G'day,
We have just started the SCHC and upon reading about Jzadirune I found a problem with the doors. Bear in mind I may have missed some information somewere.
The gear doors work with a key to open and close.
I was trying to work out if you need a key on the inside of a room to work the door (so if the PC's crawl into J15 is that as far as they can go)?
Iam not sure were the Skulks and Dark Creepers originally entered the enclave from (I have not read all the locations yet), but it looks to me like they cannot open the doors from inside rooms.
I assume that somewere inside the PC's can start finding keys?
Do any GM's have any other advise on running this location, as Iam new to D&D.
Thanks in Advance Allan