hopes that one would put up with him. It was scarcely a year before Alton found himself being dropped off at the wizard tower of Holgast in the small town of Kassen. Alton stayed here for some time, taking a shine to the town and the teaching style of Holgast as it allowed him to do what he wanted to do; which was to not study magic. At 15 Alton left Kassen, fueled by his wanderlust he was determined to see the world. He walked everywhere, making his way as a bodyguard for travelers, though the only threats he ever needed to handle were a group of curious fey that flitted off with a stern look. During hid travels he met a man who had thrown away his name and proclaimed himself the “prophet of the open road”, a traveling jack of all trades and pathfinder. Alton stuck with this “prophet" for some time, learning what he could and making note of colorful stories to be told later. Though, nothing in his life seemed permanent and Alton parted ways with the prophet and decided to strike out back to Kassen, which seemed as much a home to him as anywhere. Alton arrived in town about 6 months back, and has spent the time lazily enjoying his stay as he is sure it will be only a brief time before he feels the urge to travel the roads again. |