Lantern Bearer

Almon Elros's page

139 posts. Alias of Donald Robinson (RPG Superstar Season 9 Top 32).


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Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

There is something I need to discuss. I will be needing to leave the game (I would say take an absence, but I do think that a 2 month break would be too much to ask especially from a fast-paced game such as this).

I have shared the following with my other groups (including my private group):

I do very much regret to pause in play. Things have been a bit unavoidable due to some personal family issues and (more important to the group) work-related issues.

Since teaching the classes last week, I have returned to a lab in disarray as records from certain staff have not been properly kept, mass disorganization, and the people responsible are ending the year on vacations. Not only am I now taking on yet more positions (thankfully only temporary), but one member of the staff is leaving to fill a vacancy in another department (after they return from vacation). AS the document control officer and technical manager, I will be filling vacancies (not by hiring, but by doing the work) as well as sorting out the mess of records and record-keeping that I thought I had fixed last year...

What this means, is that now semi-crises are hopefully over, I am taking the time to connect with you all. At least until vacations are over (there will be a break from vacations December 7-16th), I am not really sure if I can keep up with the game as I had in the past (if at all) until that break for a brief time and then again resume at the start of the year.

Because of this, I think it would be best for me to open up my place for someone more reliable and able to post more often than I was anyways. I really did enjoy the game when I was able to check in. I am really sorry that I will have to leave you guys.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Hmm... you said it felt like something walked through you?" confirms Almon as he tries to piece things together.

Knowledge (Planes): 1d20 + 11 ⇒ (17) + 11 = 28

Guessing planes would be appropriate, but also adding arcana below if needed.

Knowledge (Arcana): 1d20 + 12 ⇒ (12) + 12 = 24


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Stuck teaching laboratory classes this week for licensing. Will be a slow week (at least Tuesday, Wednesday. and Thursday). Just giving a heads up so you don't think I abandon you guys.

(Found out this morning... -.-') Need to get some power points together.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

I guess positions weren't updated. No one was standing next to the bat when I made my attack.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Noticing Sorek's fists being somewhat ineffective against the stone, Almon decides against wasting more arrows. He moves forward and fires off a ray of magic.

Casts Ray of Frost
Ranged Touch Attack: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
Cold Damage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon releases an arrow at the bat.

Ranged Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Initiative: 1d20 + 7 ⇒ (8) + 7 = 15


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon winces from the bite. He drops back five-feet and shoots off another arrow.

Ranged Attack: 1d20 + 6 + 1 + 1 + 2 - 4 ⇒ (12) + 6 + 1 + 1 + 2 - 4 = 18
Damage: 1d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon rushes back up into the hallway to assist Lars and Nuala with the new threats.

Ranged Attack (North Hyena): 1d20 + 6 + 1 + 2 - 4 ⇒ (14) + 6 + 1 + 2 - 4 = 19
Damage: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon side-steps fifteen feet to his left to get a clear shot at one of the two remaining gnolls.

Ranged Attack: 1d20 + 6 + 1 + 2 - 4 ⇒ (12) + 6 + 1 + 2 - 4 = 17 Includes -4 for firing into melee
Damage: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Not wanting to waste his magic on the mangy, dog-like humanoids, Almon moves into the room drawing bow and arrow. He looses the arrow at the gnoll in the top right corner.

Ranged Attack: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
Damage: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5


Actually, the regular paladin Aura of Justice is better. It gives the attack bonus and ability to by-pass DR whereas Oath of Vengeance only gives damage (IRC) at a lower cost.

Also, he wouldn't lose out on Channel energy as a back-up. The extra smites are great, but not 100% required.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Init: 1d20 + 7 ⇒ (12) + 7 = 19


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Yeah, I'll grab one of them. I'll edit my sheet later.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Hmmm... it appears there is nothing magical about this. The runes are not part of any language as far as I can tell."


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon tries to detect magic. If he detects an aura, he will concentrate and try to determine the aura.

