Thief

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Organized Play Member. 199 posts (1,137 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 11 aliases.




I'm currently building an Arcane Trickster that I'll be using in both a home campaign and as a PFS character(obviously seperate exp ect.). The main focus for this build is going to be ranged touch damage through Snowball or Scorching Ray(switching to fireball at Arcane Trickster 10), while also getting sneak attack every time. This is obviously difficult at earlier levels, but should be easily accomplished by my second or third arcane trickster level(6th or 7th level). The current build is wand based, but I have a few ideas to improve upon it and I'm wondering what the best option will be.

Current Build:

Azata-Blooded Aasimar
Cast Glitterdust 1/day(2nd Level Arcane Spell)

Stats
Str 10
Dex 16(14 Base + 2 Racial)
Con 10
Int 14
Wis 10
Cha 18(Base 16 + 2 Racial)

Class/Level Class Abilities/Feats

Ninja(1) 1: Skill Focus(Stealth)/Poison use/Sneak Attack 1d6
Ninja(2) 2: Ki Pool/Vanishing Trick
Ninja(3) 3: Eldritch Heritage(Shadow)/No trace +1/Sneak Attack +2d6
Sorcerer(1) 4: Arcane Bloodline(Bonded Wand)/Eschew Materials
Trickster(1) 5: Iron Will/Ranged Legerdemain
Trickster(2) 6: Sneak Attack +3d6
Trickster(3) 7: Feat/Impromptu sneak attack 1/day
Trickster(4) 8: Sneak Attack +4d6
Trickster(5) 9: Feat/Tricky spells 3/day
Trickster(6)10: Sneak Attack +5d6

Any additions/improvements on the current build are welcome, but I feel this build might be better with different bloodline(s). Some options I feel might work are crossblooded(Orc/Draconic) sorcerer, straight evocation tattooed sorcerer, or ditching wands and grabbing either a ring(to be built into Ring of Invisibility) or a familiar. I realize damage based casters aren't the norm, especially when combined with the AT, but I feel I'll enjoy playing it. That being said, please refrain from posts like "AT sucks", "You should focus on control spells", or "Wizard is the only viable AT".


One of the players in my group thinks that he can use the effects of The Warleader's Rage feat to grant himself Sympathetic Rage while he is 30 feet away from a raging ally, the GM however does not agree. As the nuetral party I figured I'd bring the question here for clarification.
Example just to make the question clear:
Barbarian A has Warleader's Rage and Sympathetic Rage
Barbarian B is raging
Can Barbarian A activate his Sympathetic Rage feat even if he is standing up to 30 feet away from Barbarian B due to the effects of Warleader's Rage?

The main basis of the players argument is that according to the rules, you are your own ally unless specifically stated otherwise, which allows Sympathetic Rage to count as an ability that "allows an ally to rage" even when being applied to yourself.

Reference:

Warleader's Rage
Your rages are so inspiring to your allies that they don't have to remain adjacent to you to stay raging

Prerequisite: Cha 13, half-orc or orc, non-lawful

Benefit: Feats and abilities that allow an ally to rage or enhance a rage if adjacent to you (such as Amplified Rage and Sympathetic Rage) persist as long as your ally is within 30 feet of you and can see you. The conditions to activate the rage effect remain unchanged. For example, an ally with Sympathetic Rage must be adjacent to you to enter his own rage, but once his rage begins, he can continue raging as long as he can see you and you are within 30 feet.

Sympathetic Rage (Combat)
Seeing an ally enter a rage causes you to enter a rage-like state.

Prerequisites: Half-orc or orc, non-lawful.
Benefit: Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free action on your turn. This weaker rage gives you all the benefits and penalties of a rage, except your morale bonus to Strength and Constitution is only +2. There is no limit to how long you can rage, as long as you remain adjacent to a raging ally (for example, you could take a 5-foot step away from one raging ally toward another raging ally and maintain your rage). As with a barbarian’s rage, when this weaker rage ends, you are fatigued.


As far as I understand, non-human Aasimars are legal in PFS, is this true? If so, can I take Scion of Humanity and be half gnome half outsider or half elf half outsider etc, depending on my "second race"? By raw I want to say no, because there is no Scion of (insert race here) anywhere in the rules, only scion of humanity.


Wanted to make a character for an upcoming home campaign that could have a lot of fun out of combat abilities and fluff items(Crafting and a familiar etc.), while also doing well in combat. I started building this character and realized its perfect for this type of build, because it requires very few low level feats. Planning on 17 Magus/3 Fighter starting fighter at around 7 or 8. 5th level start, 25 point buy, 10500 gp based on wealth per level chart, my GM is fine with me crafting all of my items. So my questions are:

(Future question for when I take the familiar arcana)
Which familiar should I take if I want to use it for flanking/wands? Should I take Improved Familiar?

What are the most optimal Critical feats?

General wondrous item and weapon enchant preferences?

Eldritch Heritage worth it? If so which bloodline?

Any other feat/arcana recommendations?

Build:

Male Elf Magus 5
N medium humanoid
Init +6 Senses Darkvision (60) Listen +8 Spot +8

DEFENSE
AC 29, touch 21, flat-footed 18
hp 29
Fort 4 ,Ref 7 ,Will 5

OFFENSE
Speed 30 ft
Melee +1 Keen Scimitar +9 (1d6+7/15-20/x2) or +2 Flaming burst Keen Scimitar +10 (1d6+8/15-20/x2) after Arcane Pool bonus
Space 5 Reach 5
STATISTICS
STR 7 DEX 22 CON 10 INT 20 WIS 12 CHA 12
Base Atk 3 Grp10
Feats Weapon Finesse, Craft Wonderous Item, Dervish Dance, Craft Magic Arms and Armor
Skills Acrobatics +11, Diplomacy +6, Fly +14, Knowledge (arcana) +13, Perception +8, Spellcraft +13, Use Magic Device +9, Acrobatics +11, Diplomacy +6, Fly +14, Knowledge (arcana) +13
Languages Common, Elven
Gear +1 Keen Scimitar, Wrist Sheath - spring loaded (Medium creature), Belt of Incredible Dexterity +2, Headband of Aerial Agility +2 INT, Pearl of Power; 1st Level Spell, Wand of Mage Armor (50 charges), Wand of Shocking Grasp (50 charges)


Is a character with fire resistance still considered to be taking fire damage even if the damage from the fire spell/attack damaging him does not exceed his resistance?