Sarita Senbi

Alorah's page

411 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


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F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Grey, the Lady's dog wrote:

Still waiting on an actual call-in from either TheNine or Jesse Heinig, but in the interests of not slowing our momentum any further, I am beginning prep to complete the chapter. Immediately, I am confronted with an issue. The maps. Obviously, I have a Roll20 Account, otherwise I wouldn't have been able to make the edits to my placement on the map I have. I have never attempted to manipulate (or even post) a map on there before & from what I have skimmed, maps are going to be important for at least a few more scenes, so I will be figuring that out as well.

Which is all to say; expect at least a week, probably two before I am able to get us moving again. There may very well be some hand-waving in the transition.

In case you didn't realize, Sapphira is Jesse


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

I'm here


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Yeag GM's been MIA for almost 3 months...seems across the boards.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah takes a step backward, moving behind Sapphira as she raises her crossbow and fires at the demon in front of her.

Light Crossbow (Arcane strike/Bullseye shot)/PBS vs #6: 1d20 + 12 ⇒ (17) + 12 = 29
Cold Iron/Magic/Piercing: 1d8 + 1 ⇒ (2) + 1 = 3


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Will: 1d20 + 10 ⇒ (2) + 10 = 12
Surge: 1d6 ⇒ 5 Success!
Will: 1d20 + 10 ⇒ (6) + 10 = 16 Success!

Alorah shudders, focusing deep within to find the strength to shrug off the worst of the vile effect. Swiftly retaliating, she conjures a blinding flash of holy light in the midst of the pack of enemies.

Burst of Radiance: 5d4 ⇒ (2, 3, 4, 2, 2) = 13

blinded for: 1d4 ⇒ 3 rounds, or dazzled for: 1d4 ⇒ 2 rounds on a successful DC 19 Reflex


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Yeah

Sickened
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

I always use https://www.d20pfsrd.com/ It's got everything


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"Isn't one of our targets, Staunton Vhane, the dwarven turncoat? It looks like he may be operating here." Alorah points out quietly.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Very cool


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"They know we're here, so I believe it would be best for us to keep moving as quickly as possible if we can, before they can muster stronger resistance." Alorah suggests after everyone has been healed.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Are the HP totals in people's stat lines accurate?


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"Shall we move on, or would it be better to quickly patch up the worst of our injuries first?" Alorah asks he companions as they catch their breath after the violent battle.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

The summoned Hound archon steps forward, pressing the attack with an overhand sword strike and a quick attempt an biting the demon, before finding a vulnerable spot with a low sword strike as the demon is caught, frozen by the brutality of Thrall's attack.

Mwk greatsword: 1d20 + 9 ⇒ (3) + 9 = 12
Slashing: 2d6 + 3 ⇒ (5, 4) + 3 = 12

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Slashing: 1d8 + 2 ⇒ (6) + 2 = 8

Mwk greatsword: 1d20 + 4 ⇒ (17) + 4 = 21
Slashing: 2d6 + 3 ⇒ (2, 5) + 3 = 10


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Will save: 1d20 + 10 ⇒ (6) + 10 = 16


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

A sensation of burning righteous fury fills the area, as the summoned Hound Archon begins attacking the nearest of the demons, beginning with a sword slash and bite at the healtier of the closest two, before executing a devastating cut on the already wounded one.

Mwk greatsword vs #4: 1d20 + 9 ⇒ (4) + 9 = 13
Slashing: 2d6 + 3 ⇒ (6, 5) + 3 = 14

Bite vs #4: 1d20 + 3 ⇒ (9) + 3 = 12
Slashing: 1d8 + 2 ⇒ (6) + 2 = 8

Mwk greatsword vs #1: 1d20 + 4 ⇒ (19) + 4 = 23
Slashing: 2d6 + 3 ⇒ (4, 2) + 3 = 9

Confirm
Mwk greatsword vs #1: 1d20 + 4 ⇒ (20) + 4 = 24
Slashing: 2d6 + 3 ⇒ (4, 4) + 3 = 11

Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a DC 16 Will save to resist its effects. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura

Meanwhile, Alorah takes careful aim, her eyes peering easily through the gloom as she takes careful aim, firing a cold iron bolt at the demon facing Grey that still misses in the chaos of the battle.

