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Zorestar's spear completely misses and lands into the ground.

Akiros screams in a rage and then charges forward with sword out and cutting it viciously and carving a large part of the zombie off, however it's still standing.

attack: 1d20 + 13 ⇒ (13) + 13 = 26

damage: 1d8 + 5 ⇒ (4) + 5 = 9

Ganit's arrow flies true and hits one of the undead in the head, however it remains standing with the arrow sticking out of both ends. The arrow didn't appear to bother it much.


You can always clear them out at a later date and instead spend today mapping the area before making your way north.

"Perhaps we should take these crooks up north to get their just punishment. I would also like to meet this Oleg and his wife and help defend the place until you have established your kingdom." he smiles ot the group, some of his wounds having naturally healed, but still looking wounded.

never rolled for that second potion he took: 2d8 + 3 ⇒ (7, 6) + 3 = 16


"I wouldn't mind taking out these skeletons with you tomorrow. These wounds need to heal." Akiros smiles, hefting his sword up on his shoulder in confidence. "I'd like ot move some of the bodies first. There's quite the mess here and some of the vultures circling will bother our live prisoners."


"The mounds are right up against the walls. Merely stepping on the mounds attracts these things. I've watched where men who failed the stag lord have been thrown onto the mounds and watched the skeletons rise up from the dirt." he points at as they are nearby. "That's the only way to attract them is to move out onto the surface and bring them up."


A gag will also restrict magic casting.

"The old man was vile, he lived in the basement with those two dire rats for years." Akiros adds "Give him a moment and he'll kill you. I had no idea he was The Stag Lord's father until his proclimation, but it makes sense now. He always drank himself into a stuper every night, having nightmares about past beatings and so on. One old man he came across he beat the life out of him merely because he resembled this old man."


he won't die from the bleed damage, but he might not stabalisze if you need him. Also it's north you are missing one or two hexs, this is as far south as you're allowed in this part. It gets more dangerous the deeper you get. Plus, before you forget the undead in the Lake wishes for the body of the Stag Lord and the swordlords want either the body or your word (and lack of bandit activity) as proof. The helm could be accepted as proof too.

Akiros looks to the group and nods.
"The best treasure is kept down here as I'm certain you'd like to look over." he points to a few stashes down here in the basement before hearing the mention of the undead. "Resting is the best, they don't bother anyone until you walk over the mount outside the walls, they they claw their way out of the ground. Cheap and easy guardians. They've been here before The Stag Lord arrived here."

The only gear the old man had was a club that appears to be quite mundane but what he's guarding is far more valuable.

All this treasure appears to be what the Stag Lord accumilated for his time here stealing from merchants who don't have the proper protection or just came across his bandits from bad luck.

The majority of the wealth kept here consists of mundane trade goods like pelts, furs, tobacco, iron, bronze, miscellaneous weapons and armor (none masterwork or magic), and miscellaneous adventuring gear and tools worth a combined total of 10,275 gp.

In addition, one chest in area Z11a contains 6,750 cp, 3,104 sp, 1,346 gp, and 31 pp, while a large bag in area Z11b contains 4,350 gp in various pieces of stolen jewelry.


Telias Markan wrote:

"Sounds more like something to take pity on rather than subdue." Telias says pushing the ugly stag helm into Ganit's arms before he attempts to protest. "Well, tain't nothing left here fer us but time so let's make the most of it."

1d20+11

"Just well I suppose. Can't say I stand paladins much anyway."

Akiros gives a hearty laugh.

"Me neither, me neither." he says simply but then his face turns very serious "Do not be fooled by him, he has the magic to heal, he might have the magic to kill too." with that said he raises the trap door for all to enter.

DM:

1d20 + 6 ⇒ (6) + 6 = 12

Perception DC 18:

You hear movement and the muttering of something down below, but you can't tell what was muttered.

MAP

You find it difficult to believe that anyone would live down here in this filth and the smell is not much better. There's a good chance that the man mentioned by Akiros, if there is such a man, is not allowed to leave even to relieve himself.


Carina Stigard wrote:


Well, lets see what the old man has. Should I pop off a sleepy time spell to see if we can catch him napping?

Turning to Akiros: How big is this lower level? One room or is it something bigger? If I were to cast a spell through the trap door, could it affect a whole room? Or is the area quite large?

Perception: 1d20-1
Carina also raises an eyebrow hearing the conversation between Bron and Akiros, but remains silent, concentrating on the next opponent.

"The area below has three rooms, but are quite large." he states flatly. "He usually cowers in the corner until he sees that it isn't the Stag Lord. From what I heard, he beat the old man hard after he had one of his episodes."


