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Pathfinder Adventure Path Subscriber
![]() I have the re-release of CotCT. I assumed it took place during 4708 as the original print of the book was 2008. That's Paizo's typical method of dating a game. I came across section on page 88 where it suggests that characters could research the Direption and learn that it was owned by a man who frequented Korvosa from 4703-4711 and later died in 4713. Unless this research uncovers and almanac from the future, the math doesnt add up. Can anyone help me out here? Thanks. ![]()
Pathfinder Adventure Path Subscriber
![]() Hey folks--
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Pathfinder Adventure Path Subscriber
![]() Hey folks, Started up a game last night with a bard in the party. I'd not seen the spell, "Unwitting Ally." Per my understanding, its a pretty handy cantrip. During the came it was used essentially as a way to deny enemies a hostile action for a turn. The bard would situate himself so that he was right before the enemy in the initiative order, hit him with Unwitting Ally, the enemy would miss his turn because he views the party as friendly, and then the party would unload on him. Repeat. Now, I have no problems with this spell as is... but as cantrips go it feels pretty powerful. Thus, I've read and re-read the rules, checked out forums posts on it, and as far as I can tell we played it right. I'm surprised to find some folks commenting that the spell is not very useful-- it sure felt useful. So, my questions are: 1) did we play it right based on the above description?
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Pathfinder Adventure Path Subscriber
![]() Hey folks, I'm pretty confident that I've got this down, but I want to make absolutely sure: A creature who is blind takes a -4 on various strength and dex skills, but does not take a penalty to their attack bonus, correct? The only detriment to attacking is 1) finding the creature; 2) 50% miss chance (which can be re-rolled with blind-fight. Correct? Any other detriments in combat I should know of? ![]()
Pathfinder Adventure Path Subscriber
![]() Hey folks, How does energy resistance or immunity interact with a damage source that is comprised of 2 different energy sources? Very minor spoiler below: Unfortunately, I don't have the source in front of me, but later in the Carrion Crown AP there are some creatures that deal dual fire and negative energy. If you have fire resistance how does that work out? I recall the wording specifies that damage is "half fire and half negative." If no one has the book handy or knows off-hand, I can clarify when I get home from work. Mostly, I'm just trying to find out if one takes none, all, or half damage when they have resistance or immunity to part of an attack. Thanks,
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Pathfinder Adventure Path Subscriber
![]() Hey folks, Looking for some help here. My wife and I are very infrequent PFS players. We only really play at GenCon. In essence, we have to refresh ourselves on the rules of organized play each year (or 2). Anyway, we were getting ready for this GenCon when we realized 2 years ago we had an unfortunate session that resulted in a TPK. I'm not going to go into details of the session, but it puts us in a crappy situation now. Our characters were, in fact, reported dead. The thing I am only realizing now, upon refreshing myself for organized play this year, is that both she and I had the prestige and cash available to pay for raise dead spells and restoration to shake off the negative levels. I see in the organized play document that this was supposed to happen during the session where they were reported dead. In all honesty, at the time, we were not too familiar with the rules for character death in PFS. Upon getting wiped, we packed up with the rest of the table and went to find something else to do with our newly opened-up hour of convention time. The GM never made any reference to options for our characters to be raised. My question is, now that I look over all the character chronicles and see that we have the resources to have not died-- is there anyway to retroactively fix this despite the session being over? We signed up for the convention exclusive this year and are now realizing we can't play unless we are able to use our resources to bring back our characters. Any direction here is much appreciated. Best,
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Pathfinder Adventure Path Subscriber
![]() Hey folks, I'm looking for some clarification. I'm generally a proponent of random item generation. I'm reviewing the core rulebook, the gamemaster's guide, and ultimate equipment for random treasure generation. Ultimate Equipment makes sense to me. I dislike that there is no inclusion of mundane gear on the tables, though. The CRB and GMG are a little less clear about how you generate treasure. I see a table indicating "minor item, medium item, major item, with associated average values... but I'm not really sure when or how I would use this table. The GMG has a column indicating the same 3 types; however, it gives the potential to roll mundane items. My question is, how would I go about generating treasure for encounters using the GMG's tables? Do I just roll randomly until I hit the encounter budget? If so, how do I choose between minor, medium, major? Thanks,
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Pathfinder Adventure Path Subscriber
![]() Hey folks, My partner and I just moved from the Midwest (gaming mecca) to Statesboro, Georgia. We are both in a our mid/late 20's and looking for a good group of mature gamers to play in Pathfinder Adventure Paths and/or my home brew campaign world. I've been DMing for about 14 years and love it. I play from time to time, but my real passion comes from creating a story with friends. A few things to consider before replying: 1) We don't game to break the system. I tend to pay attention to mechanics closely, but not with the intention of power gaming. If you enjoy hack and slash with a focus on optimization and metagaming, please do not reply. We like a nice balance of roleplay and strategy. 2) We prefer folks 21+. This is not hard & fast... if you're younger, but are mature for your age, do sign up. We originally gamed with 2 other couples... this was a blast. Not only did we have a solid gaming group, but those folks are now our friends for life. 3) The camera follows the good guys. The story is about fun and feeling heroic-- not about satiating your dark, socially unacceptable impulses. Just reply here or (preferably) email me at jeremykinser (at) gmail (dot) com if you are interested. Our hope is to find a weekly game night. I find weekly games hold story continuity in a way that less regular meetings cannot. I look forward to hearing from you. Best,