Light Crossbow (Arcane strike/Bullseye shot): 1d20 + 11 ⇒ (2) + 11 = 13
Cold Iron/Magic: 1d8 + 1 ⇒ (5) + 1 = 6


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Will: 1d20 + 10 ⇒ (17) + 10 = 27

Effortlessly shrugging off the worst effects of the unholy spell, Alorah quickly produces a scroll, reading off the powerful glyphs bound to the vellum to call forth an ally in the battle.

Cast Summon Monster 4 from scroll (CL7). Hound Archon (will appear in yellow dot space)


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

I'm here.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

With a nod, Alorah prepares for whatever they might find.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"I'm not sure what she has planned, but...it feels like she is going to use something built into the fortress, like corrupting any protective magic that already exists here. We need to keep moving and find her soon to stop her." the celestial sorceress elaborates.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Yeah ghost touch armor can be a literal life saver at these levels.

I'd like to claim the Heavy Crossbow, +1 Flaming, and the scrolls - Scroll of Dimension Door, Scroll of Move Earth


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Once Kelden points out the dire plans for the fortress, the sorceress calls upon her knowledge of arcane lore and ritual, trying to determine the nature of the threat and how to prevent it.

What is she planning and how do we stop it?
Knowledge Arcana: 1d20 + 10 ⇒ (9) + 10 = 19
Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah pales somewhat at the horrendous display,though her expression is grim. "That means they were torturing people for years, keeping them alive until they couldn't take anymore."


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Replacing her mace at her hip, Alorah loads a bolt into her crossbow, training the weapon on the door.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Heh. Even our Sorceress and Oracle play more like clerics. Melee heavy definitely isn't a bad thing for WotR, though.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Quickly moving into the room to aid Kyra, Kelden and Thrall, Alorah strikes with her cold iron mace, attempting to put the foul demon down.

+1 Cold Iron heavy mace: 1d20 + 5 ⇒ (15) + 5 = 20
Magic/ Cold Iron: 1d8 + 2 ⇒ (5) + 2 = 7


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Yeah you can cross of the Battle Aspergillium +1 and add it to my column. Will come in handy vs Undead.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

It always makes sense to me to upgrade ASAP rather than die with equipment that would have helped keep you alive.

Of the stuff currently listed as unclaimed I think I took the vial of powdered silver. Can't really use anything else on the list. Though I should probably take the Battle Aspergillium +1 come to think of it.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Hearing Kelden's warning, Alorah casts a spell to generate a degree of divine protection for herself and her allies that remain in close proximity.

Cast Magic Circle against Evil on self.10-ft.-radius emanation. +2 deflection bonus to AC and a +2 resistance bonus on saves. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"Alright, then we should get moving. Grey, lead the way." Alorah says looking to their scout.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Makes sense to me.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah re-stocks her supply of crossbow bolts from the stash they come across as they consider their next move. "Anyone want to make use of any of these weapons before we move on?"

Crossbow bolts: 1d100 ⇒ 89


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"Go for it! The better protected and equipped we are, The better our chances of success" Alorah replies.

"If we close the door back up we can probably leave the rest of this here and come back for it once we've taken the place. If there's nothing we need right now and we managed to free any prisoners, We might even equip them here."


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

With a quiet smile, Alorah joins her companions as they move toward the doors.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"Good point, better we keep moving on!"


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"So, shall we continue on or head back to report our findings?" Alorah asks.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

There's probably a forge once we take over the fortress


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

I'm assuming it once belonged to crusaders they murdered and put their armor on display like trophies.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5
Taedric Starfell wrote:
Taedric whistles "That's all very useful. Too bad the paladin's armour is made for you longshanks."

"I think that the magic bound within them would allow them to fit the one who needs it!" Alorah points out, her in-depth understanding of the magic woven into the armor, giving additional insight.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Well that settles that! As the only one with Pladin levels, he'll gain the full benefit of the Armor of the Pious.