Sir Bronwyn Raslov wrote:

Bronwyn walks along with Akiros, hearing what the troubled man has to say. He finds himself in a strange situation, on the other side of a very familiar conversation.

** spoiler omitted **

Bron or Perception DC 15:

He gives a smile to Bron and nods.
"I will aid you in this. I don't know why he was banished to the cellar, but he must mean something to the Stag Lord." he stops for a moment and looks to Carina and then back to Bron. "Hold onto her, I think you two make a cute couple."

alost surprised Carina didn't slap Bron earlier for dissappearing and then running out ahead to attack The Stag Lord.


Sir Bronwyn Raslov wrote:
Akiros Ismort AKA DM wrote:
He then puts his hand on Bron's shoulder "I'd like to talk to you in private, after you deal with the old goat."
I think we have some time while Zorestar magics up those trinkets. Speak your mind, good man.

He walks a distance from the group with Ganit, not wanting to be overheard from what he is about to say.

Bron and Perception DC 15:

"I was like you years ago, back in some rural area in Taldor. I was raised with this sword, but where you are a knight I became a paladin." he pauses a moment knowing that's a bit of a shock. "I fell in love with a beautiful woman." his hand grips the handle of his sword, quelling a rage "She was married and when her husband found out, she claimed I raped her and she spat in my face. I lost control and struck her down and her husband, fleeing before I could be taken. I feel like telling you this because something about you tells me you are a trusting and forgiving man. I wish to live somewhere I can call home and a life that is not as empty as that of a paladin nor a bandit but as a mere citizen."

Carina Stigard wrote:


To Akiros - So, where is this old geezer? Lets get him disabled, then we can find any of that good drink we brought down for Staggy. I think a toast will be in order with this little encampment cleared out.

DM Aron - I think that we have previously started discussing this, but if you want to post what our starting basis is for forming a town and nation (money, building points, population, funding options, etc.), we should start to discuss it IC and OOC as I think there will be a fair amount to work out.

"He is in the store room. It's where the most valuable of treasures are kept. I have never seen him get into a fight so I have no idea how he fights." he says and smiles as he leaves Bron and leads the way to a trapdoor in the pig roast room. "He guards the treasure and he would fix our wounds, but none of the men wanted his greasey hands touching them. After we deal with him, we should deal with the undead outside the fort. The skeletons hide under the mound and only come out to attack anyone foolish enough to try and enter this place."

true, but also you have a few black spots on the map. Some quite close to the Stag's fort so I'm sure you'd like to map those areas out first, after clearing out the fort and taking a night for mapping or even getting rid of the lurking undead.


The presance of the Stag Lord has faded from the helm. It appears he only wanted you to know he'll be watching this group. The helm's magical ability appears to be suited far more for a ranger no matter his or her belief.

Still think it's best for Ganit. If you fight something nasty, you get a free touch AC shot and if close enough, you get sneak attack too. Plus much of his damage with the bow came from 3 things. Strength, bow enhancement and Deadly Aim.

Akiros seems stunned at the sudden kiss he witnessed between Bron and Carina, but he gives a smile and a nod before rising from his seat.
"He was no leader, we just kept him down there to look after the treasure. I don't know his past, but the stag lord wouldn't have him in sight, especially not when drinking." He then puts his hand on Bron's shoulder "I'd like to talk to you in private, after you deal with the old goat."

Yeah, bron is right about it following until the end, but I assuming you took time analysing magic items so taking 10 or 20. If 20 then it would've dissappeared back to it's realm.


Fat Norry appears to be alive as does a man who appears to be a young male. Both bleeding is stemmed, but everyone else is beyond saving. The Stag Lord however, his wounds were more than those of a dead man. A normal man would've been dead after the elemental's second attack, but he held together from sheer will power.

any coupe de graces?

"I don't know much about him, but he has been here before I was. He and the Stag Lord have a past, but I don't know anything beyond that." he takes a few more breaths as he is clearly still wounded, though not mortally. "I hope the new life I lead I can settle into it."


Carina's magic missiles thud into The Stag Lord so hard they force his wounds open, making him leak like a collander. He falls to his knees, looking at his wounds in utter shock and horror.
"But...she promised..." and with that he falls down dead. Before a victory cheer you wonder how this man could've survived these attacks as long as he did since the chest of this leather armour was exposed, but seems in high quality, as is the helm.

assuming the use of detect magic, here's the loot after you spent time using detect magic

Bandits:

12x leather armor
12x longbows
240 arrows
12x short swords
24 days of trail rations
120 gp

Dovan:

masterwork chain shirt
+1 rapier
3x daggers
cure serious wounds potion
silver Stag Lord amulet worth 20 gp
turquoise earrings worth 130 gp each
28 gp, 2 pp

Auchs:

2x potion of cure moderate wounds
potion of lesser restoration
masterwork chainmail
+1 club
knight and dragon toys worth 45 gp in all
silver Stag Lord amulet worth 20 gp

The Stag Lord:

2x potion of cure serious wounds
+1 leather armor (unique, has chest exposed)
+1 longsword
+1 composite longbow (+2 Str) with 15 arrows (other 5 or scattered or stuck in some people)
amulet of natural armor +1
stag’s helm (will put info in spoiler)
ring of protection +1
The arrow that hit Akiros and has been used up was an arrow of +1 Human Bane.

