Lady Andaisin

Allara Devereaux's page

26 posts. Organized Play character for Vanulf Wulfson.


Full Name

Allara Devereaux

Race

Human

Classes/Levels

Wizard (Infernal Binder)

Gender

Female

Size

Medium

Age

19

About Allara Devereaux

PFS #: 10817-1

Allara Devereaux
Female Human (Chelaxian) Wizard 9
LN Medium humanoid (human)
Init +6; Senses Perception +15
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 deflection)
hp 56 (9d6+18)
Fort +6, Ref +7, Will +9
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4-1/19-20) and
. . quarterstaff +3 (1d6-1)
Ranged masterwork light crossbow +7 (1d8/19-20)
Wizard Spells Prepared (CL 9th; concentration +16):
5th—cloudkill (DC 22), overland flight, summon monster v [S]
4th—black tentacles, confusion (DC 19), dimension door, summon monster iv [S]
3rd—fly, haste, spiked pit (DC 20), spiked pit (DC 20), summon monster iii [S]
2nd—acid arrow, glitterdust (DC 19), glitterdust (DC 19), invisibility, mirror image, summon monster ii [S]
1st—color spray (2, DC 16), enlarge person (DC 16), grease, grease, mage armor, summon monster i [S]
0 (at will)—detect magic, message, prestidigitation, read magic
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Statistics
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Str 9, Dex 14, Con 12, Int 21, Wis 12, Cha 14
Base Atk +4; CMB +3; CMD 16
Feats Augment Summoning, Cosmopolitan, Extend Spell, Greater Spell Focus (conjuration), Improved Familiar, Improved Initiative, Spell Focus (conjuration), Superior Summoning, Toughness
Traits fiendish presence, focused mind
Skills Craft (alchemy) +10, Diplomacy +14, Fly +12, Knowledge (arcana) +16, Knowledge (planes) +19, Knowledge (religion) +16, Linguistics +10, Perception +15, Sense Motive +13, Spellcraft +17, Use Magic Device +11
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Infernal, Osiriani, Osiriani, Ancient, Thassilonian
SQ arcane bonds (arcane bond [familiar]), assume control, opposition schools (abjuration, evocation), specialized schools (egorian academy infernal binder), summoner's charm
Combat Gear necklace of fireballs i, pearl of power (1st level), pearl of power (2nd level), potion of align weapon, potion of cure moderate wounds (2), potion of cure serious wounds (2), potion of delay poison, potion of invisibility, scroll of blink, scroll of displacement, scroll of globe of invulnerability, lesser, wand of infernal healing (44 charges), wand of invisibility (10 charges); Other Gear crossbow bolts (10), dagger, masterwork light crossbow, quarterstaff, amulet of natural armor +1, cloak of resistance +2, handy haversack, headband of vast intelligence +2, ring of protection +1, bedroll, belt pouch, blanket, winter, chalk (3), chalkboard, cold weather outfit, hot weather outfit, ink, black, inkpen, journal, mirror, noble's outfit, portable alchemist's lab, sack, scroll case, signal whistle, signet ring, silk rope, soap, bar, spell component pouch, spellbook, tent, small, trail rations (4), waterskin, gold & moonstone earrings (worth 120 gp), gold & silver bracelet (worth 60 gp), gold & silver necklace (worth 60 gp), silver & peridot cloak pin (worth 110 gp), 33,653 gp, 9 sp, 6 cp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Assume Control (4 rds) (8/day) (Su) At 1st level, you can attempt to gain control over a summoned creature by disrupting the bond between it and the caster who summoned it. You must make a caster level check (1d20 + caster level) equal to 10 + the summoning caster's level. If you know
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cold weather outfit +5 Fort save vs. cold weather.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Focused Mind +2 to Concentration checks
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Potion of align weapon Add this item to create a potion of a chosen spell.
Potion of delay poison Add this item to create a potion of a chosen spell.
Scroll of blink Add this item to create a scroll with spells on it.
Scroll of displacement Add this item to create a scroll with spells on it.
Scroll of globe of invulnerability, lesser Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+4 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Superior Summoning When summoning more than one creature, summon an extra one
Wand of infernal healing (44 charges) Add this item to create a wand of a chosen spell.
Wand of invisibility (10 charges) Add this item to create a wand of a chosen spell.

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