Radi Hamdi

Alil al Muhandi's page

No posts. Organized Play character for Khaelin.


Full Name

Alil al Muhandi

Race

Human

Classes/Levels

Wizard(Conjurer)/9

Gender

Male

Size

5'4"

Age

35

Alignment

Lawful Neutral

Location

Keleshite

Languages

Abyssal, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Ignan, Infernal, Kelish, Terran

Strength 7
Dexterity 16
Constitution 15
Intelligence 23
Wisdom 10
Charisma 8

About Alil al Muhandi

Alil al Muhandi
Male human (Keleshite) conjurer 9
LN Medium humanoid (human)
Init +8; Senses Perception +13
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Defense
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AC 15, touch 14, flat-footed 12 (+1 deflection, +3 Dex, +1 natural)
hp 74 (9d6+36)
Fort +7, Ref +8, Will +8
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4-2/19-20) or
quarterstaff +2 (1d6-2)
Ranged light crossbow +7 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 9th; concentration +17)
At will—dimensional steps (270 feet/day)
10/day—acid dart (1d6+4 acid)
Conjurer Spells Prepared (CL 9th; concentration +17)
5th—hungry pit[APG] (DC 23), summon monster V, teleport
4th—summon monster IV, summon monster IV, summon monster IV, wall of ice (DC 21)
3rd—dispel magic, haste, phantom steed, stinking cloud (DC 21), summon monster III, tiny hut
2nd—create pit[APG] (DC 20), glitterdust (DC 20), invisibility, levitate, mirror image, resist energy, rope trick
1st—disguise self, feather fall, grease, mage armor, obscuring mist, protection from evil, shield
0 (at will)—detect magic, ghost sound (DC 17), light, prestidigitation
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 7, Dex 16, Con 15, Int 25, Wis 10, Cha 8
Base Atk +4; CMB +2; CMD 16
Feats Augment Summoning, Combat Casting, Extend Spell, Improved Initiative, Spell Focus (conjuration), Spell Penetration, Superior Summoning[UM], Toughness
Traits arcane temper, observant
Skills Acrobatics +12, Appraise +11, Fly +15, Knowledge (arcana) +18, Knowledge (dungeoneering) +12, Knowledge (history) +20, Knowledge (nature) +17, Knowledge (planes) +18, Knowledge (religion) +18, Linguistics +13, Perception +13, Ride +12, Spellcraft +19
Languages Abyssal, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Ignan, Infernal, Kelish, Terran, Tien
SQ arcane bond (ring), summoner's charm (4 rounds)
Combat Gear cold iron crossbow bolts (30), cold iron crossbow bolts (20), pearl of power (1st level) (2), pearl of power (2nd level), potion of cure light wounds, potion of cure moderate wounds, potion of gaseous form, scroll of comprehend languages, endure elements, mage armor, magic weapon, obscuring mist, scroll of expeditious retreat, mount, protection from evil, scroll of false life (x2), scroll of fly, scroll of invisibility, silent image, silent image, wand of cure light wounds, wand of false life (50 charges), wand of infernal healing (50 charges), wand of ray of enfeeblement (16 charges), alchemist's fire (3), antiplague[APG], antitoxin, smokestick, tanglefoot bag; Other Gear cold iron dagger, light crossbow, quarterstaff, - arcane bond ring -, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, efficient quiver, handy haversack, headband of vast intelligence +4, ring of protection +1, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, granite and diamond dust (stone skin) (worth 125 gp) (2), hemp rope (50 ft.), ink, inkpen, miniature shovel (create pit) (worth 10 gp) (3), miniature shovel (worth 5 gp) (2), mug/tankard, noble's outfit, parchment (10), sack, scroll case, spell component pouch, spell component pouch, spellbook, spellbook, torch (7), trail rations (5), waterskin, whetstone, 1,596.5 gp, 9 cp
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Special Abilities
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Acid Dart (1d6+4 acid, 10/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Dimensional Steps (54 5-ft inc/day) (Sp) As a standard action, teleport in 5 foot increments. If carry another, double cost.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+4 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Superior Summoning When summoning more than one creature, summon an extra one

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