Stag's Helm:

Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
Description
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t
make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.

A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.
(The wearer feels as if Erastil is watching and he approves of the deeds you have done. You hear no words, but you just get the sensation that he's pleased with the group.)

Construction
Requirements Craft Wondrous Item, creator must have at least 5 ranks in Perception, true strike; Cost 1,750 gp

Stag Lord's Barracks:

Two of the chests hold bedding and other miscellaneous items, including a bolt of burlap cloth, old clothing, an iron ring, and three crudely stitched leather masks. In the third chest, the Stag Lord keeps his best treasures. This consists of 364 gp & 5 sp, a polished azurite crystal worth 9 gp, a carnelian worth 80 gp, a piece of hematite worth 13 gp, a shard of obsidian worth 14 gp, a red garnet worth 100 gp, a pewter belt buckle depicting a pair of entwined succubi worth 30 gp, and a silver charm bracelet worth 60 gp.

Armoury:

Three unlocked crates in the storage area hold 15x longbows, 390x arrows, 7x short swords, 8x spears, 6x 50-foot lengths of hemp rope, two sets of chisels, 4 hammers, 4 tins of iron nails, and 6 suits of
leather armor.

Akiros sighs as he sits down, dropping his shield and leaning against his sword.
"I hope this is not another mistake." he states, still wounded, but doesn't appear to be fuming like he was earlier and not looks exhausted. "Oh...the old man. We have to take care of him. He's in the area under the pig roast room. The Stag Lord's best loot is there with that crazy old man. No idea who he is, but he kept him around for a reason. Said he was the reason he drank so much."


Sir Bronwyn Raslov wrote:

Bronwyn breathes in, his mind racing to gather different strands of information and form a plan.

"I have a way we can do this, Akiros, but I will need your help. I need for you to make a distraction in the courtyard. Can you provoke a fight with Donvan? That would draw everyone's attention there, while we cut the owlbear loose. When you see the owlbear, try giving Auchs the order to stop the beast, so they'll become entangled in their own fight. Meanwhile I'll gather my companions and we'll try to stop the Stag Lord. I will not lie to you. That involves a great deal of risk to anyone involved. But we both know it's a risk worth taking."

As soon as the conversation with Akiros is over, Bronwyn will seek the other party members and suggest that same plan. The plan is to have Akiros provoke a distraction at Z1 while we sneak to Z7. Then we would open the owlbear cage (I believe a rope tied up on one of the stockades and pulled by Jameson and me would work) and run to the Stag Lord's headquarters at Z8.

He gives a smirk and a nod.

"Me and Donvan have been at each other's throats for sometime. I'd gladly do it if you think this is the best plan. Once the Stag Lord hears what's going on he'll come out and sort us out." he points out, but he seems to like the idea. "I'm willing to go with it, I'm sick of every life I live leading me to some hallow exsistance. Perhaps I can live in this city you'll set up and I will find my way in life."


Sir Bronwyn Raslov wrote:

Bronwyn smiles and moves his sheath so Akiros will more easily see it. He unsheates his sword just a little bit, so the emblem in the crossguard is more easily seen.

"You can greatly help our cause providing us with information. We are few, the bandits are too many. How many are them? What are the greater threats? What is your job here? How is morale? If the Stag Lord is defeated, will they stand and fight to the death? How about that greasy bastard Donvan, and the half-giant? How much of a threat are they? Can they be persuaded not to fight?"

Sitting down Akiros gives a smile and nods.

"I see, clever getting in like that." he says off-handedly as he looks around his room. "Most of these bandits are barely a threat, though as a number they can be quite threatening unless you were somehow able to open Beaky's cage from a distance, then he could tear apart the bandits whilst we take on the Stag Lord. Owlbears know on alligence. Last headcount there were eleven, but as I said they aren't the threat. Donvan and the simpleton who follows him are the real threat since Donvan is a skilled swordsman with his rapier whilst Ox is a big brute. Don't be fooled by him having the mind of a child, he has done many violent things before meeting Donvan and smiles when he crushes people's skulls with his club."

