Swampwalker

Alimar Bruchev's page

1 post. Alias of Trekkie90909.


About Alimar Bruchev

Alimar Bruchev
Male Unchained Rogue (Knife Master) 1
Neutral Tengu
Init: +5;Senses:Low light vision, Perception +5

=======Defense=======

AC: 15 (+3 Dex +2 AC) FF: 12 T: 13
HP: 8
FORT: 0 REF: 5 WILL: 0
Armor: Leather (+2/0/+6)
CMD 13

=======Offense=======

Speed: 30
Weapon 1: Kukri +3; 1d4; 18-20/x2
Weapon 2: Dagger +3; 1d4; 19-20/x2
Weapon 3: Quarterstaff +0; 1d6; 20/x2
CMB: 0 (+3 if using finesse weapon)

=======Stats=======

HP: 8 (8 level + 0 Con)
Str: 10 DEX: 17 CON: 10 INT: 13 WIS: 10 CHA: 12
FORT: 0 (0 Base + 0 Con) REF: 5 (2 Base + 3 Dex) WILL: 0 (0 Base + 0 Wis)
BAB: 0
CMB: 3 (3 dex + 0 bab)
CMD: 13 (10 + 0 str + 3 Dex + 0 BAB)
INIT: 5 (3 Dex + 2 trait)
Speed: 30

Traits::

Threatening Defender -- When using combat expertise the melee attack penalty is reduced by 1.

Chance Savior -- You gain a +2 trait bonus on initiative checks.

Racial Abilities::

Low Light Vision
Sneaky +2 Perception and Stealth
Gifted Linguist +4 on linguistics checks and learn 2 languages with each rank in linguistics
Swordtrained: auto proficiency with swordlike weapons
Natural Weapon: a tengu has a bite attack that deals 1d3 points of damage.

Class Abilities:

Finesse Training; Gain Weapon Finesse as a bonus feat
Sneak Stab; +1d8 for daggers and similar weapons; +1d4 else.
Hidden Blade; +1/2 level (+1) on sleight of hand to conceal a light blade

Feats::

Weapon Finesse
Two Weapon Fighting

Skills::

Acrobatics: +7 (+3 Dex +1 Ranks +3 CS)
Bluff: +5 (+1 Cha +1 Ranks +3 CS)
Climb: +4 (0 Str +1Ranks +3 CS)
Disable Device: +7 (+3 Dex +1 Ranks +3 CS)
Escape Artist: +7 (+3 Dex +1 Ranks +3 CS)
Perception: +6 (+0 Wis +1 Ranks +3 CS +2 Race)
Sleight of Hand +7/+8 (+3 Dex +1 Ranks +3 CS +1 Class)
Stealth +9 (+3 Dex +1 Ranks +3CS +2 Race)

Equipment::

Ioun Torch (75) – Continual Flame
Backpack
Bedroll
Traveler’s Outfit
100’ Rope
Grappling Hook
8 days rations
Waterflask x2
Vermin Repellent
Leather Armor

Languages: Common, Tengu, Goblin

=======Backstory=======

Backstory:

Alimar and his brother Reggie grew up on the streets of Karcau. Life was hard, and there were many times the brothers came close to starvation. They survived these times by feeding off the fringes of the city's criminal element; at times stealing from other waifs, from drunkards, or participating in back-room fights. The two brothers discovered a particular knack for the last venue, and gradually grew in fame to the point that they found a backer to enter the city's gladiatorial battles in the Serpent's Run. Then fate caught up to them. Favorites going into the match, their backer told them to throw their first few, so he could reap the high odds against them. Being rather headstrong the brothers refused. They won all their games that day, but at a price. Thugs jumped them on the way home that night, breaking the bones in Reggie's legs and arms to the point where he was crippled from that point onwards. Alimar managed to kill 2 of the assailants, but when the city guard intervened he was hauled off to jail. Slated for execution, his death was stayed only through the timely investigation of the Pathfinder Society (or whatever organization you're joining us around :P). Now a member himself, Alimar seeks out new magical items for the society in the hopes of fixing his broken sibling.