So looks like

Armor of the Pious -Taedric
Plate armor +1 – Thrall
Agile half-plate armor +1. -Kelden

There's the Chainmail +1 with a greathelm and large steel shield +1. Not sure if the armor is better than what you have now Sapphira, but lookslike it's something you could use. I know your shield is special though, so shield and great helm could go to different people.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

GM do you want to handle the % rolls to see what armor would fit Taedric if any?


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

So for most wearables:

"Size and Magic Items
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items."

But:
"Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100)."

So I guess the dice will determine what if anything Taedric can wear


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Kelden, Taedric and Thrall can all wear Heavy armor, Sapphira can wear up to Medium, and I definitely vote active PC's first over NPC's. Keeping PC's alive comes first and for some that means the best armor possible.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

So it's in one place to refer to. (Armor wearers, stake your claims!)

Stand 1 displays a set of Chainmail +1 with a greathelm and large steel shield +1.

Stand 2 displays a set of plate armor +1.

Stand 3 displays a set of agile half-plate armor +1.

Stand 4 displays a set of Armor of the Pious.

Armor of the Pious:

This gold-plated +1 mithral full plate armor has images of Iomedae’s symbol etched into its immaculately gleaming surface. The armor requires 24 hours to attune itself to the wearer and her patron deity, after which point the images on the armor shift to match the symbol of the wearer’s patron deity (or remain associated with Iomedae if the wearer doesn’t worship a deity). Thereafter, once per day the armor’s wearer can offer a prayer to her deity (or Iomedae) as a swift action to increase the armor’s enhancement bonus to +2 for 10 rounds. For this duration, the armor also grants a +2 sacred bonus on saving throws. A paladin wearing armor of the pious can use her lay on hands ability one additional time per day; a mythic paladin wearing armor of the pious also gains one additional use of mythic power per day. An evil character who wears armor of the pious gains 2 negative levels. These negative levels remain as long as the armor is worn and disappear when the armor is removed—they never become permanent but can’t be overcome in any way as long as the armor is worn.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"We should head back. The armor is all magical (I can go into more detail later), but there;s something off about the banner... almost as if it's a fake somehow." Alorah says with a puzzled frown.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

As she takes in the wealth of information from the magically imbued items, Alorah's reverie is broken by the altar coming to life and attempting to devour Grey. With an arcane gesture and quickly shouted invocation, the divine sorceress sends a barrage of spiraling shards of pure force slamming into the creature, unerringly avoiding Grey as she does.

Mythic Magic Missile: 8d4 + 4 ⇒ (1, 4, 1, 1, 2, 4, 1, 2) + 4 = 20


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Aww, I'm sorry. Hope you both feel better soon.

School is such a rampaging petri dish.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

"There's definitely magic in the altar as well as all the armors....though that one, and the banner are by far the strongest." Alorah says, pointing to the plate armor with the stronger emanation while shielding her eyes somewhat from the brilliance of it's magical glow.

As she studies the items, she lets out a gasp as her mind awakens in a rush of understanding, peering beyond the surface to perceive the very building blocks of the powerful magic woven into each item, bringing with it a complete understanding of the purpose and use of each.

Mythic Path Ability- Deep Understanding.
Immediately identify any spell cast within 60ft if on my list/level. Identify any non-artifact using Detect Magic, learn all properties/command words on round 1 without needing spellcraft.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah moves into the chamber, her eyes still shifted to view magic.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Eyes glowing as she peers into the magical spectrum, Alorah gasps in awe as she takes in the power of the banner, and the assorted armor, grasping the significance of their find.

At Thrall's exclamation she turns to face the altar, drawing her mace, warily.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Gazing around at the indicated artwork, Alorah shifts her gaze into the arcane spectrum.

Detect Magic


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

With the armed soldiers still presenting a hazard, Alorah fires a shot from her crossbow at the blinded enemy facing Sapphira, determined to drop the vile nights so she could go to the alter.

Light Crossbow (Arcane strike/Bullseye shot)/PBS/Bless/Good hope vs Knight 9: 1d20 + 11 + 1 + 1 + 2 + 4 ⇒ (12) + 11 + 1 + 1 + 2 + 4 = 31
Magic/Piercing: 1d8 + 1 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 1 + 2 = 12

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