"Most will run if The Stag Lord is killed, but Donvan will continue to fight because he will see this as his chance to become the new Stag Lord. The Stag Lord himself is a very dangerous man. I have seen him in combat only once and he is deadly accurate with a bow, though he is now inebriated because of the drink you brought him, but he can still fight with his bow, just not as good. He has a single nasty arrow that he is saving for a worth warrior. From what I heard, he had a few more before and these arrows were known to kill a man in a single shot, but he has only one now. My advice, attack him up close and don't give him any room to back up."

Sir Bronwyn:

From your experience as a bandit you can tell that he appears to speak far too well for the typical bandit. His features suggest he is from Taldor which is a distance to end up here. With your past you can tell he's a man with a story, a man who has seen or done something that turned him upon this path. Nearby you also see a leather-bound jurnal nearby, again, most bandits you have met are either illiterate or never felt like writing down their feelings in a book, though you have met the odd person who either killed a child from a badly aimed arrow and escaped justice or even just snapped and killed someone in public then joined bandits in hopes of fitting in, but as you can see in this circunmstance they rarely do.


Sir Bronwyn Raslov wrote:

The bandit calmly rolls down the scroll, looking at the distance. As he speaks, his gaze turns slowly to Akiros, finally saying the last phrase looking directly into his eyes.

"It wouldn't be hard for someone to pick up from where they left off. This piece of paper still grants its holder some rights. By tomorrow we could have a place to settle down and live quietly. All that stands between the now and that tomorrow is the Stag Lord."

Either we get an ally or I blow my cover and we're all doomed.

He remains silent for a moment and then looks at his silver stag amulet, taking a good hard look at it.

"You kill the good folk who came down here to stop the banditry in the area and now you wish to use their scroll to settle the land? How is that any different from the Stag Lord and the people will surely recognise you are not those who left with the charter." he says offhandedly as he looks at Sir Bronwyn, his eyes widening just then "I thought there was something off about you, but you imitate a bandit almost too well."

With that he raises up and then tears the amulet off in dramatic tension and lets it drop to the floor.
"As soon as you start your attack, I will join you but quickly, I don't like waiting." with the look of fire in his eyes you can tell that he isn't joking about not wanting to wait around much longer.


Sir Bronwyn Raslov wrote:

The outlaw scorns for a second, but then gives it a second thought.

"I... s'ppose it gits s*%+ty after a time sleeping on an empty belly and under a leaky tent, hoping for some profit on the next week. But that's notta a good thought to be thunk 'round here. Gods know I took a few clouts beside the head when I suggested som'thing along these lines to Kressel."

Sighing, he suddenly looks tired beyond his years.

"There were these... fellas up Oleg's. They appar'ntly had sum kind of writ or law to eliminate the banditry - that means us. And it gave them sum kind of rights to this land once this would get done. Apart from the 'us getting killed' part, a bit of civilization around here wouldn't hurt, right? A nice, proper place where a man could pay for a decent meal and a hearty ale after a hard day's work, where we could keep maybe a wife and some kids and not worry that they get kill'd or rap'd."

While the outlaw calmly approaches the end of the sentence, he removes a certain charter from his belongings and shows it to the man. All the while he keeps an attentive eye to Akiro's reactions, trying to ascertain if he's as frustrated as he seems.

Bluff check: 1d20+8
Sense Motive check: 1d20+4

1d20 ⇒ 16

Akiros narrows his eyes at Sir Bronwyn and then gives a shudder at the mention of wives.
"I guess it would be something to see. A place where a stranger can settle down and escape from his past. Would've been something to see." he says as he looks at Sir Bronwyn when he takes out the charter to show it to him and he tilts his head to the side. "Taldor and the River Kingdoms won't be happy if that group had succeeded where they failed, though I feel no love for Taldor anymore."

He certainly does appear to be frustraited as he seems and in a almost perpetual bad mood.


Sir Bronwyn Raslov wrote:

Holy crap those are some nice rolls Ganit!

The bandit nods, acknowledging the suggestion. He walks calmly to the storage area that also happens to be Akiros' room. His tone is curious with just a little hint of sarcastic, enough to make it hard to ascertain if he's being ironic or not.

"Hey, it's Akiros right? Kressel sends her regards. She seems strangely fond of'ya."

Akiros

Akiros leans his head to the side.
"I don't see why...I have washed my hands on women, but I guess she has made her advances.." he leans on his blade before getting up and placing the sword in his sheath. "Tell me, don't you get bored with this hallow life as a bandit? Killing and stealing all for yourself or someone else?"

1d20 ⇒ 3

just updated post, posted wrong link for Akiros' face.