I have a few ideas I wish to throw into the ring. Alianak The Just, a self assured knife thrower.
Annorian The Lucky, an embattled old gambling addict that just wants to forget his past.
Ulterine, Iomedean idealist and all round sceptic.
https://www.dropbox.com/sh/euwcx0k4fgo45pm/AACROhDW4TRE_97fvGQCa4cfa?dl=0
So I am clear:
Bite: +12, 1d6+18
So Claws and Bite maintain Full BAB and strength bonus, and only the bite gains the 1.5x benefit from Power Attack, with Claws at 1x. This is also the optimum move as it currently stands, until as Ascalaphus said, benefiting from a 2H Adamantine Weapon. (I currently have a +1 Amulet of Mighty Fists and was tossing up between Speed and Furious; you've saved me the headache of choosing.) To clarify also: Does adding a +1 enhancement to an Amulet of Mighty Fists treat it's base properties for the purposes of DR scaling as an overall +1? So a +1 Speed Evil Outsider Bane Amulet have the same DR potential as a +3 Scimitar, that being cold iron and silver/mithral? Or is it the enhancement of Furious in the above instance that is doing all the legwork?
Consider the following: Human
Stats:
BAB: +6
Feats:
Traits:
Non-raging:
Raging:
Bite (Tusked): +15, 1d4+9
Assume primarily I wish to do a full round attack action, making use of Bite+Claw+Claw and using Power Attack while bloodraging, how is the damage scaled as well as to hit for those attacks? Similarly if I use the special ability of the Dragon Disciple to grow Claws and Bite attack what is changed also? Following further if I have no claws due to not raging or using the DD special, and wish to use bite and dagger with power attack, what modifiers for to hit and damage would I be looking at in the given round? Finally now that BAB has hit 6 and would otherwise give an iterative attack, how does this work in a full attack action with Bite+Claw+Claw? If I am able to gain an iterative attack can I opt to use a dagger for it and take negs to hit, or does it have to be an unarmed strike with say a gauntlet if available? If you're able to break it down into each allotment it would help immensely.
I currently have a Bloodraging Brawler that has now made it to BAB +6 and I am wanting clarification how natural attacks work for a full round attack action. Currently the build is as follows:
Traits:
Feats:
I have calculated the following while raging:
Assuming I wish to only use Bite and Claw in a full attack round action, how many attacks do I get? Similarly assuming I move and only have a standard action again only using Bite and Claw, how many attacks do I have? I know things get odd and complicated for multiple natural attacks that PCs have so wanting to clarify maximum and minimum attacks on this basis. Thanks in advance.
So while raging I can opt to use unarmed strikes or claws; if using claws I can't use Brawler's Flurry with them. Out of raging I can use Brawler's Flurry with unarmed strikes, with a -2/-2, and bite attack at -5 1/2 STR. While raging I can use a full attack of Bite/Claw/Claw. Does it work that Bite is at full BAB, and Claws are at -5 but still apply full STR?
Howdy. I am seeking some clarification if I may as to this build, how it interacts with unarmed combat, how attacks work and calculating bonuses or penalties to damage and to hit. Currently I have a level 3 Human Bloodrager (1)/Brawler (2). The Bloodrager has a Blood Conduit Archetype, and the Brawler has the Snakebite Striker Archetype. Other details outlined below:
Abilities:
Traits:
Feats:
Class Abilities:
I am trying to clarify what combinations of attacks can be done in a full round, after a 5 foot step, after moving, what can be used with Brawler's Flurry and what can't, as well as adjusted bonuses or penalties. Bite and Claws would be the primary damage dealers while bloodraging. The intent is to continue this as an unarmed melee striker. Any suggestions or help would be most welcome, as well as pitfalls I may encounter. Thanks in advance.
Thanks for the info. I have no intention of switching from The Exchange unless something occurs story wise retiring the faction. I was more curious as to what the license did, and if I was able to purchase them after the first one in every city of 5k+ I encounter. If it is a flat 10% off mundanes then it is of less value compared to the license costs.
Howdy. I am attempting to find some more information in regard to The Exchange Faction Card, in particular regarding the Merchant's License. What exactly does the license do, and if it has a positive character impact, am I able to purchase one in any city over 5K population or is it a one off item? Thanks in advance. |