Knowledge (Arcana): 1d20 + 12 ⇒ (8) + 12 = 20

After checking for magic, Almon will try to read the runes.

Languages: Common, Draconic, Elven, Orc, Gnoll, Sylvan, Celestial, Abyssal, Infernal, Goblin

Linguistics: 1d20 + 11 ⇒ (5) + 11 = 16 Will use Read magic if appropriate


I can't really say that I had a first DM... I guess my dad. He did only solo game of AD&D with me to teach me (I found his old books and wanted to learn @ age 7).

I taught my friends from there, but to make a long story short...

When I was the "first DM", I just summoned a swarm of meteors (Got the idea playing Fantasy Empires based off of D&D). Again, I was only 7, so I was not the greatest DM back then.

@Saladin/Gobin- I think the paladin is a good choice. Not sure what brvheart will say on WBL, but I am sure you can start working up the crunch.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

I'm cool with Aggrammar taking the mace.

"Much obliged, Aggrammar."


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Sure, I'll look. I can honestly say I have been better. Those profane energies he evoked took a lot out of me," says Almon as he goes about trying to discern the magical objects.

SC Mace: 1d20 + 14 ⇒ (18) + 14 = 32
Vial 1: 1d20 + 14 ⇒ (9) + 14 = 23
Vial 2: 1d20 + 14 ⇒ (4) + 14 = 18
Vial 3: 1d20 + 14 ⇒ (20) + 14 = 34


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Will Save: 1d20 + 5 ⇒ (4) + 5 = 9 ow...


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Why you, callous bastard! says Almon as he rushes into the room. Move action 20 feet

He then fires off his color spray wand before the others can jump into the cone of colors.

Standard Action: Activate Wand. Will DC: 11


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Which does remind me.

Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Will Save: 1d20 + 5 ⇒ (8) + 5 = 13


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Question: As I was behind the wall, he could not see that I pulled a wand at that time. I can understand that he can channel energy when he sees me walk up with wand in hand. Also, based on the door, only myself and possibly Sorek will need the saves because everyone else has total cover. Depending on when he channels, I might instead take my full move so that I can just use the wand immediately.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Sensing that things are going to go south, quickly, Almon retrieves his wand of colorspray so that he can get a feel for how difficult this crazed man will be.

He moves towards the door, but does not enter. "We should look to face him out here as we do not know what he might have in store for us in his 'home'," whispers Almon to the others.

Will ready to fire off the wand if the crazed man gets within 15 feet and line of effect/sight.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Though not one of great persuasion, Almon attempts to use his intellect to circumvent an unnecessary battle.

"We have come not to invade your home, but to search for answers in defending our own."


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

/sigh... avoiding meta-gaming somewhat.

Only if Nuala Requests Help:
If Nuala requests help, Almon casts detect magic and tries to determine the school of magic and possibly spell.

Knowledge (Arcana): 1d20 + 12 ⇒ (16) + 12 = 28
Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19

If no request made, then Almon stands with the others away from the trap.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Well, I can take it, unless Nuala wants it to cast it on herself.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Well, The scroll kind of depends (mostly on GM). Some GMs wish to keep arcane and divine scrolls separate regardless of which lists the spell can appear on. So if it is divine, then I think Aggrammar or Lars will get the scroll in that case. As for the potion, Nuala can have it. She deals with more traps. I just well, am a little more forward than most squishy wizards.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

spellcraft: 1d20 + 14 ⇒ (9) + 14 = 23

Edit: realized there are two. Here is second roll.
spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon moves around the side, drawing his rapier as he moves. Once he has a clear shot, he fires a ray of frost at the gargoyle.

Ranged Touch Attack: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage, Cold: 1d3 + 1 ⇒ (3) + 1 = 4


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12

Knowledge Nature: 1d20 + 10 ⇒ (15) + 10 = 25


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Appears that the statue no longer fulfills that wish. I do not wish to see what happens if the living request to be reawakened. Perhaps should one of us fall, we may test that wish as a last resort."


