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![]() Ssalarn wrote: A creature with a bite only who picks up Multiattack doesn't suddenly gain an extra natural attack, he just gets a second swing with the one he already had. He should still be receiving the full STR x1.5 bonus to damage. You're right. I must have been tired last night to think that, haha. ![]()
![]() StreamOfTheSky wrote:
Two World Magic with Ghost Sound definitely works. Quote:
The only drawback is that until you can get it permanency'd, you won't be able to chat in combat without using a standard action. The only thing I don't like about Two World Magic is that you can't have two magic traits and Beast of the Society (double duration of wild shape if you polymorph into a small or medium creature) is incredible. ![]()
![]() I imagine they're trying to rework the entire feat because just giving an animal with three primary attacks a fourth primary attack is OP. I mean, I'm going to take it, but think about it. An animal a single attack is probably going to work with it getting things like cleave or vital strike. A second attack would lower the effectiveness of these feats because you'd lose the 1.5x strength because it isn't your only attack anymore. And lowering the penalty on two attacks doesn't come close to getting another attack with its own dice damage and strength damage, IMO. @Ssalarn, from reading SKR's post, he seems to imply that bite/claw/claw is three attacks. Maybe that's just my interpretation. EDIT: I was just looking through the companions again and found that an Iguanodon companion has a single claw attack. They do exist. ![]()
![]() Ssalarn wrote:
Your Weapon Focus analogy doesn't make sense to me. That implies that a two-weapon fighter using two short swords would need to take a weapon focus feat for each short sword in order to get the benefit for both weapons. Since the claws/talons require separate attack rolls and deal their own unique instances of dice damage and strength damage, I consider them separate natural attacks. I see where you're coming from though and that would make multiattack give the cat or my roc a second bite attack, which sounds glorious. It makes me want to give my roc Improved Natural Attack. The jump from 1d8 to 2d6 is massive. ![]()
![]() Thank you for the links, Are and Mathwei. That clears some of this up. Although it still seems ambiguous for animals that may have a secondary attack, but would prefer an additional primary. EDIT: And if the multiattack feat actually does give my companion a fourth primary attack, I'm definitely not going for those archetypes. Four attacks, 3 at full base, is pretty delicious. ![]()
![]() Like I said, it's just my opinion. I put more emphasis on spell-casting. An unintelligent animal with no thumbs can't change the scope of a high-level battle like a spell can. Agree to disagree. But I think the companion is more fun, for sure. I think I'll use it to flank when our barbarian rides me into combat (that is if we can cooperate... we both have 5 charisma...) Gauss wrote:
I actually hadn't noticed them. The bodyguard archetype looks intriguing, but I don't know if it's worth losing evasion and improved evasion. ![]()
![]() Seranov wrote:
Multiattack only gives an animal companion another attack if it has less than three already. I could see it being useful if you wanted to use a rhino or something else that has one powerful natural attack. However in my roc's case and in the iconic druid's small cat's case, they have three natural attacks already. All this bonus feat does when you have three natural attacks is lower the penalty for secondary attacks to -2 instead of -5. However this is useless for the roc and the cat because all of their attacks are primary. Pretty lame. mplindustries wrote: So, first, it's definitely a typo--there's no way to get a second bite like that, especially not at iterative intervals like that. My friends and I thought it had to be a typo too, but I wanted to make sure. Thanks. And I wasn't looking to get into this argument, but in my opinion the domain is better because you can summon better monsters than your companion could ever be. I know they're temporary and can be dispelled, but its not like the companion is immune to dominates or other magic that would remove them from the fight. More spells is more winning. Heck if you want a companion so badly you can get a weaker companion using the Animal Domain while reaping the benefits of more spells.![]()
![]() Hi there. I'm building a Druid for a campaign my friends are starting up, and I want to go with the animal companion option. It seems like it's a lot weaker than the domain option, but I like the flavor. I'm not asking for advice on how to build the druid. What I'm curious about is one thing I found in the NPC Codex. The iconic druid, Lini, has an animal companion. Somehow, this cat has found a way to learn a second bite attack. I've looked through all of the material on animal companion attacks and I can't find anything that would give this attack to it. Multiattack only gives another attack if the companion doesn't have three natural attacks, which it does. Its attacks are listed as: bite +14/+9 (1d6+5 plus trip), 2 claws +15 (1d3+5). I don't see how the companion gets that +9 attack. If I can give my Roc another attack, I'd like to know how it's done. |