Alnitak1982's page

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Lots of bouncing around in this books, i will now, thank you


Thank you so much, I haven't come across the 15 min Meditation slot filling thing yes, still new. May I ask for a page Reference please.
Also a question About Lvl O spells "Orisons: Clerics can prepare a number of orisons,
or 0-level spells, each day, as noted on Table 3–5 under
“Spells per Day.” These spells are cast like any other
spell, but they are not expended when cast and may be
used again." Does this mean I am able to Prepare the number of spells, I prepare for that lvl, and use them freely till I choose to change them next meditation cycle?


I have a problem understanding which spells are for which Alignment playing as a Cleric/creating. I found one instant where it shows "School necromancy [death, evil]; Level cleric 2" is this the description that was mentioned to figure out which spells I am able to cast? And if so, why don't all spells have this. And also is there an easier way to figure out what kind of spells a Lawful Good Cleric would have, looking down the list I wouldn't think I would not have spells like Bane and Bleed. If i could plz get some kind of reference on how to determine this problem.
Also if only certain spells determine that they are evil, do i get everything else listed?


Thank you VRMH


I'm still new to this game. And at the stage of creating PC and was wondering, At lvl 1 (creating the PC) do you get the "Skill Ranks per Level" for that class? This question came to mind, when i looked at the Human traits, and saw "Skilled: Humans gain an additional skill rank at 1st level.." Which made me question, in "Addition" to what?


Awesome , Thank you Oladon


All new to this Message board, will have to sort through all of its to better suit my question location. Also replying to everything so I can save to my name lol


Not yet, I honestly only got the PDF core, hardcover core, and PDF beast. Figured with the hyperlinks in the PDF it would make for faster game play in the beginning.


Ahh, sorry. I will better try find the proper location for my questions.


I thought/figured i was making the AC system more difficult then it needed to be. I have not run a game yet, I may run a few small task with my Players till we get the hang of this new system before I pick up the pace.
I was hoping their was no Called shot system.


Now I have only ever played one RPG, and that was Rifts. I have gotten some what tired of having to own 50+ books to play a fun game, so i decided to pick this up after a great conversation with a Fellow GM at a Comic book store.
My question comes from understand more difficult rules from the Rifts System. Does AC effect the the chance to be hit, or to do damage. Does a high enough roll but not the total AC rating mean you hit but do no damage do to armor? or does AC work like a Active Defensive system, where a fail roll means no hit, The PC naturally parried or dodged the attack or even take the the hit but AC prevents any damage.
Or am I making a Fun easy System harder than it needs to be lol.
Also is there a Targeting system, as in a way to Shoot a hand, or head.