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Hmm... there appears to be magic left, but something feels different about this. I am not sure that we should be greedy with this magic. It asked if we wanted experience or reawakening. Perhaps it can grant each but only once. All that is left could be what it considers reawakening. If one must sleep before they can awake, then I fear, I must die, before they can be reborn. Or worse, it could awaken something dark and terrible within this dungeon."

Almon seems troubled by his musings of this riddle.

"Perhaps I could try. Maybe my concerns are unwarranted."

Almon walks closer to the statue. He turns to his comrades. Then, looking back at the statue, he says, "Experience."


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

May as well. Day's already gone bad, so might as well try.

Almon spends a few moments using Detect Magic to determine if there is still magic present.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Knowledge (Arcana): 1d20 + 12 ⇒ (14) + 12 = 26


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Well, I could be a little evil, and summon a creature there >.>


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4
Sorek wrote:

Almon...take a look at this magic statue. Can you tell us anything about it? It's magical but not evil as far as I can tell

I know Almon says he's busy but hopefully he can chime in here

Almon looks over the giant head statue and tries to determine what it could be as well as the nature of the magical auras emanating from it.

Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16 If it is a magical object


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Or 3rd slayer?

Also...

I have some slightly bad news...

So...

I might be a little bit slower (if that's possible) for awhile. Like possibly until October.

I'll still keep this going. Just want you guys to be aware that I will be using most of my free time (both at work and home) for a new project).

Also, Please vote for me come September 8th. ;)

-Donald Robinson


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Hit Point Roll: 1d6 + 0 ⇒ (1) + 0 = 1
Hit Point Reroll: 1d6 + 0 ⇒ (2) + 0 = 2

yippy.

Need to decide on new spells.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Looks like these should get us out of a couple of sticky situations. Or rather, create one if necessary," says Almon as he adds the scroll(s?) to his scroll case.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Hmm...

Almon will cast read Magic and Detect Magic.
Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Get hit? That's what Aggrammar is for! But yeah, as things get nastier I'll be using my protective spells as well as keeping a little further back


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Haven't you learned by now, Almon is more of a badass with his rapier than with his spells. Or at least, that is what it has seemed like since the gnolls.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon takes another careful step around the ant bring him into flanking position with Nuala. He then thursts out with his rapier.

Attack: 1d20 + 3 + 1 + 2 ⇒ (19) + 3 + 1 + 2 = 25
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Confirmation: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon side-steps to his right taking time to drop his bow and withdraw his rapier. He then creates a protective aura to protect himself and his companions.

Uses Protective Ward 2nd use for the day. +1 deflection bonus in 10' radius (I think just myself, Nuala, and Aggrammar right now). 5 rounds.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Fortitude Save: 1d20 + 1 ⇒ (11) + 1 = 12 For Shriek before battle

Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge (Nature): 1d20 + 9 ⇒ (19) + 9 = 28 For the insects mostly

Never actually fought/encountered shriekers. But boy have I used them both as hazards and monsters :)

Almon pulls out his longbow as he makes his way towards Nuala. He fires off an arrow of his own, at one of the ants.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

EDIT: I should have noted. Attacking the Northern-most ant as it is closest to Nuala and myself


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Have fun! Hopefully it is for pleasure and not business. :)


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon will just delay as someone mops up the last weak skeleton.

Would rather not try to shoot through two bodies into melee)


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon tries to fire off a ray of frost on the black skeleton.

Ranged Touch Attack: 1d20 + 1 + 1 + 4 - 4 ⇒ (20) + 1 + 1 + 4 - 4 = 22
Damage, cold: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Confirmation Roll: 1d20 + 1 + 1 + 4 - 4 ⇒ (7) + 1 + 1 + 4 - 4 = 9
Extra Damage: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon pulls out a scroll and quickly reads the contents. Two quick blasts of force fire off at two of the skeletons behind the pit.

Used a 3rd level magic missile scroll.

missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

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