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Pathfinder Adventure Path Subscriber
![]() Hey folks, Just got a job at Georgia Southern University. My partner and I will be moving there late July/early August. We've been deprived of D&D for the past year and we would really like to find a group since we will be in GA for a while. We generally prefer more mature groups. For instance, while I was in grad school we played with two other couples who all worked at the university (professors & staff). We tend to be pretty story driven and are put off by power gaming. Ultimately, we're in it to co-create a cool narrative. I have a homebrew campaign that has been going on since high school... the world has been fundamentally shaped by each iteration of players to participate in it and I'd love to pick it back up. Let me know if you're at all interested and feel like you'd fit the bill in terms of your gaming interests/style. Best,
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Pathfinder Adventure Path Subscriber
![]() I'm a little confused by the wording of some combat feats. Am I correct in saying the following: Spring attack can NOT be used with: Vital Strike, Sunder, Overhand Chop, or any other feat/ability that calls for an ATTACK ACTION. Spring attack may be used with: Trip, or other feats/abilities that state it is being done in place of a melee attack. The defining factor here is if an attack action (a standard action) is required, it cannot be combined with a full-round spring attack action. Is this a correct interpretation of the rules? Thanks forum. J ![]()
Pathfinder Adventure Path Subscriber
![]() Hey guys, I've looked the messageboards over and came across several old posts regarding magic item creation. Most were dated 2009. Since then I understand some errata have been released clarifying magic item creation. I just want to run this process by you to make sure I've got it figured out. I'll provide references as I go: Level 3 Summoner takes craft wondrous item. He wants to make an Amulet of Mighty Fists +1 for his Eidolon. 1) The item will cost 2,500gp to be paid at the beginning of construction. (pg 496) 2) Construction will take 24 hours of work total. (pg 549) 3) The spellcraft DC for creation would be 5+5(CL) if I have access to a spell caster that has Greater Magic Fang prepared or if I have 3 scrolls of Greater Magic Fang, one for each day of construction, and Use Magic Device or in the summoner's case, simply use the scroll since the spell is on the summoner spell list (but may need to make a caster level check since he is too low level to have it prepared *see below for a question about how this would work out*). The spellcraft DC for creation would bump up to 5+5(CL)+5(spell requirement not met if no scrolls are used). (pg 549) 4) If the spellcraft check (either 10 or 15) is successful after 24 hours of work, I complete the item successfully. Does that sound about right? A sub-question related to scrolls pertaining to point number 3: For a druid to cast Greater Magic Fang, he/she must be level 5 (pg 50). If the druid has a scroll does he/she need to be level 5 or level 3 to cast without a check? My confusion comes from this: "If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level..." Is the spell's caster level 5 (because one must be level 5 to cast it) or level 3 (because that is the spell level). Thanks for your help on this forum. Jeremy ![]()
Pathfinder Adventure Path Subscriber
![]() That subject line sounds very froo-froo. Anyway. Let me give you all some context: I began playing D&D in the early 90s with Advanced Dungeons and Dragons 2nd Ed. I followed the game and when we all arrived at the fork in the road leading to either 4th Ed. or Pathfinder, I followed 4th Ed. After a few good years of 4th Ed I found myself wanting something different. For the past several months I've been playing Pathfinder. It feels good to be home. That should be enough context. Here is what I want advice on... I have had an evolving, lived in, campaign world since the early 90s. The world is a heavily modified Forgotten Realms infused with some Ravenloft. The most recent group of adventurers to brave the world spent two years there using the 4th ed rules. Now that I'm back to Pathfinder, I have some questions about the much more robust and powerful magic found in Pathfinder relative to 4th ed. What should a DM/world builder know about magic in Pathfinder when designing his/her world? I'm assuming in a "lived in" world where certain magics are common place society would develop differently. For example, a jail cell is unlikely to hold a powerful wizard... not something we have to worry about in the real world. In short, what are some of the fundamental laws and principles that need to be considered when building a world in Pathfinder? What kind of loopholes can magic create that are pretty fundamental, yet we don't have to worry about them in our world. Let me know if you guys need more clarification. I appreciate you help. Jeremy ![]()
Pathfinder Adventure Path Subscriber
![]() Hey guys, One of my players in our weekly PFS game wants to purchase some armor for her boar animal companion. I'm not sure what, if any resource this is in (its on the srd http://www.d20pfsrd.com/equipment---final/armor) and if its legal. Anyone mind clearing this up for us? Is it doable and if so, how does it work? Thanks, Jeremy ![]()
Pathfinder Adventure Path Subscriber
![]() Hey guys, I'm prepping to run the Citadel of Flame for my home group. I was wondering if anyone could help me better visualize the archetecture in the first foyer of the citadel. I'm having trouble picturing the dimensions of the stairs that lead up to the sauna area. I understand the stairs circle a fire pit and lead upwards-- its how they interact with the cieling/form a new room that I cannot picture so well. Thanks for your help with this. Jeremy ![]()
Pathfinder Adventure Path Subscriber
![]() A few posts below mine is a thread asking if the APG will include the errata reprint. Given that every other product has included errata, my question is simply when should I anticipate being able to purchase an updated reprint of the APG? I was unable to purchase the book when it was released for financial reason, given that I've waited this long I figure I might as well hold out until I can get a revised copy. Thanks in advance. |